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Map Desync Problem

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Level 4
Joined
Feb 5, 2005
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38
Hi there,

I'm doing a td map for a while now and it is quite advanced and bugfree, yet one BIG BUG remains and i can't remove it.

The map desyncs very often (50%+ of the time) around wave 13. I don't know where this comes from.

I know only a few sources for desyncs and removed/did not use the following:
- local player
- text messages to only one player
- changing gamespeed
- weu advanced functions

Are there any other triggers or functions that I should not use? Is there a list somewhere of "bad actions/settings" (couldn't find one thus far)?

I have attached the map to this thread. May be that helps if you take a look. It is completely gui coded.

This is really bothering me and my testers find it quite annoying, too.

Thanks in advance,

BlacKcuD
 

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  • 8-icecrusherTD__prefinal44.w3x
    1.3 MB · Views: 30
Level 4
Joined
Feb 5, 2005
Messages
38
there are a lot of special effects flying around including shockwave and thunderclap based spells, but it shouldn't be a problem is it?

Is it possible that so much units, spells and special effects active at the same time (which sometimes causes lag/fps decrease) desyncs the clients from the host? Quite unlikely in my eyes, but honestly i don't know.

Opening the map:
Arr i guess you cannot open it with the standard war3 editor because i use the weu trigger "Trigger - Destroy (trgger)", which is a simple replacement of the actual jass code and standard war3 worldedit does not have this as a gui-trigger-element. Try WEU for this version attached.
 
Level 5
Joined
Jan 25, 2006
Messages
103
doing same action from 2 triggers can cause desync, i have that problem, though don't really know how to make it different and i hope it just does not drop players.
a lot of trigger spells at one time maybe.
 
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