Hi there,
I'm doing a td map for a while now and it is quite advanced and bugfree, yet one BIG BUG remains and i can't remove it.
The map desyncs very often (50%+ of the time) around wave 13. I don't know where this comes from.
I know only a few sources for desyncs and removed/did not use the following:
- local player
- text messages to only one player
- changing gamespeed
- weu advanced functions
Are there any other triggers or functions that I should not use? Is there a list somewhere of "bad actions/settings" (couldn't find one thus far)?
I have attached the map to this thread. May be that helps if you take a look. It is completely gui coded.
This is really bothering me and my testers find it quite annoying, too.
Thanks in advance,
BlacKcuD
I'm doing a td map for a while now and it is quite advanced and bugfree, yet one BIG BUG remains and i can't remove it.
The map desyncs very often (50%+ of the time) around wave 13. I don't know where this comes from.
I know only a few sources for desyncs and removed/did not use the following:
- local player
- text messages to only one player
- changing gamespeed
- weu advanced functions
Are there any other triggers or functions that I should not use? Is there a list somewhere of "bad actions/settings" (couldn't find one thus far)?
I have attached the map to this thread. May be that helps if you take a look. It is completely gui coded.
This is really bothering me and my testers find it quite annoying, too.
Thanks in advance,
BlacKcuD