- Joined
- May 24, 2016
- Messages
- 796
Is there anyway i can make a nerubian for example leap down from a cliff for cinematic purposes.
example?There is. Move the unit gradually towards the desired location while adjusting the height of the unit to form an arc. Use a timer for the graduality of movement, choosing reasonably small intervals, (such as 0.03 - 0.05 seconds).
I might add some more but here it is as of now:
Move
Events
Game - Every 0.03 seconds of game-time
Conditions
Actions
Set ArbitraryVariable to (Position of UnitVariable)
Comment: Set another point variable to a point offset
Comment: with a specified distance of desire times 0.03 (interval above) and
Comment: an angular displacement based on facing angle.
Comment: Move the unit.
Comment: Adjust the height of the unit.
Comment: Just in case, before the height adjustment, add the Raven Form ability (returns false for those who already have it) and remove it if true.
Custom Script: call RemoveLocation(udg_ArbitraryVariable)
You take money for this?...(I'm a proffesional terrainer)...