- Joined
- Feb 3, 2020
- Messages
- 224
Good job! But does he was an elf in non dragon form?)
(15 ratings)
Yeah, Malygos' Humanoid form was a High Elf. This is actually very accurate to his look, good job on this model, Z1003. Can't wait to see the final Aspect.Good job! But does he was an elf in non dragon form?)
I confused him with Kalecgoc)Yeah, Malygos' Humanoid form was a High Elf. This is actually very accurate to his look, good job on this model, Z1003. Can't wait to see the final Aspect.
All good, for a long time I thought Malygos' humanoid form was an old human male too.I confused him with Kalecgoc)
Good job! But does he was an elf in non dragon form?)
Wonderful job!
I really like all this creative models for Reforged. Infinite imagination.
Well done , 5/5
Thank you allYeah, Malygos' Humanoid form was a High Elf. This is actually very accurate to his look, good job on this model, Z1003. Can't wait to see the final Aspect.
I will try on Deathwing but this aspect seem more difficult than the othersWonderful job!
Now Deathwing?![]()
This is really cool. But after deathwing, have you ever thought about making a dragon that is stronger than all 5 dragon aspects combined?Thank you all
I will try on Deathwing but this aspect seem more difficult than the others![]()
Hi, cool model. However something about it is causing my w3editor to crash and now my map cannot open at all.
It's not a terrible travesty as I have just started this new project and haven't spent much time on it at all, just starting to import cool assets from Hive today. Alexstrasza seemed to work fine... so...
I feel like I must be missing something? I have a brand new computer. So... perhaps I have only the latest version of the game/editor. Could I be missing some older Asset Manager function that this requires? Should I have HD switched on in Asset Manager? (Doesn't it automatically switch to HD if my map is HD?)
Ah nice... I just read the post above by tayl986. What a relief... any fix yet? Any other dragon models doing the same thing?
Ummm.. so on a simple test map I have literally just Alex,Ysera,Nozdormu, and Deathwing imported (I avoided Malygos for now becuase of yesterday's issues). And now today when I go to open it, it wont open at all. What is the general state of the World Editor right now? Is it really buggy? I thought the recent patch finally gave us some stability...or again my previous question remains: If I just downloaded the latest World Editor that comes automatically with the most recent Warcraft 3 Reforged download because I am working on a brand new computer, could I be missing some feature?
As I understand due to some my experiments, after patch 1.33, Blizzard change the mdx format from version 1000 to 1100 and that lead to when some old version of model(model made before patch 1.33) in map, it will make world editor automatic crash but model don't have custom texture( some of my model like Garithos Unmounted, Thrall Dismounted, High Elf Archmage/ Human Archmage unmounted). Right now, I don't have any idea how to fix it( I still try to experiment from changing some my old model from version 1000 to 1100 but failed ) so I think,just wait for blizzard to fix it or someone like Retera/ twilac make RMS has function to change model format from 1000 to 1100This malygos model crash in world editor also, how to fix it right now?
As I understand due to some my experiments, after patch 1.33, Blizzard change the mdx format from version 1000 to 1100 and that lead to when some old version of model(model made before patch 1.33) in map, it will make world editor automatic crash but model don't have custom texture( some of my model like Garithos Unmounted, Thrall Dismounted, High Elf Archmage/ Human Archmage unmounted). Right now, I don't have any idea how to fix it( I still try to experiment from changing some my old model from version 1000 to 1100 but failed ) so I think,just wait for blizzard to fix it or someone like Retera/ twilac make RMS has function to change model format from 1000 to 1100