- Joined
- Oct 31, 2010
- Messages
- 1,057
Weapons are pernament and one-handed weaps is level 1 and two-handed weaps is level 3 and shield are campaign and is level 2..........
so now i can pick up a one-handed weap and a two-handed weap but cannot pick up the shield no matter what O;
here are the triggers
so now i can pick up a one-handed weap and a two-handed weap but cannot pick up the shield no matter what O;
here are the triggers
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Item by two venomous
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Itemlevel[itemlevelplayernumber] Greater than or equal to 4
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffffcc00Your hand...
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Else - Actions
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Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-class of (Item being manipulated)) Equal to Permanent
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(Item level of (Item being manipulated)) Equal to 1
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Then - Actions
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-------- one handed weap --------
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Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] + 1)
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Else - Actions
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-------- Two handed weap --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-class of (Item being manipulated)) Equal to Permanent
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(Item level of (Item being manipulated)) Equal to 3
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Then - Actions
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Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] + 3)
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Else - Actions
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-------- Shield --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-class of (Item being manipulated)) Equal to Campaign
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(Item level of (Item being manipulated)) Equal to 2
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Then - Actions
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Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] + 2)
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Else - Actions
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Do nothing
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Item weapon lose
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Events
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Unit - A unit Loses an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item level of (Item being manipulated)) Equal to 1
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(Item-class of (Item being manipulated)) Equal to Permanent
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Then - Actions
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Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] - 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item level of (Item being manipulated)) Equal to 3
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(Item-class of (Item being manipulated)) Equal to Permanent
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Then - Actions
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Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] - 3)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Item-class of (Item being manipulated)) Equal to Campaign
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(Item level of (Item being manipulated)) Equal to 2
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Then - Actions
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Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] - 2)
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Else - Actions
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Do nothing
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Item preventation
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Events
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Unit - A unit Acquires an item
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Hero manipulating item) has an item of type (Random level 1 Permanent item-type)) Equal to True
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(Item-class of (Item being manipulated)) Equal to Permanent
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(Item level of (Item being manipulated)) Equal to 1
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffffcc00You alrea...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Item-class of (Item being manipulated)) Equal to Campaign
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(Item level of (Item being manipulated)) Equal to 2
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((Hero manipulating item) has an item of type (Random level 2 Campaign item-type)) Equal to True
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Then - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffffcc00You alrea...
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Else - Actions
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Do nothing
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Variables
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Events
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Map initialization
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Conditions
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Actions
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Set itemlevelplayernumber = (Player number of (Owner of (Hero manipulating item)))
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Set PlayerSmithTrigger[1] = Smithing Player Red vision <gen>
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Set Itemlevel[1] = (Player number of Player 1 (Red))
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Set Itemlevel[2] = (Player number of Player 2 (Blue))
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Set Itemlevel[3] = (Player number of Player 3 (Teal))
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Set Itemlevel[4] = (Player number of Player 4 (Purple))
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Set Itemlevel[5] = (Player number of Player 5 (Yellow))
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Set Itemlevel[6] = (Player number of Player 6 (Orange))
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Set Itemlevel[7] = (Player number of Player 7 (Green))
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Set Itemlevel[8] = (Player number of Player 8 (Pink))
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Set PlayerSmithTrigger[2] = Smithing Player blue vision <gen>
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Set PlayerSmithTrigger[3] = Smithing Player teal vision <gen>
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Set PlayerSmithTrigger[4] = Smithing Player purple vision <gen>
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Set PlayerSmithTrigger[5] = Smithing Player yellow vision <gen>
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Set PlayerSmithTrigger[6] = Smithing Player orange vision <gen>
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Set PlayerSmithTrigger[7] = Smithing Player green vision <gen>
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Set PlayerSmithTrigger[8] = Smithing Player pink vision <gen>
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Set PlayerSmithTrigger[9] = Smithing Player gray vision <gen>
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Set PlayerSmithTrigger[10] = Smithing Player light blue vision <gen>
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