Common RPG standards, unit can only wield/wear 1 weapon, armour, ect at a time.
Ofc, if you can suggest a better method than this (one that isn't item type dependant) I'd much more appreciate it.
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Untitled Trigger 001
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-class of (Item being manipulated)) Equal to Permanent
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Else - Actions
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Ofc, if you can suggest a better method than this (one that isn't item type dependant) I'd much more appreciate it.