[Trigger] Making buildings appear and dissapear?

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Level 3
Joined
Apr 16, 2009
Messages
30
Hi, i'm new to triggering but i know my way around it, but what i would like ot know is how do i make structures that belong to certain players not appear in-game if they are not play?

can someone please help me with this, maybe tell me the sequence/order i have to put in to do this?

thanks.
 
Level 6
Joined
Mar 7, 2009
Messages
170
You can do it like this

Ereignisse
Map initialization
Bedingungen
((Spieler 1 (Rot) slot status) Gleich Wird nicht benutzt) or ((Spieler 1 (Rot) slot status) Gleich Hat das Spiel verlassen)
Aktionen
Einheit - Remove your unit from the game

hope this will help you
 
You can do it like this

Ereignisse
Map initialization
Bedingungen
((Spieler 1 (Rot) slot status) Gleich Wird nicht benutzt) or ((Spieler 1 (Rot) slot status) Gleich Hat das Spiel verlassen)
Aktionen
Einheit - Remove your unit from the game

hope this will help you

Nice you can speak german xD

He told you to use the condition Slot status comparison to check if a player is playing or not, and then remove the units owned by that player.
 
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