You know in the human campaign, theres one dungeon map where a bunch of egg sacks spawn spiders if you don't kill them in time. I've been trying to do something like this myself and this is the best I can come up with, as you can see it's not realy very reliable and I'm sure it leaks or soemthing.
Imagine this times like however many egg sacks I have and its gunna be one hell of a trigger, is there a better way of doing this?
Imagine this times like however many egg sacks I have and its gunna be one hell of a trigger, is there a better way of doing this?
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Events
- Unit - A unit enters region <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Wait 30.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Egg Sack 2660 <gen> is alive) Equal to True
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Then - Actions
- Destructible - Kill Egg Sack 2660 <gen>
- Unit - Create 3 Spider for Player 4 (Purple) at (Center of Zul Egg spawn 1 <gen>) facing Default building facing degrees
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Else - Actions
- Do nothing
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If - Conditions