- Joined
- Feb 18, 2021
- Messages
- 3
My map 'crashes' after about 30-40 minutes in multiplayer and within about 50-60 minutes in single player.
No crash logs are produced as it dosent technically crash the game just locks it out completely and desyncs.
The 'crashes' often happen immediately after a spell cast after these large amounts of time have elapsed. I have 8 different heros with unique spells and all seem to have the issue; however, some abilities produce it more often than others (such as an ability based off shadow strike)
Spells are used often so that may still be a coincidence as it has happened not immediately after a player spell cast before.
About the map:
What I have tried:
Neptunia Console War Defenders 1.01 - Warcraft 3 Maps - Epic War.com
No crash logs are produced as it dosent technically crash the game just locks it out completely and desyncs.
The 'crashes' often happen immediately after a spell cast after these large amounts of time have elapsed. I have 8 different heros with unique spells and all seem to have the issue; however, some abilities produce it more often than others (such as an ability based off shadow strike)
Spells are used often so that may still be a coincidence as it has happened not immediately after a player spell cast before.
About the map:
- This map is a wave based map with enemies and one boss inconsitantly emerging for 8-10 minutes per 'wave'.
- There are few looping triggers and none shorter than 1 second. The one with the biggest effect is one that moves the enemies from spawn every 5 seconds.
- Enemies are removed from game if they reach their destination and damage is dealt accordingly. This helps reduce buildup and keep the game smooth.
- Every enemy, item, and hero is a custom model
- Rougly half the abilities have a trigger based component
- Enemy spawns come in two forms 1.elapsed time (~20 main functions occuring 4 at a time 250 seconds apart) 2.recurring (~30 functions occuring every 20-90 seconds and are not all enabled at once)
- Roughly 700 units are spawned inconsitantly over a period of about 60 minutes.
- The game itself is supposed to last roughly 60-70 minutes
- Custom sounds are used extensively
- No dummy units are used and all the edges of the map have triggers preventing movement off map.
- Some spells scale off hero attributes including bonuses (the one I feel i get the most crashes with does this)
- Some enemies cast spells, few have auras, and many have passives, and few have DoT passives.
What I have tried:
- I have cleaned most if not all leaks from my map at this time and can confidently say that isnt the offender.
- I went and ensured every spell had unique buffs to stop the buff overlap crash but that seems to not have been the issue.
- I did a deep clean of the object editor and removed all excess imports. To no avail.
- Removing certian functional models. Did not fix the issue so these changes were reverted.
- Looked for flaws in wave spawn triggers near the times of crashing. No dice.
- Examined ability interactions of the creeps which spawn around crash times. No issues found here to date.
Neptunia Console War Defenders 1.01 - Warcraft 3 Maps - Epic War.com