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Why do I see the whole map after cinematic?

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this is probably going to sound stupid, but how can I show triggers to you?

hehe,look like i am stupid xD,ok,u wan show the triggers?(u dun wan show also can,wait another people come to help u =.=)
You press Wrap
  • tags around selected text at the Advanded Post:goblin_yeah:
  • Then u can use Copy Text in the trigger and paste at here=.=
  • Like this :
  • [Trigger] Events:
    • Unit - tomoraider has a problem
  • Conditions:
    • None
  • Actions:
    • Unit - Order defskull to come to help you xD
it is simple :):goblin_yeah:
 
Thanks, now I get it :), but there is a lot of triggers so sorry for taking so much space

  • Events
    • Map initialization
  • Actions
    • Hero - Make Player 1 (Red) Heroes gain 40.00% experience from future kills
    • Environment - Set sky to Dalaran Sky
    • Game - Set the time of day to 7.00
    • Destructible - Hide Shimmering Portal 0412 <gen>
    • Unit - Hide Banshee 0026 <gen>
    • Unit - Hide Banshee 0025 <gen>
    • Unit - Hide Ghost 0028 <gen>
    • Unit - Hide Ghost 0027 <gen>
    • Unit - Hide Crypt Fiend 0074 <gen>
    • Unit - Hide Crypt Fiend 0072 <gen>
    • Unit - Hide Crypt Fiend 0073 <gen>
    • Unit Group - Pick every unit in (Units in Region 009 <gen>) and do (Actions)
      • Loop - Actions
        • Unit - Pause (Picked unit)
    • Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
    • Cinematic - Turn cinematic mode On for (All players)
    • Camera - Apply Camera 005 <gen> for Player 1 (Red) over 0.00 seconds
    • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 20.00 seconds
    • Wait 0.00 seconds
    • Sound - Play DarkAgents <gen>
    • Wait 5.00 seconds
    • Destructible - Show Shimmering Portal 0412 <gen>
    • Animation - Play Shimmering Portal 0412 <gen>'s birth animation
    • Sound - Play ShimmeringPortalBirth <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Wait 9.00 seconds
    • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
    • Wait 1.00 seconds
    • Camera - Apply Camera 004 <gen> for Player 1 (Red) over 12.00 seconds
    • Wait 2.00 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Alessandra Katryre 0016 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Alessandra Katryre 0016 <gen> to Move To (Center of Region 004 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Priest 0020 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Priest 0020 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Priest 0019 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Priest 0019 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Swordsman 0018 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Swordsman 0018 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Swordsman 0017 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Swordsman 0017 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 0.40 seconds
    • Sound - Play ShimmeringPortalEntrance <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Unit - Move Spell Breaker 0021 <gen> instantly to (Center of Region 002 <gen>)
    • Unit - Order Spell Breaker 0021 <gen> to Move To (Center of Region 005 <gen>)
    • Wait 2.00 seconds
    • Trigger - Run AlessandraTalk <gen> (ignoring conditions)
    • Animation - Play Shimmering Portal 0412 <gen>'s death animation
    • Sound - Play ShimmeringPortalDeath <gen> at 100.00% volume, located at (Center of Region 000 <gen>) with Z offset 0.00
    • Wait 5.67 seconds
    • Destructible - Hide Shimmering Portal 0412 <gen>
    • Unit - Order Alessandra Katryre 0016 <gen> to Move To (Center of Region 008 <gen>)
    • Camera - Apply Camera 006 <gen> for Player 1 (Red) over 0.00 seconds
    • Unit Group - Pick every unit in (Units in Region 006 <gen>) and do (Actions)
      • Loop - Actions
        • Unit - Order (Picked unit) to Move To (Center of Region 007 <gen>)
    • Wait 2.00 seconds
    • Cinematic - Send transmission to (All players) from Alessandra Katryre 0016 <gen> named Alessandra: Play No sound and display These lands are so .... Modify duration: Add 0.00 seconds and Wait
    • Camera - Apply Camera 007 <gen> for Player 1 (Red) over 10.00 seconds
    • Wait 1.00 seconds
    • Unit - Make Alessandra Katryre 0016 <gen> face Spell Breaker 0021 <gen> over 0.00 seconds
    • Cinematic - Send transmission to (All players) from Alessandra Katryre 0016 <gen> named Alessandra: Play No sound and display Let's get moving. W.... Modify duration: Add 0.00 seconds and Wait
    • Wait 2.00 seconds
    • Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
    • Wait 2.00 seconds
    • Unit - Create 2 Archer for Player 1 (Red) at (Center of Region 006 <gen>) facing Default building facing degrees
    • Sound - Stop DarkAgents <gen> After fading
    • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
    • Cinematic - Turn cinematic mode Off for (All players)
    • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
    • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
 
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