• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

make picked unit spellimune

Status
Not open for further replies.
Level 37
Joined
Mar 6, 2006
Messages
9,243
Let's not jump into theory @@

Yeah, information and facts always ruin a good discussion :/

Also, it prevents MAGICAL damage to be targeted to that unit, not PHYSICAL, it's fine.

The benefit of using 100% spell damage reduction is that spells can be casted on the unit, but it won't take damage. The spells would be casted on other units instead most likely if the unit was not able to be targeted.

Buffs still apply with 100% spell damage reduction.
 
Status
Not open for further replies.
Top