- Joined
- Nov 20, 2005
- Messages
- 1,221
I need a trigger that, in sequence:
-Trains a peon(ok i can make it)
-Get him to chop onto a tree-region(ok again)
-After a tree-region has been depleted(by the peon), THAT specific peon harvesting it has to move to another specific tree-region
-If that peon gets killed, train another peon that follow the same region of where the previous peon was chopping.
And automatically(based on this trigger) another trigger with the same function with gold mines.
So, after a mine goes off, another mine must be selected for new harvest, and killed peons going to it must be retrained and go where the new mine is.
Thanks for the help.
-Trains a peon(ok i can make it)
-Get him to chop onto a tree-region(ok again)
-After a tree-region has been depleted(by the peon), THAT specific peon harvesting it has to move to another specific tree-region
-If that peon gets killed, train another peon that follow the same region of where the previous peon was chopping.
And automatically(based on this trigger) another trigger with the same function with gold mines.
So, after a mine goes off, another mine must be selected for new harvest, and killed peons going to it must be retrained and go where the new mine is.
Thanks for the help.