ok this is a trigger to make people able to wear only one type of item in that case its armor(charged) but i really dont know why but when i click on an item on the ground of this type and i have one in my inventory sometime it still picks it up ...or when i click repeatadly really quick on a item it picks it up :S can i know what is wrong with this trigger ?!or anyone has any tips on what i could do?
thats the first part
and here is the second one
thats the first part
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Player 1 Wears 1 Armor
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Events
- Unit - A unit owned by Player 1 (Red) Acquires an item
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Charged
- Only1Armor1 Equal to False
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Then - Actions
- Set Only1Armor1 = True
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Charged
- Only1Armor1 Equal to True
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Then - Actions
- Trigger - Turn off Player 1 Able To pick Up armor back <gen>
- Item - Move (Item being manipulated) to (Position of (Triggering unit))
- Game - Display to Player Group - Player 1 (Red) the text: --|cffff0000You can...
- Trigger - Turn on Player 1 Able To pick Up armor back <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Charged
- Only1Armor1 Equal to False
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Then - Actions
- Set Only1Armor1 = True
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
and here is the second one
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Player 1 Able To pick Up armor back
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Events
- Unit - A unit owned by Player 1 (Red) Loses an item
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Charged
- Only1Armor1 Equal to True
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Then - Actions
- Set Only1Armor1 = False
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Else - Actions
- Set Only1Armor1 = False
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events