Here is my opinion after playing it.
The cinematic at Chapter 1 was absolutely awful. All it did was show a boat crossing the river at absolutely slow pace and a character that says "Thank you to xxx author for bla bla bla" and it repeat what it said for the second time.
The shore of the terrain at Chapter 1 have a nothing impress at, it look quite bad and need tremendous improvement.
As for Chapter 2, the cinematic does not even last for 15 seconds. The terrain for this chapter is quite abnormal as well.
I mean, how the hell the ship sailed from ? The beginning of the background was all waterfall from every direction. The main question is ? From which direction the ship was sailed at from the point being ? It seems like the ship have fall off from the waterfall and survive the impact and yet it cannot survive the crash from the rock. lol....
And where did the water from the waterfall came from ? When the background of the mainflow is nothing, but a cliff.
Chapter 3 certainly have a contradiction in the storyline. Madlex called Margret to go to the river to find out who she is. But the question lies here, if Margret cannot recall who she is. How the hell could she remember her name ?
Skill have a nothing to be impress at since it was ordinary warcraft 3 skill, but you did not fix the hotkey for those skill. The hotkey for Bash skill clash with Bladestorm skill.
The Margret icon certainly need to be fix as well, you have forgot to import the dis_btn icon for it or using the wrong path.
Terrain at chapter 3 have an nothing to said either, it was as bad as the rest of the chapter. I mean, come on... How the hell the entire terrain look like a maze ? The scenario supposes take place in real world and the geography should look like a real world and not a maze.
There is an abnormal part in this terrain as well, out of the wilderness area. Just take a look at how you place the bridge.
When the cinematic of the captain speaking to his footman begin. I was wondering what are you doings with the camera when it move to a scenario that have the nothing to do with it. The stories have another contradiction when the knight has been slain. I mean, how the hell can she know Margret was a princess just by slaying the knight ? And the dialog conversation at this cinematic goes soo fast that it was nearly impossible to be read.
Bonus cinematic need improvement as well. The colour of the footman helmet and armor during the cinematic stay at red colour while the footman who was doing the talk was wearing a blue helmet and armor. It seems like you are using the same footman to do all the talk.
You certainly need to fix those typo error in your campaign, there is too many typo errors which are rather obvious. You seem to mistype "cinematic" as "cinamatics".
This campaign quality was way too low to be accepted even for hiveworkshop standard.
1/5 from me.