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[Campaign] TEoP: Sechiron Rises

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TEoP: Sechiron Rises (Download here! 220MB )

TEoP: Sechiron Rises

Now in the Map Section and in the Director's Cut Section!

The Emerald of Power: Sechiron Rises is an OPEN WORLD RPG Campaign with a ROUND-BASED Combat System!


I always loved the Warcraft UNIVERSE and I played WoW until 2005. So the story of my campaign is about my own interpretation of the events after Warcraft 3 TFT.




Several years ago I downloaded the HeroRPG (wc3 campaign) on the Hive Workshop and was absolutely amazed and now over 4 years later I was finally capable of the skills needed to realize this campaign in a far greater dimension. The biggest problem of the HeroRPG was that it was hardly not flexible at all. I fixed that problem and now I can proudly present you a game which will provide more than 100 times more content.

Story

The Burning Legion is gone and peace returned to Azeroth. The Orcs, Forsaken, Tauren and Trolls formed the Horde as the Humans, Dwarves, Gnomes and Nightelves formed the Alliance. But 10 years later only through a coincidence in Moonglade the young adept druid Zunariel found a connection to the ghost of the demigod Cenarius. Cenarius warned Zunariel that the Burning Legion is planning to invade Azeroth again. But after they have destroyed the Well of Eternity millenias ago and the World Tree they are now aiming at the Emerald Dream the most important sanctuary and source of power of the druids of the Nightelves and the Tauren. Lead by Cenarius, Zunariel traveled through the lands searching for the demons who are attacking the Emerald Dream, but then he disappeared.
As one of his last known acts he awakened the most powerful druid of the Nightelves to lead the Alliance in these dangerous times.

The Sunwalkers are an independant organisation of Assassins founded ages ago by Illidan Stormrage himself. Their core consists of the old High Elves and Nightelves. They combine shadow and arcane magic to hunt and defeat their targets. Sechiron is one of them and together with his companion Dajon he got a new order: The assassination of two high ranked leaders in Darnassus.



Features

World System:Open Through different entrances in each maps and an implemented Fasttravel system you are able to switch between the maps.

Letterboxmode: The whole game is shown in Letterboxmode. You only need the
Arrow keys and the ESC Button and the key F1.
Arrow keys --> to move and control the menu and to move your character.
ESC: to Interact with things and NPCs.
IMPORTANT: Push F1 to open the secondary menu (to see Quest Log and other important menus)




Dialogue System: You are able to speak with almost any NPC you meet through the game. With the arrow keys UP and DOWN you can select your text and with the RIGHT Arrow key you can confirm your decision.





The Global menu is one of the most important parts of the game.

Character: Check the stats and attributes of your character and his progress. You will add up to 5 characters to your party during the progress of the game.

Equipment: Check the Equipment of your characters. You got an open space for: weapon, head, shoulder, chest, hand, legs, feet and accessoire. (You can already find over 300 Equipment parts in the game)

Inventory: You have two inventories, one for equipment one for items.

Spells and Attacks: All characters will gain more and more spells and attacks as they gain a level. The level cap is actually 15 (in the Beta). The characters learn their new abilities automatically.
Spells: Spells cost mana to be activated, some spells can be activated also out of fight (like Healing Touch of the druid).

Attacks: You start each combat with 0 Combopoints (CP). With different attacks and some spells you add CPs, with enough CPs you will be able to activate stronger attacks.

Save: Why a custom saving system? The huge advantage of a custom saving system is, that if I upload a new version of my campaign you do not loose all your progress, you can simply replace your old version with the new version and go on playing.

Party: Here you can manage the positions of your party members, the position one, two and three are your characters in battle.


Round Based Combat-System: Similar to games like Final Fantasy you always have Round-Based Combats. Nothing new but a funny experience with the World Editor of Wc3.









There is a huge variety of normal enemies and boss mobs, which react with different tactics, attacks, spells and other skills and attributes.

Terrain:
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NPCs: Traders and other important NPCs are colored red or yellow, use the ESC button to speak with them. It is really important to always buy enough food and water to regenerate your Health and Mana out of the battles.

Crafting and Profession System: Yes, you can train from the beginning of the Main Quest all eight professions (Mining, Blacksmithing, Cloth Crafting, Tayloring, Skinning, Leather Crafting, Herbology, Alchemy.




All bigger important towns and bases got a craftmen's area where you will find all the different crafters for the different professions which provide the different recipes. You can train all professions at the same time or specialise on single professions, it is up to you.

Housing: In the progress of the game you will get a main base where you for example will be able to speak with your companions, craft items, take a rest, etc. But currently you will just find a bank with 5 x 15 slots to store items and equipment. On several maps you will find your bank in the crafters area.

Open World: You will find several big side quests during your adventure which will also lead you to big extra maps. You will never find a short quest which will go like "bring me 5 Direwolf heads"!

Dungeons: Dungeons are special areas with little puzzles, side stories, mini bosses and a difficult end boss. Dungeons reward you with stronger armor parts and weapons. All dungeons can be reset and repeated as often as you like.



Cinematics: I love creating cinematics and think it is one of my specialities, I hope you love them! If not! They are all skipable with the ESC Button ;D




The Heroes: In this first Version of the game you will gather three heroes in your rows. With each level up you will gain 3 skillpoints which you can spend on either strength, agility or intelligence.

> Sechiron is a former Assassin of the Sunwalkers. He is skilled in the use of Arcane Magic and Shadow/Stealth tactics.
He can use sharp blades, heavy maces and gleves.

> The Druid is capable of effective healing and nature spells.
The Druid is able to carry and use short one hand weapons and powerful staffs.

> The Sentinel supports your party with her bow but also with her connection to Elune and the blessings of the night.
The Sentinel is specialized on ranged weapons like bows, crossbows, guns and gleves.

All heroes have no predetermined way to go, it all depends on their equipment.


- The Future: My plan if you like it and the feedback is good and the download count is high ;D to continue developing this wc3 campaign and hopefully from time to time I will release new versions of the game with more content. Then you can download the newest version and just continue playing thanks to my custom save system. I hope I will be able to make this game really big in the future, the story currently takes place around Ashenvale (Darnassus, Teldrassil, Felwood, etc.) and the next version will lead our heroes into the Barrens to Mulgore, Thunderbluff, Crossroads and Durotar (you can always switch between the maps. Open World ;D).

Good Luck Have Fun


The Beta is now finished and I plan to update the map maximum one time per week.

Currently I am working on the next expansion which will add probably 9 maps to the Campaign ;D
The Hive moderators will kill me for the high upload volume hahahaha!


==========================================
Special Thanks to Daerone (Daerone Models)
==========================================



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BETA NEWS
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1.01
A "dead end" bug has been found in the second map (which will probably only happen in the second map). You MUSTNT use FOOD during combat, normally that just causes a message which says sth like "You cannot use that during combat", but on the second map that doesnt work, so just dont use food during combat there are potions for that purpose ;D

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By the way: The first two maps of the game are the worst (they are not bad but all the others are more impressing) ;D their main purpose was to check and test the system so just continue playing. The real game starts on the third map (after I think half an hour to 45 min) ;D

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18.11.2014

New Version Online!!!!

- Some bugs were fixed and all crafted ingredients like Iron bars, Leathertypes, Cloth etc. are now craftable for free in the game

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24.11.2014

New Version Online!!!!

- The Quest Log has been fixed (on most maps you werent able to navigate through the Quest Log.
- Some bugs were fixed and some other smaller changes.

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25.11.2014

- A bug has been fixed which caused the endboss in the dungeon the Ironscale Grotto to stand still (dead end) after she did her AOE spell

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02.12.2014

- Some minor bug fixes and the last quest (lvl ~13 quest) has been fixed.

I will prepare another version later which will got some serious changes in the first 3 chapters.

JUST DOWNLOAD THE NEW VERSION AND REPLACE THE OLD ONE. IF YOU USED MY CUSTOM SAVE GAME THEN YOUR PROGRESS WONT BE LOST!!!!

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02.12.2014

- Big Terrain changes in the first map!
- Many cinematics in the first maps lagged according to feedback givers and it was caused by the big amount of grass doodads (there were around 100000 in Ashenvale) so I removed all of it and now everything should work fluently.
- Some other terrain changes
- The Multiboard has been fixed in the Start Menu

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Last edited:
Level 28
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4,759
Subscribing.

Bout damn time to have another awesome project here in map development forum and not to mention it is inspired of one of my most favorite map ever. EVER.

AVAILABLE SOON! (Currently Uploading it)

Can't fucking wait.


Short Review:

Gameplay is unique and is obviously familiar on HeroRPG's gameplay. Arrow Key Movement is smooth but there are times when you walk on path-ed area your Hero will stop for a few seconds. The Combat System is very smooth, easy to grasp and very engaging I also like to point out that the combats are not very dragging unlike any other turn-based games/maps. Camera is fixed but it works perfectly fine since I never find an area except the gate (which is fine) where the camera was blocked by something. Game systems like inventory box, equipment slots, character stats etc are all very nice features and its interface are easy to understand and control. Also the custom Save/Load is very commendable, it is well organize and very professional looking.

Terrain is fine, there are obvious flat areas but when you play it you'll know why it needs to be flat so to compensate with that the background areas are all very good looking I really just hoped that you used custom doodads instead of default ones since the textures are so stretched. Also one thing to note is that why did you used blizzard cliff on a already custom made cliff? Is this for pathing purposes? It looks ugly. Just use pathing blocker next time. Battle areas are also neat looking, I specially love the combat area outside the cave(the forest).

Bugs/Need to improve:
-Gremlin Trapper doesn't have attack sound when it uses physical attack.
-The cake that I mention on my last post that freezes the game.
-Opening treasure is a real pain since you have to be on a specific position to open it.
-Some grammar errors but I can't recall the parts.

I really recommend this campaign for those who are looking for unique and special maps. Gameplay is solid, terrain is fine and its enjoyment is simply too high.
 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,759
I am currently uploading it. I have to go to university in half an hour, I hope it will be finished before

Is it really that big? Any numbers? Please be finish before you go!

Thanks for your review.

We never review anything yet! We just really think that its a very cool project! I'll say something when I test the map later!
 
Level 10
Joined
May 21, 2006
Messages
323
It already got 14 maps. You can play it around 10 hours or more I think ;D level cap is currently 15, 3 heroes, over 400 Items & Equipment and the best thing is the custom saving system. 226 MB so... And btw 95% ;DDD
 
Level 10
Joined
May 21, 2006
Messages
323
I'm so sorry "cry". I am so excited... do you know why it didnt work? It said "You need to upload a map dude". Is there an additional option for campaigns, the last time I uploaded sth was like 4-5 years ago.
 
Level 25
Joined
Aug 13, 2011
Messages
739
This has definitely been a great campaign to play. I'm looking forward to giving you a full review, but I hit a major brick wall of dead ends where I can't get past Cladra in the grotto. Every time she uses her AoE spell (which has been every battle I tried so far), the same thing happens to me that happened to sonofjay with the cake. The music keeps playing, the camera keeps panning, but I can't do any actions after she uses it.

Also, I'm pretty sure you should be able to post the campaign at any size as an attachment by archiving it as a .zip or .rar file.
 
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