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There is. Move the unit gradually towards the desired location while adjusting the height of the unit to form an arc. Use a timer for the graduality of movement, choosing reasonably small intervals, (such as 0.03 - 0.05 seconds).
There is. Move the unit gradually towards the desired location while adjusting the height of the unit to form an arc. Use a timer for the graduality of movement, choosing reasonably small intervals, (such as 0.03 - 0.05 seconds).
Why not just give him a link to the How to Create Realistic Jump in the tutorial section instead of writing it yourself (in case you are not the author of that tutorial... :| )?
Edit// About Movement //EndEdit
@Quinten There is a whole tutorial in the Tutorial section explaining step by step both the theory & practice in both mathematics, physics & code.
This stuff is too complicated for me... I'll just make them burrow and unburrow at the foot of the cliff to make it appear as if they burrowed trough there.
If you change your opinion and would you need it in your cinematic you can request the jump for someone implementing it on point in your map. Being vJASS or Wurst compatible would make it easier, too.
In some cases, i do earn a bit, yes. But only from payments that get offered to me. I also require not to be credited (I dont mind) and I do it purely for fun.
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