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MAGE ISLAND V1.0.0 A shadow rises

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MAGE ISLAND V1.0.0 A shadow rises [12.4%]

101315d1303804079-mage-island-v1-0-0-shadow-rises-map-banner-2.jpg

I just got an idea, which I believe will go big... I have played many RPGs, and I asked myself... What are they all missing... here I have the answers, and I want to combine them In 1 single map...

The Heros... The optimal number for heroes is between 10 and 12... this way everyone can have a different experience, and the chances are, that the heroes can be developed into masterful combat machines

THE HEROS
All Players start with the most basic Hero. It is the apprentice...
Apprentice
spells:Magic bolt, Mana sphere, Magic Shield
May NOT learn spells or upgrade them
Does NOT get a pet
Proficient with all types of armor

The Mage is only used to explore the basic parts of the world... At level 4 your Hero will change, and you can choose one of the advanced heros... Don't bother getting any items, because you will not get them back when you upgrade heroes...



Upgraded Heroes:
Sorcerer Group:
Sorcerers are skilled damage casters as well as fighters... if there are any Melee fighters, then they can be found in this group. The Sorcerers are the deadliest on direct attack, because they have the heaviest Damage dealing capacity of any Magic group...

True Sorcerer
-The True Sorcerer is the most basic and yet the most versatile Sorcerer hero that can be played
-Spells: Sorcerers Spell Book, Sorcerers Book of Power, Power Bolt, Summon Sorcerers Demon
-Can learn spells and upgrade them.
-Can summon Pets
-Proficient with all types of armor except heavy


Elemental Rampager
-The Elemental Rampager is a masterful elemental caster, that summons a horde of creatures to overrun any enemy... Eventually the Rampager Can even Go into a rampage.
-Spells: Elemental Spell Book, Rampagers Book of Spells, Power Bolt, Summon Sorcerers Demon
-Can Learn Spells and upgrade Them
-Can summon Pets
-Proficient with all types of armor

Sorcerer of Chaos
-The Sorcerer of Chaos is the ultimate damage dealing caster of the Sorcerer group... unlike the Rampager and the True Sorcerer, the Sorcerer of Chaos has no potential to buff, defend, or heal... A true Destructive machine of chaos
-Spells: Chaos principles, Book of Chaos, Power Bolt, Summon Sorcerer Demon
-Can Learn Spells and Upgrade Them
-Can summon Pets
-Proficient with all types of armor


Wizard Group:
Wizards are pure Brain Machines... they learn an ocean of spells, but cannot complete them with as much devastation as the Sorcerers or Mages... For Wizards it is important to constantly buy potions, spells, and scrolls...

Lore Master
-The Lore Master is a master of spells... Of all the heroes, His Intelligence is unmatched... He has little damage potential, but is an expert of rounded spells
-Spells: Spell Book of Lore, Book of Ancient Lore, The Secret Lore, Summon Animal Companion
-Can Learn Spells and Upgrade Them
-Can summon Pets
-Proficient with all types of light armor only


Hydromancer
-The Hydromancer is master of water... his true power lies in the power of the water... He can create a downpour of water powers, that can protect him, and crush the enemies in a flood...
-Spells: The River Book, The Book of Falls, The Tsunami Teachings, Summon
Animal Companion
-Can Learn Spells and Upgrade Them
-Can summon Pets
-Proficient with all types light armor only


Necromancer
-The Necromancer is the master of death... his true power is revealed when the battle becomes bloody... being able to spawn of an ocean of dead servants is only the beginning... The necromancer is the only hero with the power to kill a creature with a single shot
-Spells: The Book of Passage, Book of the Dead, The Book of the Damned, Summon Animal Companion
-Can Learn Spells and Upgrade Them
-Can summon Pets
-Proficient with all types of armor except for Heavy


Mage Group:
The Mage group are a mix of both, and are often used as support heroes, because they can fight and some of them can also heal and tank... The Mage Group is the most versatile and most difficult to play, but they eventually prove to be experts in battle...

Warmage
-The Warmage is the greatest Tank of all the Mages... His power Is Limited as far as spells go, but he is very strong, and unlike all other casters, he gets his damage capacity from agility in stead of intelligence...
-Spells: Tales of War, Book of Blood and War, Power Bolt, Summon Magical beast
-Can Learn Spells and Upgrade Them
-Can summon Pets
-Proficient with all types of armor and gets bonus


Lost Soul Mage
-The Lost Soul Mage is truly a lost soul... He has no Pet, no summoning spells, and is a sad wander seeking a cold and miserable ending... master of shadows and disappearance... His true power is unleashed at night...unless healed, he regenerates health only at night
-Spells: Principles of the Soul, Book of Immortality, Plead, Shadow Screech
-Can Learn Spells and Upgrade Them
-Can not summon Pets
-Proficient with no type of armor except specially designed ones


Geomancer
-As Geomancer, one must become a master of runes... A Geomancer learns to summon runes that heal or damage, so it is important to have your inventory clear.
-Spells: Book of Runes, The Ancient Craft of Writing, The Book of Symbols, Summon Magical Beast
-Can Learn Spells and Upgrade Them
-Can summon Pets
-Proficient with all types of Armor


The Items... The problem with the items in all games is this... I cannot relate to them... I want items that I like... some funny ones, some junky ones, and basically ones that I can get attached to... So, what is needed, is simply Items that have abilities, or a long quest...
Thousands can be created, but at least some Heart is needed to really connect to the game...


The Item System:
In this game I use a crazy amount of Items, that are easy to relate to, and are easy to use... I also want to make 3 types of armor... and a working system in which the heros are allowed to use certain types of armor only... and only piece of armor at a time(logic)

So in this system what I want to be doing is setting up a system in which the armor types are set to a certain level, and characters can only pick up a new item if they do not already carry an item of that level and type
Levels:
0-Potions and scrolls
1-Weapon
2-Shield, Totem, or Wand
3-Boots
4-Gloves
5-Helms
6-Cape
7- ---undecided--- (any ideas?)

8-Light Armor

9-Medium Armor
10-Heavy Armor


Pets... I think Pets are Damn important... If you have a pet, it adds an entirely new dimension to the game... best is, if you have a pet that can be summoned directly from your hero, therefore, your hero becomes the "mothership" for all your storyline needs...

The Pet system is simple... If you want to have a new pet, then you simply go to a pet master, and upgrade your pet summoning spell into whatever kind you like... there are three different types of pets, and it is important that one chooses a hero, not just with the intention to control him, but also with the focus to develop a pet from the selected branch

Pet Types:

Sorcerer's Demon:
The Demons that Sorcerers have are the only source of aid they can find, since a sorcerer is almost always a miserable healer... The demons are capable casters, that are able to keep the master in one piece when it gets rough

Animal Companion:
Animal Companions are fixed, and cannot develop... they are simply powerful creatures that support the wizard with protection and in rare cases, they can support with damage spells... Animal Companions do not take part in combat, and therefore cannot fight...

Magical Beast:
Magical Beasts are truely magical... they are very powerful, and aid most as a second hand in combat... they have a lot of hit points, and get stronger with the caster's level...

Quests... Quests need to be interesting multi step complex designs that are not simply: kill 20 goblins
If you want to make a good RPG, make sure that there is a benefit to quests, and this doesn't simply mean gold and xp, but new quests, secret areas, and possibly new pet abilities...

(If you have any ideas for quests, please post ^^)

Storyline... A good Storyline is essential to your game, and what is perhaps most important is an intro movie... that's right... An intro movie is very important, simply, because so far of all the games I have played, only the ones with a good Intro movie really caught me...


What is an RPG... Wikipedia says: A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.
This means that characters must make choices in the game... If possible make a system in which players can gain ore loose reputation... this is very important if you want to create a feeling of importance for the characters...

THE SCREENSHOTS


This is a picture of the world map
100684d1302519354-mage-island-v1-0-0-shadow-rises-map.jpg



A pic of the forgotten tower... here you level up and start with second grade hero
100685d1302519354-mage-island-v1-0-0-shadow-rises-wc3scrnshot_041111_142514_02.jpg



the ocean
100686d1302519354-mage-island-v1-0-0-shadow-rises-wc3scrnshot_041111_142709_04.jpg



The True sorcerer casting chain lightning level 2 ^^
100687d1302519354-mage-island-v1-0-0-shadow-rises-wc3scrnshot_041111_142909_10.jpg



Waterfall
100833d1302845273-mage-island-v1-0-0-shadow-rises-wc3scrnshot_041411_210529_01.jpg



Cave
100834d1302845273-mage-island-v1-0-0-shadow-rises-wc3scrnshot_041411_210702_03.jpg



house view of ocean
100835d1302845442-mage-island-v1-0-0-shadow-rises-wc3scrnshot_041411_210731_04.jpg



forest cave
100836d1302845442-mage-island-v1-0-0-shadow-rises-wc3scrnshot_041411_210822_05.jpg




We need someone for icon editing... its very important

No modellers.... this map is meant to be on original models only, and maybe when it is done, we make a modelled version of it...
-----------------------------------------------
Current process:

[||||||||||]Heroes 10%
[||||||||||]Terrain 70%
[||||||||||]Doodads 20%
[||||||||||]Items 0%
[
||||||||||]Mobs 8%
[
||||||||||]Spells 9%
[
||||||||||]Pets 0%
[
||||||||||]Quests 0%
[||||||||||]Triggers 10%

-----------------------------------------------
Will post first game version once:
Heroes at 100%
Terrain at 100%
Doodads at 70%
Items at 50%
Mobs at 50%
Spells at 80%
Pets at 80%
Quests at 30%

-----------------------------------------------

good.. so that will help i plan to have 500 items in the final final version...
so we need 200
system works like this:
all heros have a total of 7 atribute points at first (strength/agility/intelligence)
depending on the style of character, the points are alocated
example: true sorcerrer: Str 2 Agi 2 Int 3
this goes for all casters except apprentice (1;1;1)

Every hero has 3 sets... each is hard to come by... each set has 4 pieces... no weapons, rods, wands, or totems included...
there is the basic set: can be worn after level 15
there is the caster set: can be worn after level 35
and finally the epic set: can be worn after level 60
for each of the heros there are 3 sets... all of same power, but different attributes(balanced)

for every caster group, there are 5 sets... total 15
basic - level 10
advanced - level 20
master - level 30
epic - level 40
god - level 50

there is also 10 sets for available to all heroes... the last of which requires level 100 and is the best set in the game...

in total that is already:
9heros x 3sets x 4 items = 108
3groups x 5sets x 4 items = 60
10sets x 4items = 40
TOTAL = 40+60+108 = 208 items

that is a total of 208 set items not including weapons and potions
then there will be 100-200 weapons
about 40 potions healing/mana/buff
and finally i want to include a few single use wands gems and totems

thats all there is to the items...


Then we have the spells
they require less work, but are also a big chunk...
about 51 - 76 spells for each hero, of which many are shared with other heros from the same group... about 500 spells are needed
pet spells I want to have about 50 that means 50 pets

mobs are quite few, because i wish to keep the dinamics around the heros and the items... there will be 2-5 mobs in each area that means about 30 or 40 mobs... and about 20 bosses


that means, we need the following
400 items(not including misc items and quest items)
550 spells
50 creeps
9 heros


quests will be made once the rest is done... which will take some time...
i plan to be done in end of may 1 1/2 months...
lots of work is needed, so we still need 1 or 2 people...
no more than 4...


Editing version only available to team members

Project members:

Harmjanz - main
Blindman - executive

Slogan
The object of war is not to die for your country but to make the other bastard die for his. -- General George Patton

Alright... please stay tuned, I will keep editing this post, and I hope you guys get interested... I plan to spend months on this...
Soon I will Post some more Shots from the map...
 

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Last edited:
Level 8
Joined
Mar 20, 2011
Messages
264
Hmm, an RPG? Okay, sounds cool with the class system and all. But maybe an island is not a good setting.. :/
'kay, here's my suggestions:
Pets should be computer controlled
Spells should not be confined to a constant damage and should be based on your attributes and there should be spell combos.. :D
All the best :D
 
Level 16
Joined
Jun 24, 2009
Messages
1,409
In my opinion pets should have AI and island could be good if there is more than 4-5 of them and you can travel between the islands.
You could make an attribute system that configures the spells' accuracy damage radius etc.
And some advices for the classes ~.~
Elemental Rampager-> Elementalist
Warmage-> Battlemage (like in morrowind or oblivion ~.~)
Druid
Cultist
Priest
Blood Mage
You could add advanced weather, bounty and exp system.
Also you should upload some pictures ~.~
I'm really waiting for this because in all games my favourite classes are the mages ~.~
Good luck with it!
 
Level 5
Joined
Aug 16, 2010
Messages
114
thanks

thanks you two... I will consider this...
My idea for the pets is, that I allow every spell caster have a certain spell, and depending on your level, they can gain in strength and damage
this is also that if the pet dies, the caster can revive it

i.e.
event- unit cast spell
condition- spell = summon pet
action- set health of last summoned unit to character's level x 10

or something like that

also, that pets are summoned and are immediately ordered to follow and protect their masters... but if I don't give the pets an AI, then the pets can go hunt and help mob on other parts of the map, while the master is shopping or something... also the


I was thinking of making 1 big island and a few small ones...
the only problem is this... i need a few people to help me make sweet spell effects, cuz well... this is a mage game, so work is needed...

I will try to get some pics till tomorow... damn... i have a lot of work...

alright... So far I have finished the True sorcerer... and a bunch of his spells...

For those of you that are interested in helping out, or simply testing the map, write me: [email protected]
thats my map making email address

PS: I want to avoid too much connection to the original heros, and i also don't want to make any models... simple, fun, and complex... thats the idea... i will however make icons... so... well thats all for now...
thanks

PPS: I will definately make spells according to atributes ^^ thanks for the idea
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Choices would be good. Example, if there is a main quest you should do, it is up to you to do it, maybe you could fail it intensionally. Pets should be AI. Make the islands maybe 1 big and 4-5 meduim, not tiny. and maybe 1-2 small islands. Make all of the islands unlockable and you can only go there after you got an item or after you complete a quest. Good luck with this.
 
Level 5
Joined
Aug 16, 2010
Messages
114
Choices would be good. Example, if there is a main quest you should do, it is up to you to do it, maybe you could fail it intensionally. Pets should be AI. Make the islands maybe 1 big and 4-5 meduim, not tiny. and maybe 1-2 small islands. Make all of the islands unlockable and you can only go there after you got an item or after you complete a quest. Good luck with this.

alright... will do that... i guess the map needs to be spread and spaced...
pets WILL be AI i guess everyone likes that idea
I will also try to work out a main quest
since i plan to make a sequal, i think it is a good idea that a main quest is available, but not fully a happy ending...
thanks
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
For the screenshots, attach them in your main post them use the
tag. Dont also use .tga files. Since not all programs can veiw it.

Back to the map:
It would be interesting if the volcano erupted which placed the whole group of islands in chaos. Maybe the volcano could be the locked chamber of a beast or maybe an evil mage who will be the antagonist. The terrain looks good. And remember that I could help you since im nearly online and using my computer almost every hour (its our summer vacation) since I want to do something else asides from my project.

To save you from trouble here are the screenshots:


attachment.php



attachment.php



attachment.php



attachment.php


 

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Last edited:
Level 5
Joined
Aug 16, 2010
Messages
114
thanks... i changed my text already... i worked on the map already since yesterday... i'll display the new pics soon...
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Forest cave should be more wide. If its thin, it has no rights to be called a cave unless its goes underground. The waterfall looks nice. But make it reach those rocks. The volcano cave is nice but remove the flowers especially those in the left side. Too much of them. The ocean veiw looks cool.
 
Level 5
Joined
Aug 16, 2010
Messages
114
Interested

Oi beef... are u interested in joining the team??
if yes, then what r ur skills...

back to map...
i expanded the terrain and i added 4 islands... ther will be 1 main and about 6 extra islands...

i will try to post the terrain in about 2 or 3 days... i will try to make perfections before i post it for all...

thx
 
Level 5
Joined
Aug 16, 2010
Messages
114
Ill wait. But ill be away for four days. Wanna see the outcome.

ok... i will work on it and u will have it on wednesday ^^
i only want to make the map public once the game is nearly fully finished, so i expect us to be done in 1 month... time sounds good?
if yes, then i will post the due date ^^

take care

anyone else is still welcome to join
:thumbs_up:
 
Level 5
Joined
Aug 16, 2010
Messages
114
sry

Can you send it to me now?

still need to work it out... will send by Wednesday...
sry for delay

Blind man, can u tell me what parts of the map u can help with...
-----------------------------------------------
We need someone for icon editing... its very important
-----------------------------------------------
I can do triggers, and balancing, and make spells.

No modellers.... this map is meant to be on original models only, and maybe when it is done, we make a modelled version of it...
-----------------------------------------------
Will post game once:
Heroes at 100%
Terrain at 80%
Items at 50%
Mobs at 50%
Spells at 80%
Pets at 80%
Quests at 30%
-----------------------------------------------
Editing version only available to team members
 
Level 5
Joined
Aug 16, 2010
Messages
114
good.. so that will help i plan to have 500 items in the final final version...
so we need 200
system works like this:
all heros have a total of 7 atribute points at first (strength/agility/intelligence)
depending on the style of character, the points are alocated
example: true sorcerrer: Str 2 Agi 2 Int 3
this goes for all casters except apprentice (1;1;1)

Every hero has 3 sets... each is hard to come by... each set has 4 pieces... no weapons, rods, wands, or totems included...
there is the basic set: can be worn after level 15
there is the caster set: can be worn after level 35
and finally the epic set: can be worn after level 60
for each of the heros there are 3 sets... all of same power, but different attributes(balanced)

for every caster group, there are 5 sets... total 15
basic - level 10
advanced - level 20
master - level 30
epic - level 40
god - level 50
-------------------------------------------
to blind man:
you can go ahead and work on the items if you like... have fun, and go wild... anything goes, and i will let you know if something is off balanced... rem, that an increase of 1 atribute is big, so only items of level 50 and up should have bonuses such as +20 or 25

i can work on the mobs and on the spells

the terrain we can both work on as time progresses
there is little triggering needed anyway, so we can split that too
sounds ok?
-------------------------------------------
there is also 10 sets for available to all heroes... the last of which requires level 100 and is the best set in the game...

in total that is already:
9heros x 3sets x 4 items = 108
3groups x 5sets x 4 items = 60
10sets x 4items = 40
TOTAL = 40+60+108 = 208 items

that is a total of 208 set items not including weapons and potions
then there will be 100-200 weapons
about 40 potions healing/mana/buff
and finally i want to include a few single use wands gems and totems

thats all there is to the items...


Then we have the spells
they require less work, but are also a big chunk...
about 51 - 76 spells for each hero, of which many are shared with other heros from the same group... about 500 spells are needed
pet spells I want to have about 50 that means 50 pets

mobs are quite few, because i wish to keep the dinamics around the heros and the items... there will be 2-5 mobs in each area that means about 30 or 40 mobs... and about 20 bosses


that means, we need the following
400 items(not including misc items and quest items)
550 spells
50 creeps
9 heros


quests will be made once the rest is done... which will take some time...
i plan to be done in end of may 1 1/2 months...
lots of work is needed, so we still need 1 or 2 people...
no more than 4...

Sorry blind man for delay, but since u r out right now, i guess its ok... i will however send it to you, the second the internet gets it's head straight
 
Level 5
Joined
Aug 16, 2010
Messages
114
Well you can send it to me since tomorrow were leaving already here. But 51 - 76 spells might be too much for a hero. Sets would be not so nice. Customizable sets would be better. Others would be fine.

the only matter is this... i use the "spell book" ability as a guideline... actually there will be only 12 spells for every casters set, the dif is, that I need to create the chain-lightning spell like 15 times for every level, otherwise it doesn't have an entry...
right now i have 6 of 12 spell entries for the true sorcerer... and he needs 2 x 12... 2 spell books full... when i send you the map, you will see what i mean...
so for now, i want to first finish the sorcerer spells... the damage guide line is as follows:

for basic set for sorcerer class only
level 1-10 spells deal: 30-200
level 11-20 spells deal: 200-500
level 21-30 spells deal: 500-900
level 31-40 spells deal: 900-1400
level 41-50 spells deal: 1400-2000
level 51-60 spells deal: 2000-2700
level 61-70 spells deal: 2700-3500
level 71-80 spells deal: 3500-4400
level 81-90 spells deal: 4400-5400
level 91-100 spells deal: 5400-7500

This stuff isn't spontaneous... I have been planing for weeks
The spells are however often shared with other caster groups

The table above is the same as the one for wizards, except that it is set to 80% of value above

Mages deal at 90%

Intelligence specified spells will be added later...

if someone makes icons, they need to know, that
all sorcerer spells are blue and purple
all wizard spells are green and brown
all mages spells are red and orange and a few are yellow

thats all for now... update will come later... and blind man... i just moved, so my place is a mess... i am really sorry for delay, but i will get you the map...
 
Level 5
Joined
Aug 16, 2010
Messages
114
we really need someone to make icons for our spells and items... i expect we will need more than 150 or 200
 
Level 5
Joined
Aug 16, 2010
Messages
114
y not? i have a good compiler, plus there are other games that are even bigger: for example tkok los kingdoms
 
Level 5
Joined
Aug 16, 2010
Messages
114
and anyway... if u can help out with them it would be awsome... i need some ideas for epic spells... every character gets 3 for each spellbook
right now i am working on the true sorcerer
 
Harmjanz, I can do terrain, it's my strong point :)

I'm only *currently* available to work during weekends, but one or two should be all that is needed for me to whip up the terrain (assuming you tell me points of interest, or where certain buildings need to be, etc.)

If you want me I probably wont even know until next friday. We'll get details figured out then
 
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