Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Why should you give it Spell Damage Reduction ability when you can give it Spell Immunity ability to prevent from the picked unit to ever be targeted by spells ?
Why should you give it Spell Damage Reduction ability when you can give it Spell Immunity ability to prevent from the picked unit to ever be targeted by spells ?
The benefit of using 100% spell damage reduction is that spells can be casted on the unit, but it won't take damage. The spells would be casted on other units instead most likely if the unit was not able to be targeted.
Buffs still apply with 100% spell damage reduction.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.