- Joined
- Dec 9, 2009
- Messages
- 397
I just made a special hero select area with 4 corners, i have a trigger that starts you looking into one corner, then use left and right arrows to go between the others. Now that i have it people are getting disconnected from my map, but I'm not having any problems myself. This is the only thing I added since the map was working fine.
See anything that would cause a problem?
(Sorry, i don't know how to hide it)
(Not entire initialization trigger)
See anything that would cause a problem?
(Sorry, i don't know how to hide it)
(Not entire initialization trigger)
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Events
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Map initialization
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Conditions
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Actions
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Set PlayerGroup = (All players controlled by a User player)
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Player Group - Pick every player in PlayerGroup and do (Actions)
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Loop - Actions
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Camera - Set (Picked player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Picked player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Picked player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Picked player) to Soul (Picker) 0000 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Picked player)'s camera Rotation to 135.00 over 0.00 seconds
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Set Lookingatcam[(Player number of (Picked player))] = 1
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Set Picking[(Player number of (Picked player))] = True
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Camera Move R
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Events
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Player - Player 1 (Red) Presses the Right Arrow key
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Player - Player 2 (Blue) Presses the Right Arrow key
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Player - Player 3 (Teal) Presses the Right Arrow key
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Player - Player 4 (Purple) Presses the Right Arrow key
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Player - Player 5 (Yellow) Presses the Right Arrow key
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Player - Player 6 (Orange) Presses the Right Arrow key
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Player - Player 7 (Green) Presses the Right Arrow key
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Player - Player 8 (Pink) Presses the Right Arrow key
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Player - Player 9 (Gray) Presses the Right Arrow key
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Player - Player 10 (Light Blue) Presses the Right Arrow key
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Conditions
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Picking[(Player number of (Triggering player))] Equal to (==) True
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 1
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 2
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0001 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 45.00 over 0.00 seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 2
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 3
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0100 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 315.00 over 0.00 seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 3
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 4
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0013 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 225.00 over 0.00 seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 4
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 1
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0000 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 135.00 over 0.00 seconds
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Else - Actions
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Camera Move L
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Events
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Player - Player 1 (Red) Presses the Left Arrow key
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Player - Player 2 (Blue) Presses the Left Arrow key
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Player - Player 3 (Teal) Presses the Left Arrow key
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Player - Player 4 (Purple) Presses the Left Arrow key
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Player - Player 5 (Yellow) Presses the Left Arrow key
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Player - Player 6 (Orange) Presses the Left Arrow key
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Player - Player 7 (Green) Presses the Left Arrow key
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Player - Player 8 (Pink) Presses the Left Arrow key
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Player - Player 9 (Gray) Presses the Left Arrow key
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Player - Player 10 (Light Blue) Presses the Left Arrow key
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Conditions
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Picking[(Player number of (Triggering player))] Equal to (==) True
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 1
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 4
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0013 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 225.00 over 0.00 seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 2
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 1
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0000 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 135.00 over 0.00 seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 3
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 2
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0001 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 45.00 over 0.00 seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Lookingatcam[(Player number of (Triggering player))] Equal to (==) 4
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Then - Actions
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Set Lookingatcam[(Player number of (Triggering player))] = 3
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Camera - Set (Triggering player)'s camera Angle of attack to 360.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Height Offset to 0.00 over 0.00 seconds
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Camera - Set (Triggering player)'s camera Distance to target to 1159.15 over 0.00 seconds
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Camera - Lock camera target for (Triggering player) to Soul (Picker) 0100 <gen>, offset by (0.00, 0.00) using The unit's rotation
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Camera - Set (Triggering player)'s camera Rotation to 315.00 over 0.00 seconds
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Else - Actions
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