- Joined
- Dec 3, 2010
- Messages
- 119
I wanna make a ghost ship in the editor. I wanted to use a normal ship model and than editing the transperence and color so that it his half invisible and glowing, but how can i do that?
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Uh, to my knowledge that's not possible without editing the model. xD
You should still be able to change the color, and I suppose if you want it to look transparent you could give it permanent hide like Akama.
So, I suppose it's possible I dunno why I said that what I said at first. =O
Animation - Set Transperancy of unit to XX
Animation - Set color of unit to XXX, XXX, XXX and transperancy to XXX
Animation - Change Ghost Ship 0000 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Transparent

Events


Unit - A unit enters (Playable map area)

Conditions


(Unit-type of (Triggering unit)) Equal to Ghost Ship

Actions


Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Untitled Trigger 060

Events

Conditions

Actions


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Ghost ship)) and do (Actions)



Loop - Actions




Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Explain this.a unit in a building
Ghost Ship

Events


Unit - A unit Finishes training a unit

Conditions


(Unit-type of (Trained unit)) Equal to *YourUnit*

Actions


Animation - Change (Trained unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
Special Effect - Create a special effect attached to the chest of (Trained unit) using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Banish\BanishTarget.mdl
Conditions

(Unit-type of (Triggering unit)) Equal to Ghost Ship
Untitled Trigger 088

Events


Unit - A unit enters (Playable map area)

Conditions


(Unit-type of (Triggering unit)) Equal to Ghost ship

Actions


*Manipulate Triggering unit*
Untitled Trigger 088

Events


Map initialization

Conditions

Actions


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Ghost ship)) and do (Actions)



Loop - Actions




*Manipulate Picked unit*
Events

Map Initialization
Condition
Actions

Animation - Change (Random Unit from (Units in (Playable Map Area) matching ((Unit-type of (Matching Unit) equal to Ghost Ship)))'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency

Special Effect - Create a special effect attached to the chest of (Random Unit from (Units in (Playable Map Area) matching ((Unit-type of (Matching Unit) equal to Ghost Ship))) using units\undead\PlagueCloud\PlagueCloud.mdl
