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How to import Malygos Reforged

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Malygos Reforged of the bundle Malygos Reforged. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Malygos Reforged.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Malygos Reforged
MalygosReforged.mdx
Malygos_Hand_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Main_Diffuse.dds
Malygos_Hair_Diffuse.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
DragonMalygos_Head_Diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MalygosReforged.mdx

Now Click the "Import File" Button:

Next select 'MalygosReforged.mdx' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx

Done, you have imported the file MalygosReforged.mdx.

Importing DragonMalygos_Head_Diffuse.dds

Now Click the "Import File" Button:

Next select 'DragonMalygos_Head_Diffuse.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
war3mapimported/DragonMalygos_Head_Diffuse.dds

Double-click the file DragonMalygos_Head_Diffuse.dds:

DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
war3mapimported/DragonMalygos_Head_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds

Done, you have imported the file DragonMalygos_Head_Diffuse.dds.

Importing DragonMalygos_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'DragonMalygos_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/DragonMalygos_Main_Diffuse.dds

Double-click the file DragonMalygos_Main_Diffuse.dds:

DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/DragonMalygos_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds

Done, you have imported the file DragonMalygos_Main_Diffuse.dds.

Importing DragonMalygos_Main_Emissive.dds

Now Click the "Import File" Button:

Next select 'DragonMalygos_Main_Emissive.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
war3mapimported/DragonMalygos_Main_Emissive.dds

Double-click the file DragonMalygos_Main_Emissive.dds:

DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
war3mapimported/DragonMalygos_Main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds

Done, you have imported the file DragonMalygos_Main_Emissive.dds.

Importing Malygos_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Malygos_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/Malygos_Hair_Diffuse.dds

Double-click the file Malygos_Hair_Diffuse.dds:

Malygos_Hair_Diffuse.dds
Image / Texture
683
war3mapimported/Malygos_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds

Done, you have imported the file Malygos_Hair_Diffuse.dds.

Importing Malygos_Hand_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Malygos_Hand_Diffuse.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
war3mapimported/Malygos_Hand_Diffuse.dds

Double-click the file Malygos_Hand_Diffuse.dds:

Malygos_Hand_Diffuse.dds
Image / Texture
683
war3mapimported/Malygos_Hand_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds

Done, you have imported the file Malygos_Hand_Diffuse.dds.

Importing Malygos_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Malygos_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
war3mapimported/Malygos_Main_Diffuse.dds

Double-click the file Malygos_Main_Diffuse.dds:

Malygos_Main_Diffuse.dds
Image / Texture
341
war3mapimported/Malygos_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds

Done, you have imported the file Malygos_Main_Diffuse.dds.

Importing Malygos_Main_Emissive.dds

Now Click the "Import File" Button:

Next select 'Malygos_Main_Emissive.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
war3mapimported/Malygos_Main_Emissive.dds

Double-click the file Malygos_Main_Emissive.dds:

Malygos_Main_Emissive.dds
Image / Texture
341
war3mapimported/Malygos_Main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds

Done, you have imported the file Malygos_Main_Emissive.dds.

Importing Malygos_Skirt_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Malygos_Skirt_Diffuse.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
war3mapimported/Malygos_Skirt_Diffuse.dds

Double-click the file Malygos_Skirt_Diffuse.dds:

Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
war3mapimported/Malygos_Skirt_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds

Done, you have imported the file Malygos_Skirt_Diffuse.dds.

Importing Malygos_Skirt_Emissive.dds

Now Click the "Import File" Button:

Next select 'Malygos_Skirt_Emissive.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Image / Texture
341
war3mapimported/Malygos_Skirt_Emissive.dds

Double-click the file Malygos_Skirt_Emissive.dds:

Malygos_Skirt_Emissive.dds
Image / Texture
341
war3mapimported/Malygos_Skirt_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Skirt_Emissive.dds
Image / Texture
341
Malygos_Skirt_Emissive.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Image / Texture
341
Malygos_Skirt_Emissive.dds

Done, you have imported the file Malygos_Skirt_Emissive.dds.

Importing Malygos_Weapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Malygos_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Image / Texture
341
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Image / Texture
171
war3mapimported/Malygos_Weapon_Diffuse.dds

Double-click the file Malygos_Weapon_Diffuse.dds:

Malygos_Weapon_Diffuse.dds
Image / Texture
171
war3mapimported/Malygos_Weapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Weapon_Diffuse.dds
Image / Texture
171
Malygos_Weapon_Diffuse.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Image / Texture
341
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Image / Texture
171
Malygos_Weapon_Diffuse.dds

Done, you have imported the file Malygos_Weapon_Diffuse.dds.

Importing Malygos_Weapon_Emissive.dds

Now Click the "Import File" Button:

Next select 'Malygos_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:

Malygos Reforged
MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Image / Texture
341
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Image / Texture
171
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds
Image / Texture
171
war3mapimported/Malygos_Weapon_Emissive.dds

Double-click the file Malygos_Weapon_Emissive.dds:

Malygos_Weapon_Emissive.dds
Image / Texture
171
war3mapimported/Malygos_Weapon_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Malygos_Weapon_Emissive.dds
Image / Texture
171
Malygos_Weapon_Emissive.dds

The file has been properly added to the map archive:

MalygosReforged.mdx
Model
3,394
war3mapimported/MalygosReforged.mdx
DragonMalygos_Head_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Head_Diffuse.dds
DragonMalygos_Main_Diffuse.dds
Image / Texture
2,731
DragonMalygos_Main_Diffuse.dds
DragonMalygos_Main_Emissive.dds
Image / Texture
2,731
DragonMalygos_Main_Emissive.dds
Malygos_Hair_Diffuse.dds
Image / Texture
683
Malygos_Hair_Diffuse.dds
Malygos_Hand_Diffuse.dds
Image / Texture
683
Malygos_Hand_Diffuse.dds
Malygos_Main_Diffuse.dds
Image / Texture
341
Malygos_Main_Diffuse.dds
Malygos_Main_Emissive.dds
Image / Texture
341
Malygos_Main_Emissive.dds
Malygos_Skirt_Diffuse.dds
Image / Texture
2,731
Malygos_Skirt_Diffuse.dds
Malygos_Skirt_Emissive.dds
Image / Texture
341
Malygos_Skirt_Emissive.dds
Malygos_Weapon_Diffuse.dds
Image / Texture
171
Malygos_Weapon_Diffuse.dds
Malygos_Weapon_Emissive.dds
Image / Texture
171
Malygos_Weapon_Emissive.dds

Done, you have imported the file Malygos_Weapon_Emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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