its supposed to only allow you to have 1 item of any classification at a time. after i get a 5th type, it seems not to work.
here are 2 of the trigger, the others are in the map, items section.
ive put out items to test, im not sure waht i did wrong..
here are 2 of the trigger, the others are in the map, items section.
ive put out items to test, im not sure waht i did wrong..
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Miscellaneous1
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Events
- Unit - A unit owned by Player 1 (Red) Acquires an item
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Miscellaneous
- Miscellaneous Equal to True
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Then - Actions
- Trigger - Turn off Miscellaneous2 <gen>
- Item - Move (Item being manipulated) to (Position of (Triggering unit))
- Wait 0.01 seconds
- Trigger - Turn on Miscellaneous2 <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Miscellaneous
- Miscellaneous Equal to False
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Then - Actions
- Set Miscellaneous = True
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Miscellaneous2
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Events
- Unit - A unit owned by Player 1 (Red) Loses an item
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-class of (Item being manipulated)) Equal to Miscellaneous
- Miscellaneous Equal to True
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Then - Actions
- Set Miscellaneous = False
- Wait 0.01 seconds
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Else - Actions
- Set Miscellaneous = False
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events