- Joined
- Mar 26, 2017
- Messages
- 376
My 24-player map has the problem that after about 20 minutes in, it starts lagging, and after 30 minutes, people start dropping from crit errors one by one (depending on how strong their pc is).
It is clear that this crash is not caused by one particular incident (else people would not drop one by one). Since it is preceded by lag, I suspect there is some property in the map that requires heavy performance that increases over time.
Could this perhaps be caused by some kind of leak in my triggers?
I checked thoroughly but I believe I have every leak covered with set bj want destroy group though.
Anyone might have an idea, or an experienced mapmaker might be kind enough to view through my map for me (contact me by PM).
It is clear that this crash is not caused by one particular incident (else people would not drop one by one). Since it is preceded by lag, I suspect there is some property in the map that requires heavy performance that increases over time.
Could this perhaps be caused by some kind of leak in my triggers?
I checked thoroughly but I believe I have every leak covered with set bj want destroy group though.
Anyone might have an idea, or an experienced mapmaker might be kind enough to view through my map for me (contact me by PM).