- Joined
- Jun 27, 2008
- Messages
- 40
Story:
It is the year 2039 and a plague if slowly taking over counties. You and your platoon of marines are sent to a over run city to try and take it back. You were greatly outmatched, half your platoon was wiped out and the other half ran to hide in an abandoned mall. To get out you must do a series of missions.
List:
Terrain - |||||||||||||||||||| 100%
Missions - |||||||||||||||||||| 40%
Triggers - ||||||||||||||||||||50%
Items - |||||||||||||||||||| 20%
Status:
Testable
Features:
- Advanced AI
- Weapon System
- High Quality Terrain
- Unique Sound System
- Rank System
- Missions
- AI Director (Like Left 4 Dead)
My AI Goals:
Well i want this game to be very realistic and so everytime you play it will feel like you have never played it like this b4. The AI director will change alot of factors depending on different varibles. an Example is if your team is under alot of stress it might send a big horde toward your team. Or if it sees that you are alone it will send some zombies your way. Stuff like that. Also it will send hordes to attack the power room to cut off the power.
Pictures:
More pictures coming soon.
THIS MAP IS NOT COMPLETED
AI director is not Implemented into this version
It is the year 2039 and a plague if slowly taking over counties. You and your platoon of marines are sent to a over run city to try and take it back. You were greatly outmatched, half your platoon was wiped out and the other half ran to hide in an abandoned mall. To get out you must do a series of missions.
List:
Terrain - |||||||||||||||||||| 100%
Missions - |||||||||||||||||||| 40%
Triggers - ||||||||||||||||||||50%
Items - |||||||||||||||||||| 20%
Status:
Testable
Features:
- Advanced AI
- Weapon System
- High Quality Terrain
- Unique Sound System
- Rank System
- Missions
- AI Director (Like Left 4 Dead)
My AI Goals:
Well i want this game to be very realistic and so everytime you play it will feel like you have never played it like this b4. The AI director will change alot of factors depending on different varibles. an Example is if your team is under alot of stress it might send a big horde toward your team. Or if it sees that you are alone it will send some zombies your way. Stuff like that. Also it will send hordes to attack the power room to cut off the power.
Pictures:

More pictures coming soon.
THIS MAP IS NOT COMPLETED
AI director is not Implemented into this version
Attachments
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