- Joined
- Jul 12, 2008
- Messages
- 3,137
The crash happens regardless if there are elemental towers. I have seen people crash in game when they didn't have any elementals.
Some ideas for an extra elemental would be like (my idea):
Wind;
Tier 1: Grey tower
Tier 2: you can have the fog that the dragonhawk rider (humans) create as one tower.
Tier 3: tornado skill as another tower (this skill would look sick)
And so on.. just some of my ideas
For 2.06, I think adding that would make it a lot better, because even without it, the version seems a lot more plain and gets more boring l8 game (what I think and other who played it). It would add more depth to it.
It's possible that there could be multiple issues that cause crashes, then, because there have been many times that a person has crashed right as he clicked his last tech.
As for the tower ideas, you didn't say anything about what the towers would do; you only stated what models to use for them... How's that going to help robbepop? Explain what you want them to actually do.
Hiho,
hmm, before adding new elementals I want to find the source of the crashing problem. That's of most importance!
Besides that I could make new elemental towers. However, I first need cool ideas.
Couldn't the bugs come from frost towers? Or have you also experienced bugs while fighting without them?
Please do some games without any frost towers to be sure. =)
Btw: Would you like v2.06 more if there were any customization options for players so that one could for example buff his towers in his own way?
e.g.: Giving all towers more hp, attack damage or 100% refund for all towers or maybe a new gold tower which provides gold per second? xD
Robbepop
I definitely don't like the idea of having a full-scale buff that players choose for their towers, and I don't like the idea of a gold tower either, sorry.
It's going to be very difficult to arrange a full house of players without anybody teching frost for testing, but if I can do it, I'll try.
For 2.06, hmm... You should definitely put the branches back together into basic towers. I liked the idea of archer splitting into guard tower and cannons later on, and blade tower splitting into blade and ogre later on; you should have kept that. I also really miss having the blade and ogre towers, they added some strategy as you had to make sure you used them in places where they could take advantage of their qualities.
While you're at it, if you do bring branches back into the game, you could make the anti-air tower another branch out of the guard tower, and add a new "rocket tower" branch from the cannon towers, rocket tower having a smaller splash radius, but being able to target air. Basically, the archer tower would have a total of four different end-game results that it could end up as.
I've got a few more ideas, but I'm going to save them for the map I'm working on, and then give the ideas to you after it's released. If you implemented them before my map was released, people would probably accuse me of stealing from you, and I would rather avoid being accused of stealing my own work XD.