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Hey, I was wondering how do I make a temporary unit, (such as Militia, Summon Water Elemental, etc,) a permanent one? I would like to get rid of the timer and everything. I just want my Militia to be a regular unit.
Do u mean you want it made permanent during game, or just in the object editor? Cos if you just place the units(found under special) and start the game, they won't have a timer, that's only when you use the summoning/morfing ability. If you want that if you summon them in game, just set duration = 0 seconds, that means they'll stay indefinatly
Do u mean you want it made permanent during game, or just in the object editor? Cos if you just place the units(found under special) and start the game, they won't have a timer, that's only when you use the summoning/morfing ability. If you want that if you summon them in game, just set duration = 0 seconds, that means they'll stay indefinatly
depending of what u want, u could change the base spell and use the rexxar's misha what doesnt have a timer, then change the summoned unit to militia, or use ase base other unit lets say footman, and change the model to the militia one
(Unit-Type of(Summoned unit) Equal to Summoned Unit Type
Actions
Unit - Remove (summoned unit) from the game
Unit - Create 1 (unit-type of(summoned unit)) for (owner of(summoning unit)) at (position of (summined unit)) facing (facing of (summoned unit)) degrees
Selection - Select(last created unit) for (owner of (summoning unit))
This will work for a single unit summon, by removing the summon and creating another it will bypass the timer for the unit. If you summon more than 1 unit, you will have to run the function more than once.
Hey, I was wondering how do I make a temporary unit, (such as Militia, Summon Water Elemental, etc,) a permanent one? I would like to get rid of the timer and everything. I just want my Militia to be a regular unit.
This might be late but just remove for Militia the ability to turn back into an Peasent which is the Call to arms ability, for Water Elemental just remove the Support abilitys of it and the cooldown is gone or just copy paste a hostile elemental and convert it to a normal archmage elemental
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