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- Jan 15, 2005
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Mages Magic & Mayhem
by Zync
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OVERVIEW
Mages Magic & Mayhem is a AoS/RPG Hybrid. Although it is not simultaneously implemented, more game modes are planned to be added into the map. The map is still in its Alpha versions and not many people know of the plans for the future of the map.
PLANNED FEATURES
-Another game style (unknown as to what type).
-More elements.
-Bosses in the RPG.
-More items.
-Multi-Element Spellbooks.
-Advanced elements, combining a single element twice over to make it more powerful.
-And much, much more...
Mages Magic & Mayhem is a AoS/RPG Hybrid. Although it is not simultaneously implemented, more game modes are planned to be added into the map. The map is still in its Alpha versions and not many people know of the plans for the future of the map.
PLANNED FEATURES
-Another game style (unknown as to what type).
-More elements.
-Bosses in the RPG.
-More items.
-Multi-Element Spellbooks.
-Advanced elements, combining a single element twice over to make it more powerful.
-And much, much more...
FEATURES
-Unique and effective Item System.
-Save/Load Code.
-22 Different possible hot-keyed spells.
-Simple yet effective quest system.
-8 different elements to choose from with synergies between two.
-88 mostly unique spells.
-Double-Spellbook system.
-And more that I cannot remember...
-Unique and effective Item System.
-Save/Load Code.
-22 Different possible hot-keyed spells.
-Simple yet effective quest system.
-8 different elements to choose from with synergies between two.
-88 mostly unique spells.
-Double-Spellbook system.
-And more that I cannot remember...
THE ELEMENTS
Dark - Used for assassination/chasing; it's mostly a hero killer, but can also be used as a "Jack of All Trades".
Earth - Mainly used for its stuns; it is excellent at placing support stuns and dealing high damage to NPC's.
Fire - All-Around element; it deals medium damage and stuns at a medium range.
Ice - Main damage and mana manipulation element; has few spells that do anything besides damage and mana draining.
Light (Holy) - Main support element (obviously); works with many heals and mana restoration.
Lightning - The "target kill" element; has much precision on most of its spells, requiring very little aim. Also good for buffing elementals to do damage and destroying heavily-armored summoned units.
Water - Mana support element; has high mana regeneration for yourself and allies. Mana Shield allows it to also be a valuable tank.
Wind - Usually a secondary element; has decent stat buffs and slows. Also uses a few silences to help in the support role. Best "Jack of All Trades".
Dark - Used for assassination/chasing; it's mostly a hero killer, but can also be used as a "Jack of All Trades".
Earth - Mainly used for its stuns; it is excellent at placing support stuns and dealing high damage to NPC's.
Fire - All-Around element; it deals medium damage and stuns at a medium range.
Ice - Main damage and mana manipulation element; has few spells that do anything besides damage and mana draining.
Light (Holy) - Main support element (obviously); works with many heals and mana restoration.
Lightning - The "target kill" element; has much precision on most of its spells, requiring very little aim. Also good for buffing elementals to do damage and destroying heavily-armored summoned units.
Water - Mana support element; has high mana regeneration for yourself and allies. Mana Shield allows it to also be a valuable tank.
Wind - Usually a secondary element; has decent stat buffs and slows. Also uses a few silences to help in the support role. Best "Jack of All Trades".
THE AUTHOR
Zync, the creator of Card Shuffle, is authoring this map. He has currently made over 16,000 edits to the map and is still in his Alpha versions. He's not concentrated hardly at all on the terrain of the map, added very few customs, and kept the map size extremely low for the amount of time that has gone into it.
Zync, the creator of Card Shuffle, is authoring this map. He has currently made over 16,000 edits to the map and is still in his Alpha versions. He's not concentrated hardly at all on the terrain of the map, added very few customs, and kept the map size extremely low for the amount of time that has gone into it.
SCREENSHOTS
The descriptions for the images are below the image
An earth mage rolling a boulder to stun an enemy.
Two ice mages wreaking havoc upon their enemies!
A wind mage casts a tornado to slow down the retreat of an enemy, leaving him vulnerable to a chase.
A clear image of the beautiful Icy Orb.
Use spell synergy to trap your opponent and leave them no choice except to take the damage you wish to inflict!
Ice has an orb spell, so let's not forget Fire!
Carrion Swarm has been enhanced with an after-effect, leaving locusts behind to deal even more damage!
With so many spells, carnage is inevitable!
Use Firewall to take out units charging at you in the front lines!
AoE plays a huge role in taking down groups of mages.
Resurrect your fallen comrades using a channeling spell, and get rewarded experience for it!
The descriptions for the images are below the image
An earth mage rolling a boulder to stun an enemy.
Two ice mages wreaking havoc upon their enemies!
A wind mage casts a tornado to slow down the retreat of an enemy, leaving him vulnerable to a chase.
A clear image of the beautiful Icy Orb.
Use spell synergy to trap your opponent and leave them no choice except to take the damage you wish to inflict!
Ice has an orb spell, so let's not forget Fire!
Carrion Swarm has been enhanced with an after-effect, leaving locusts behind to deal even more damage!
With so many spells, carnage is inevitable!
Use Firewall to take out units charging at you in the front lines!
AoE plays a huge role in taking down groups of mages.
Resurrect your fallen comrades using a channeling spell, and get rewarded experience for it!
If you're interested in the map and want to help us even more, join the forums!
Comments and feedback are very much appreciated. Post any thoughts or suggestions you may have here if you'd like.
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