- Joined
- Sep 28, 2016
- Messages
- 47
Hi all,
I'm worried, scared and afraid for the future. I was happily working on the map, when I made a TINY edit, and suddenly my entire intro is broken, and I think I crashed the map initialisation.
I've tested it, and it's when I change a real array from [1] to [1000]. If I change it back to [1], everything works again.
The things I've seen happening are: Cinematic mode is not flicked on properly, and so fog is on and other things which screws up cinematic. Timing of elapsed time triggers are moved. Waygate destinations change.
All I wanted to do was create a system that allowed the farms to be built to produce units every set amount of time (+random number of secs to scatter the production and make it look a bit random). I need the real array to store the count, which I use in a unit group loop for instancing, like you would a dummy for a multiplayer skill.
Anyone got any ideas as to how to fix?
I'm worried, scared and afraid for the future. I was happily working on the map, when I made a TINY edit, and suddenly my entire intro is broken, and I think I crashed the map initialisation.
I've tested it, and it's when I change a real array from [1] to [1000]. If I change it back to [1], everything works again.
The things I've seen happening are: Cinematic mode is not flicked on properly, and so fog is on and other things which screws up cinematic. Timing of elapsed time triggers are moved. Waygate destinations change.
All I wanted to do was create a system that allowed the farms to be built to produce units every set amount of time (+random number of secs to scatter the production and make it look a bit random). I need the real array to store the count, which I use in a unit group loop for instancing, like you would a dummy for a multiplayer skill.
Anyone got any ideas as to how to fix?