- Joined
- Oct 31, 2010
- Messages
- 1,057
Weapons are pernament and one-handed weaps is level 1 and two-handed weaps is level 3 and shield are campaign and is level 2..........
so now i can pick up a one-handed weap and a two-handed weap but cannot pick up the shield no matter what O;
here are the triggers
so now i can pick up a one-handed weap and a two-handed weap but cannot pick up the shield no matter what O;
here are the triggers
-
Item by two venomous
-
Events
- Unit - A unit Acquires an item
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Itemlevel[itemlevelplayernumber] Greater than or equal to 4
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffffcc00Your hand...
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-class of (Item being manipulated)) Equal to Permanent
- (Item level of (Item being manipulated)) Equal to 1
-
Then - Actions
- -------- one handed weap --------
- Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] + 1)
-
Else - Actions
- -------- Two handed weap --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-class of (Item being manipulated)) Equal to Permanent
- (Item level of (Item being manipulated)) Equal to 3
-
Then - Actions
- Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] + 3)
-
Else - Actions
- -------- Shield --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-class of (Item being manipulated)) Equal to Campaign
- (Item level of (Item being manipulated)) Equal to 2
-
Then - Actions
- Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] + 2)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If - Conditions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
Item weapon lose
-
Events
- Unit - A unit Loses an item
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item level of (Item being manipulated)) Equal to 1
- (Item-class of (Item being manipulated)) Equal to Permanent
-
Then - Actions
- Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] - 1)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item level of (Item being manipulated)) Equal to 3
- (Item-class of (Item being manipulated)) Equal to Permanent
-
Then - Actions
- Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] - 3)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-class of (Item being manipulated)) Equal to Campaign
- (Item level of (Item being manipulated)) Equal to 2
-
Then - Actions
- Set Itemlevel[itemlevelplayernumber] = (Itemlevel[itemlevelplayernumber] - 2)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
Item preventation
-
Events
- Unit - A unit Acquires an item
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Hero manipulating item) has an item of type (Random level 1 Permanent item-type)) Equal to True
- (Item-class of (Item being manipulated)) Equal to Permanent
- (Item level of (Item being manipulated)) Equal to 1
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffffcc00You alrea...
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- (Item-class of (Item being manipulated)) Equal to Campaign
- (Item level of (Item being manipulated)) Equal to 2
- ((Hero manipulating item) has an item of type (Random level 2 Campaign item-type)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffffcc00You alrea...
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
Variables
-
Events
- Map initialization
- Conditions
-
Actions
- Set itemlevelplayernumber = (Player number of (Owner of (Hero manipulating item)))
- Set PlayerSmithTrigger[1] = Smithing Player Red vision <gen>
- Set Itemlevel[1] = (Player number of Player 1 (Red))
- Set Itemlevel[2] = (Player number of Player 2 (Blue))
- Set Itemlevel[3] = (Player number of Player 3 (Teal))
- Set Itemlevel[4] = (Player number of Player 4 (Purple))
- Set Itemlevel[5] = (Player number of Player 5 (Yellow))
- Set Itemlevel[6] = (Player number of Player 6 (Orange))
- Set Itemlevel[7] = (Player number of Player 7 (Green))
- Set Itemlevel[8] = (Player number of Player 8 (Pink))
- Set PlayerSmithTrigger[2] = Smithing Player blue vision <gen>
- Set PlayerSmithTrigger[3] = Smithing Player teal vision <gen>
- Set PlayerSmithTrigger[4] = Smithing Player purple vision <gen>
- Set PlayerSmithTrigger[5] = Smithing Player yellow vision <gen>
- Set PlayerSmithTrigger[6] = Smithing Player orange vision <gen>
- Set PlayerSmithTrigger[7] = Smithing Player green vision <gen>
- Set PlayerSmithTrigger[8] = Smithing Player pink vision <gen>
- Set PlayerSmithTrigger[9] = Smithing Player gray vision <gen>
- Set PlayerSmithTrigger[10] = Smithing Player light blue vision <gen>
-
Events