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LTW - Evolution v1.68

This is the newest version of my Line Tower Wars - Evolution map.
It is an alround LTW with an awesome performance due to the complete usage of vJass code.
The first player can choose from several game modes at the beginning of a game which influences the whole gameplay afterwards and is so able to customize his own game.




-noattacker [-ns]
-noair [-na]
-gold x
-life x
-tower x
-food x
-alltechs [-at]
-fastmode [-fm]
-streamincome [-si]
-hardgame [-hg]
-nolimits [-nl]
-randomspawn [-rs]
-randomtech [-rt]
-terrainsnow [-ts]
-nosinglert [-nt]
-nomagic [-nm]
-enablecmd [-ec]
-pro



-swapon / -swapoff / -son / -soff
-clear / -clr / -cls / -c
-income / -inc / -i
-lifes / -l
-randomelement / -randomsingletech / -re / -rst
-hintsoff / -hoff





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  • This LTW contains many modes from which the host can choose from and which influences the gameplay greatly.
    It is fully coded in performant vJass with useful Systems and not with bad GUI codes.
    There is not a single bug. (v1.29)
    The builder got helpful spells which he can use to win the game.
    The balance is much better than in other LTW's. (opinions of players in b.net)
    All tooltips and hotkeys are working and well made. (QWER hotkeys)
    The game interface got slight improvements.
    The game development is running and im ready for new stuff. =)
    No cooldown for sending creeps. (very experimental!)




  • -Hopefully fixed a bug that creeps got stuck with many frost attack towers.
    -Players now can't train units in the first 15 seconds after game start.
    -Fast Mode now sets timer to 10 seconds instead of 5 seconds. (It is now less fast)
    -Upper Tower- and Foodlimitation set to 150 from 200.
    -Lower Tower- and Foodlimitation set to 50 from 0 and 10.
    -Hardgame no longer provides armor-, movementspeed- and attack- bonus to creeps.
    -Earthquake: decreased AOE to 300 from 400.
    -Earthquake: increased damage percentage to 60% from 50%.
    -Earthquake: increased mana costs to 300 from 275.
    -Downtime: decreased duration to 3.5 seconds from 4.5 seconds (falsely was 5 seconds!).
    -Lust: decreased duration to 4.5 seconds from 8 seconds.
    -Lightning Strike: decreased cooldown to 15 seconds from 20 seconds.
    -Dizzi Spell: no longer kills magic immune creeps.
    -Mountain Giant: decreased hitpoints to 84k from 91k.
    -Mountain Giant: set attackratio to 1 attack/sec from 0.33 attacks/sec.
    -Mountain Giant: decreased attack damage from 200 to 60.
    -Gryphon Rider: decreased hitpoints to 32k from 33k.
    -Owlbear: increased hitpoints to 55.5k from 53.5k.
    -Frost-Wyrm: removed 30% evasion ability.
    -Frost-Wyrm: increased hitpoints to 230k from 190k.
    -Hellbeast: decreased hitpoints to 40k from 45k.
    -Troll Berseker: decreased hitpoints to 1.7k from 1.8k.
    -Shade: decreased hitpoints to 85 from 95.
    -Draenei: increased hitpoints to 265 from 240.
    -Mud Golem: increased hitpoints to 225 from 210.
    -Phoenix: set attack ratio to 1 attack/sec from 0.33 attacks/sec.
    -Phoenix: decreased attack damage to 7 from 20.
    -Phoenix: decreased hitpoints to 5800 from 6300.


  • -Fixed a bug that the pathing block detection system did not work.
    -Complete terrain overhaul - also fixed a bug that upper-lanes were slightly shorter than lower-lanes.
    -Added a slight special effect at the spawning area.
    -Creep barracs are now equally large.
    -Dark Scorpion: increased attack damage to 100 from 95.
    -Shadow Scorpion: increased attack damage to 270 from 245.
    -Promode now decreases income gain by 10% instead of 15%.
    -Frost Bringer: decreased splash AOE to 100 from 200.
    -Frost Bringer: increased attack damage to 140 from 90.
    -Blizzard Warrior: decreased splash AOE to 100 from 150.
    -Blizzard Warrior: increased attack damage to 40 from 35.
    -Holy Archer: decreased splash AOE to 125 from 200.
    -Blazing Archer: decreased splash AOE to 125 from 150.
    -Blazing Paladin: decreased splash AOE to 125 from 150.
    -Lavarock: decreased AOE to 225 from 250.
    -Greater Lavarock: decreased AOE to 250 from 300.
    -Abomination: increased hitpoints to 85000 from 80000.
    -Sheep: decreased initial delay to 0 seconds from 55 seconds.
    -Wolf: decreased initial delay to 50 seconds from 60 seconds.
    -Acolyte: increased initial delay to 70 seconds from 60 seconds.


  • - Fixed a major bug that all player slots were set to activ, even the inactiv ones.
    - Visually changed the tech base again to its old style.
    - Recoded the maps code slightly.
    - Decreased the hitpoints of Troll Berserker from 1900 to 1800.
    - All boss creeps now give 3 times the bounty gold of their income. (Because they are only one creep instead of three units!)
    - Set the initial available timer from Sheep from 10 seconds to 55 seconds.
    - Set the initial available timer from Wolf and Sekelton to 55 seconds.
    -> These changes should create a time phase where players are able to build towers before the first units can be send. (Was requested)


  • - Selling a tower is now instant.
    - Added a visual effect to tower sell.
    - Some minor code optimizations.
    - Removed casting animation time of builders.
    - There is visually now only one Tech Base for every player.
    - Added a new name to pro-builders.


  • - Fixed a bug that Frost Attack didn't slow the attacked unit.
    - Systematized the names of all missile, siege, glaive and splash towers.
    - Basic Towers now deal 5% damage to high-end creeps instead of 0%.
    - Improved the tower block detection system.
    - Some minor code optimizations.


  • -decreased frost slow duration from 3 seconds to 2 seconds.
    -players no longer are able to controle their sent creeps. (avoids exploits)
    -added a new game mode: -enablecmd [-ec] to enable creep controle again.


  • -fixed a tower regeneration bug caused by changings in v1.61


  • -reduced hitpoints of all tower by factor 5.
    -reduced attack damage of all attacking units by factor 5.
    -fixed a few exploit bugs with the random element command.
    -reduced attack damage of Blazing Paladin by 5.
    -reduced attack damage of Blazing Archer by 5.
    -slightly improved the F9-Log in some sections.


  • -rebalanced Wraith, Banshee, Dragonspawn, Siege Engin
    -"April April" message in victory removed.
    -added hints for "-re" and "-rst" in loadingscreen, builder hints and in techbase.
    -Implemented Commands help log.
    -added new mode: -food xy to set a constant food limit for creeps.
    -changed and added promode-builder names.


  • -racial builder choose.
    -neuer pro builder name: "Mr. Imba"
    -Collission of Felhound.
    -Fix Ghost Essence tooltip.
    -promode user bekommt keine hints.
    -spieler können auch über cmd ein zufallelement aussuchen. "-re" oder "-rst"
    -Partnership mit Gnet entfernen - anderweiter erweitern.
    -Rebalanced Ghost.
    -Rebalanced Troll.
    -Rebalanced Wraith.
    -Rebalanced Banshee.
    -Rebalanced Brutal Ghoul.
    -Rebalanced Gryphon Rider.
    -Rebalance Mountain Giant.
    -Ultimate Ballista Tower: +5 dmg
    -Ultimate Bombard Tower: -15 dmg (225)
    -Bombard Tower: -1 dmg (34)
    -Cannon Tower: -1 dmg (7)


  • -Mode messages: increased duration from 30 to 45 seconds.
    -Fixed error message color when building a blocking tower.
    -Changed the sold message color from green to standart gold.
    -Attacking units no longer increase income.
    -Abomination: fixed gold gain.
    -Rebalanced some units because of the missing cooldown for units.
    -Executioner Tower: -2 dmg
    -Ultra Executioner Tower: -25 dmg
    -Bombard Tower: -4 dmg
    -Ultimate Bombard Tower: -15 dmg
    -Ultra Bombard Tower: -50 dmg
    -Volcano: +5 dmg
    -Living Water: -10 dmg
    -Fixed a bug that invisible units could not get slowed by towers and headwind.
    -Set gold malus from promode from -20% to -15%.
    -Added 3 new funny names to the pro builder.
    -Increased duration of the promode message from 10 to 15 seconds.


  • -removed creep train cooldown and limit. (very experimental!)


  • -Loadingscreen: Gamemodes/Commands "are" -> remove
    -Lightning Strike: add message
    -Promode: added
    -Ghostly Essence: effect lasts until unit dies. (evasion)
    -Ghostly Essence: mana 300 -> 325
    -Bombard Tower: -3 dmg
    -Ultra Bombard Tower: -25 dmg
    -Ultimate Mangler: +10 dmg
    -Firelord: missiles faster, +30 dmg
    -Greater Lavarocktower: compare to Paladin
    -Draenei: decrease costs, rebalance
    -New command: -gameinfo [-gi]
    -Sharp Tower: AIS 120/min, 2 dmg
    -Bloody Tower: AIS 120/min, 5 dmg
    -Guard Tower: +1 dmg (8 dmg)
    -Blazing Paladin: -25 AOE
    -Blazing Archer: -2 dmg, -25 AOE
    -Blazing Archer: less dmg
    -Fixed a bug that Elemental Mage aura had 400 instead of 350 AOE.
    -Remove Kill Blocker Sys
    -Switch Teleport Button and Hotkey
    -Fixed tooltip of Dark Scorpion: (Attackspeed 80/min -> Attackspeed 120/min)
    -Plague King: -50 AOE
    -Plaguebringer: -5 dmg
    -Lavaspawn: +15 dmg
    -Hurricane Elemental: -5 dmg


  • -Added "-go" for "-rdy".
    -Fixed the downtime message.
    -Added Ghost Essence as a new spell which replaces Earthquake in -ns mode.
    -Troll and Wraith balanced.
    -Fixed a bug that you were able to deactivate hints while they were already deactivated.



  • -Rebalanced some tier2 units.
    -Improved Rot Golem a little bit.
    -Fixed a bug that caused anti-hint message to be displayed to all players.
    -Improved the dizzy spell message.
    -Fixed the See Invis buttonposition.



  • -Fixed a bug that caused hint message to be displayed to all players.
    -Fixed release date in victory message.
    -Rebalanced tier1 units completely.



  • -Added hints to the game.
    -Headwind now stacks with frost slow attack of some towers.
    -Fixed all buttons of abilities at 3/2
    -Remade damage system:
    ->Towers now deal the same damage to all units.
    ->Frost Wyrms, Mathogs and Hell Skeletons now takes only damage from ultimate elemental towers.
    -Messages are now displayed to all players when several spells are used.
    -Added SpEeDygonsales to the credits.
    -Added -life [-l] cmd to the loadingscreen.
    -Fixed a display bug with "-lifes". (Most Income -> Most Lifes)
    -Made an overall towerbalance.
    -Made all attacks in the game fixed to a certain value!
    -Mathog: decreased life by 15k.
    -Improved evasion but reduced the hp of evasion units.
    -Set text of stolen lifes from 5 to 4 seconds.
    -Fixed a bug that you could not know if a player left or lost when 1v1.
    -Renamed shrines to tier.



  • -Some buff tooltips reworked.
    -"-rs" bugged.
    -Removed some unneeded constants Frost Attack trigger.
    -Release date of the victory message fixed.



  • -Builder spells new arrangement.
    -Added "-lifes"/"-l" as a new command.
    -Multiboardbug because of leaver in the gamestart hopefully fixed.
    -Magic's evtl balancen.
    -Improved & balanced Dark Tower. (added Poison Attack)
    -Ice Slow buggy -> frost slow stopped the creeps all the time.
    -Ice no longer slows the attackspeed of creeps.
    -Added the forum adress to the victory message.
    -Reduced AOE of Blizzard Warrior and Frost Bringer.
    -Spell Immune units now correctly don't get slowed due to ice.
    -"-rs" system for rand improvement. (anti fatal error)
    -Ultimate Spawn: "-na" mode -> Mathog as ultimate spawn.
    -Elemental Mage soundset.
    -Void Walker soundset.
    -Ultimativ -> Ultimate
    -Skeletons knockbacked each other away.
    -Lifesteal message: duration decrease.
    -Reduced cd of Lightning Strike.
    -Improved Attack Range from Blessed Water.
    -Rebalance Cold Tower
    -Slightly rebalance Trolls
    -Added Magic Immunity to Wendigos and balanced them due to their new effect.
    -Earthquake range zu kurz.
    -Improved the Dummyunit.
    ->Improved some spells and other triggers or systems due to the new Dummyunit settings.



  • -Creeps in "-na" or in "-ns" mode now get replaced by other units instead of removed.
    -Spells now work with var arrays instead of function calls. (minor performance improvement)
    -Creeps now spawn directly at the next opponents base.
    -Fixed the buggy multiboard icons after player left the game in "-rt" mode.
    -F9-log: Modes - "-nomagic" / "-nm" added.
    -Rebalanced Blazing Archer: AOE(200->175), Damage(-10)
    -Rebalance Blazing Paladin: AOE(200->175), Damage(Min: -5 // Max: -10)
    -Rebalance Elemental Mage: Damage(+25), Hitpoints(-500)
    -Add Naylonfaden to the F9-Log credits.
    -Lightning Strike: Mana 150 -> 120
    -Lightning Strike CD: 40 sek -> 30 sek
    -Teleport tooltip name.
    -Magicbook: tooltip how to get mana... improved.
    -Lust CD: 75 sec -> 85 sec
    -Lust Mana Cost: 350 -> 375
    -Downtime CD: 80 sec -> 85 sec
    -Downtime Mana Cost: 400 -> 425
    -Demolition Machienes increased hp: 125 -> 145
    -Demolition Machienes decreased income: 38 -> 35
    -Firelord: Lavabash (2) increased chance: 15% -> 20%
    -Firelord: decreased attack damage by 10.
    -Crypt Fiend: fixed name.
    -Crypt Fiend: balanced hp: 34000 -> 31500
    -Ground units now no longer block each other but stream through the maze.
    -Victory: release date fix.
    -Fixed bugs in the triggers for the builder mana gain.
    -Rescaled many units and their shadows.
    -Improved Dizzi Spell: hp of creeps now must be less than 20% instead of 15%.
    -Increased hp of Infernal: 41k -> 44k
    -Typefix: "Armoured Ghoul" -> "Armored Ghoul"
    -Decreased Frost-Wyrm cost: 20 wood -> 18 wood
    -Decreased Burning Skeleton cost: 18 wood -> 14 wood
    -Swap Tavern position of Hell Skeleton and Frost-Wyrm.



  • -Players are now able to clean the screen also with "-cls" and "-c".
    -Trolls balanced. (10% less hp)
    -Fixed a bug when buying mana in the "-si" mode.
    -Get Mana: Goldkosten überprüfen und Incomekosten auf 6000 (400; -si) anheben.
    -Dark Tower balances:
    -> Gravedigger +5 normdmg / +5 max dmg
    -> Death Master +5 dmg / +5 poison dmg
    -> Plaguebringer +5 normdmg / +5 max dmg
    -> Plague King +25 max dmg
    -Light Tower balances:
    -> Decreased damage of Blazing Paladin.
    -> Increased damage of Elemental Mage.
    -Added Builder Magics which the builder can use like spells.
    -F9-Log reworked.
    -Improved the builder interface and hotkeys for QWER.
    -Added QWER hotkeys to the starting towers.
    -Added new mode: "-nomagic" [-nm] to deactivate the new magic feature for the builder.
    -The mode and the command triggers now accepts also big letters.
    -Added new command: "-income", "-inc", "-i"
    -Added Teleport ability to the builder so that he can port himself in his base.



  • -Fixed a bug with the new "-tower xy" mode. (v1.46)



  • -When a Player with Single RT leaves the game, the icon in the MB turns disabled now.
    -If a Player wanted to buy mana, he instead picked Single RT.
    -Players are now able to clean the screen also with "-clr".
    -Increased hitpoints of Infernal. (Tier2)
    -Added new mode: "-nosinglert" [-nt] for all who dislike the new single rt feature.
    -Added new mode: "-tower xy" to set a custom towerlimit which wont change over the gametime.



  • -Added Single Random Tech as a new game feature.
    -Frostwyrm and Skeleton lumber cost decrease. (-> faster lategame)
    -Kill Block System did not work.
    -Decreased the Cooldown of the Kill Blockers Ability.
    -Now the absolute max food is 200 instead of 300 due to massive laggs with many players.
    -Get Mana income reduction in "-si".



  • -Builder shadow fix.
    -Swap Gold/Wood again generally activated.
    -Evtl.: reworked UnitMoveDirectToGoal function.
    -Some tooltips were false due to a buggy protection of the map.
    -Fixed endlessloop which could cause several errors:
    -Multiboard bugs, etc...



  • -Balanced/Fixed Yeti hitpoints.
    -Balanced Dark Treants hitpoints and gold cost.
    -Balanced Swordsman hitpoints and gold cost.
    -Balanced Mud Golems hitpoints.
    -Units within a rect of a leaving or defeated player now move directly to the goal.
    -Ice Troll's now can just attack ground units for balance.
    -Greatly improved the Lava Bash percentage and duration and decreased attack of Fire Lord and Lava Spawn.
    -Fixed several multiboard bugs.
    -Recoded some triggers for an even greater game performance.
    -and many other things which i forgot ...



  • -Fixed the final "-rs" bug.
    -Greatly reduced the teleport duration for the creeps.



  • -Fixed all known bugs from v1.33!
    -Added a new mode: "-transferlifes" or "-tl"
    -Made invis units hide instantly.
    -Rebalanced unholy towers.
    -Rebalanced fire towers.
    -Rebalanced ice towers.
    -Changed "See Invis" ability radius from 300 to 250.
    -Added an info button for all builders about modes & commands.
    -Fixed a bug that "-nl" were not activated after a player left the game or lost.
    -Fixed a minor victory bug.



  • -fixed bugs appeared in v1.33



  • -Added a new playerslot. (12 players in total now)
    -Recoded all Gui and all Jass trigger to a complete vJass map.
    -Rebalanced many towers and creeps.
    -Made a new tech system which replaces the wisps.
    -Terrain remade because of the new system.
    -Many and huge performance improvements.
    -The brand new tech system which does not exist in all other LTW's!

Note:
These and many other things makes this brand new version outstanding!



  • -Fixed a bug that attackers always tried to attack elemental towers first.
    -Balanced a few towers.
    -Changed some object editor data for a slightly better performance.


  • -Fixed a big bug with the new Tower Block Detection System.
    -Removed many/all leaks in the new System.
    -Greatly improved performance in the System.


  • -Added a new System for detecting tower blocks to stop the builder before he blocks the way!
    -Fixed the Sharp Tower icon.
    -Removed the woodworms who destroyed blocking towers - because of the new system!


  • -Rebalanced the new fire towers.
    -Fixed a bug with the costs of one new fire tower.


  • -Inferface: Improved Desolations Machienes Icon.
    -Interface: Improved general interface. (food/wood description)
    -Gameplay: Remade 1 Firetower Element.
    -Terrain: Remade some Terrain for general improvements.
    ->Performance: Convert some units to doodads and removed unused units because of the terrain change.
    ->Performance: Removed one unused trigger because of the terrain change.
    -Balance: General tower balancing improvements.
    -Balance: Rebalancing of attacking units.


  • -Fixed a bug with -at and -rt mode.
    -Changed icons of sharp tower and all other towers with the same icon.
    -Minor code optimizing.


  • -Greatly improved game performance!
    -Fixed some bugs with -randomtech [-rt] mode.


  • -Balanced some towers
    -Fixed a bug with -randomtech [-rt]
    -Fixed another -randomspawn [-rs] mode bug


  • -Balanced some towers
    -Added new mode: -randomtech [-rt]
    -Fixed -randomspawn [-rs] mode
    -Some minor bug fixes and improvements


  • -Balanced Tanks
    -Fixed some bugs


  • Modes:

    • -Added -terrainsnow [-ts]
      -Added -randomspawn [-rs]
      -Made it possible for the host to deactivate a mode in the 30 seconds start.

    Game:

    • -New QWER upgrade system by upgrading towers.
      -Builder now can kill all blocking units under your control instantly.
      -Hardgame [-hg] mode slighty improved.
      -Added a creep priority system. (now you get the best creep from the tier first in the selection)
      -Balanced Attacking units bounty and income gain.
      -Swapped Wendigo and Tanks and balanced them.
      -General balancings.
      -New unit model for Crusher and Mangler.
      -Changed Sell hotkey.
      -Increased minimum movementspeed of all units.

    Interface:

    • -Removed spamm sounds like "Not enough Farms!"
      -Improved interface textes slightly.
      -New Sell Icon.


  • -Fixed the bug bug. (hopefully)
    -Changed the creeprespawntimes and maxstocks of creeps.
    -Fixed some minor bugs.
    -Less creeps now stop on their way to the goal.


  • -Now foodlimit is depentent on the current playercount.
    -Added a command to turn on/off the gold/lumber auto swap.
    -Added new Mode: -nolimits [-nl]
    -Rebalanced some towers and creeps.


  • -New Gamemode: -hardgame [-hg]
    -Wisps are now workers and are shown on the left-hand-side of the screen as an icon.
    -The builders are now heroes with an icon in the upper-left-corner of the screen.
    -Balanced and rewrote all Elemental Towers.
    -Changed name and model of the Referee.
    -All basic towers balanced.
    -Fixed small bugs with the sell ability of towers.
    -Creeps balanced. (after suggestions of my friend who often plays this map!)


  • -Fixed many bugs from v1.10


  • -Changed the hotkeys of the tier buildings to QWER hotkeys.
    -Added Burning Skeleton (Tier3).
    -Added the income increase information to all creep tooltips for "-si" mode.
    -Multiboard now shows how many tower you already built. (max 90)
    -Now it's possible to also change lumber to gold.
    -Added the auto gold -> lumber swap system.
    -Reduced creeprespawn time for all tier3 creeps.
    -Balanced Trolls (tier2).
    -Fixed a bug that an Elemental Chooser costs you 5k income in "-si" mode instead of 333.
    -Fixed mangler ultra tower cost. (10k -> 30k gold)
    -Small game performance improvements.
    -Improved how the multiboard works.




Official Forum: www.goh-rpg.de.to
e-Mail: [email protected]
B.Net: Robbepop (at Northrend)


Keywords:
line, tower, war, towers, v1.63, Robbepop, ltw, performance, line tower war, line tower wars, great, lol, best, highend, rofl, omg, wtf, new, evolutio
Contents

LTW - Evolution v1.68 (Map)

Reviews
19:24, 15th Jun 2009, by Rui: A decent maul map, with little that stands out to distinguish it from the others. Here is my review. Approved with a 3/5 (Useful) rating.
Level 7
Joined
May 30, 2013
Messages
210
Alright, could you add a hint that tells everyone to reset their game after playing to stop them from crashing?

And could you do anything about the glitch that occurs when typing -rdy at initialisation?

EDIT: Another glitch that I`ve noticed: The 'cooldown' for the spawns begin to tick with initialisation instead of the game begin, ie when the host spends the full 30 (or whatever) seconds
to choose the game mode you`ll be able to send wolves and skeletons much sooner (in 30 seconds, actually) than when he doesn`t. (Sorry for this shitty explanation xd)

<3, Sela
 
Level 7
Joined
May 30, 2013
Messages
210
Hm, I just made a map (blank, but I changed the decay bone time in the gameplay constants to 1.00 seconds) and looped this trigger below for like, half an hour (more than 300 spawns per second made my game lag, so I decided against doing more xd), and my Warcraft hit like 700.000 KiB of memory allocated without crashing, and when I exited the map my Warcraft went blank for like a minute of time until resuming (cleanup), and went soundly to < 200.000 KiB of memory allocated.

  • Events
    • Time - Every 0.01 seconds of game time
  • Conditions
  • Actions
    • Unit - Create 1 Sorceress for Player 1 (Red) at (Random point in (Playable map area)) facing (Random real number between 0.00 and 360.00) degrees
    • Unit - Kill (Last created unit)
    • Unit - Create 1 Archer for Player 1 (Red) at (Random point in (Playable map area)) facing (Random real number between 0.00 and 360.00) degrees
    • Unit - Kill (Last created unit)
    • Unit - Create 1 Sorceress for Player 1 (Red) at (Random point in (Playable map area)) facing (Random real number between 0.00 and 360.00) degrees
    • Unit - Kill (Last created unit)
Your LTW however crashes with, like some 400.000ish KiB of memory allocated, throwing some fatal exception about Memory.cpp.

<3, Sela
 
Level 1
Joined
Jan 21, 2015
Messages
1
The problem with the permanent crashing is related to the old warcraft 3 engine. There are no map scritp dependent memory leaks (not that I knew) and I was really aware of them while coding the entire map. The problem lies in the general behaviour of LTW games as they spawn tons of units on the map during a game which results in many minor memory leaks in the warcraft 3 engine. These leaks can not be fixed by a mapper! So it would be blizzards task to fix them, however, I do not think that this will ever happen. This crash occurs since one of the more recent versions of warcraft 3 and has not existed before.

tl;dr: As a mapper, I can't fix this crash issue.

Robbepop

The weird thing is, I only have this issue with your map. As Selaya shows with the test, it is not engine related, otherwise it should happen during the test as well.

On other maps with a lot of spawning units, such as X-Hero Siege (admittedly less than LTW) or Hero Line Wars, I don't have similar crashes.
 
Level 11
Joined
Mar 6, 2008
Messages
898
Hiho,

it has been a long time since I respond here but if you want you can have a look into the map's scripts to prove me wrong about my assumption that nothing is wrong with the code since I have even recoded it from scrath and regained the completely same error before as after.

Just PM me about the map's scripts and you will receive them.

Regards,
Robbepop
 
Level 7
Joined
May 30, 2013
Messages
210
So I just decided to give the 1.68 version a shot (yes, after two whole years!) and I tried to build a maze to see how rusty I am just to realise that the tower limit's hard capped at 150.
Not amused.

You literally cannot complete a maze at 150 (even the idiot linemaze clocks at 175) so I'm really curious what made you hardcap the tower limit at 150?
 
Level 11
Joined
Mar 6, 2008
Messages
898
The tower cap might be lifted by some modes (e.g. -nolimit (-nl) or simply increasing the soft tower limit before game start.
However, I am not sure about that since I haven't touched the game (and especially the 1.x versions) since ages.
LTW-Evolution was designed to be very flexible to provide amusement for all kinds of players and their preferred configurations.
Besides that LTW-Evolution was also designed to be well balanced which directly leads to some limits that exist purely for balancing the game.

Also one cannot lift the limits (also for units) to infinity due to massive game lags that are a result of the old wc3 game engine that was never meant to be used the way it is in LTW style games.
 
Level 7
Joined
May 30, 2013
Messages
210
I understand why limits exist.

I've already tried the modes too, you simply cannot lift the 150 cap (thats why I said hardcap). Oh well. Can always go back to 1.67 so there's that :^]

In any case, on an unrelated note, you might want to fix the grid hotkeys (0,2 is Z and not Y, fuckin' Germans!), and I could have a look at the source code for the crash issue (3 years later!), I think I have a suspicion what's causing it.
 
Level 11
Joined
Mar 6, 2008
Messages
898
Yeah sorry, for being german! :D

What is your suspicion? At least as far as I remember I can only remember trying to fix this nasty crash error all the time when working on LTW. I even invented numerous new systems to prevent allocations, scanned the entire source code base (with friends and tools) multiple times - nothing. Tried so hard, got so far but failed in the end.
 
Level 7
Joined
May 30, 2013
Messages
210
How the spawns are handled (they dont have a decay bone state from what i've seen; and possibly get cleaned up by a trigger, not sure without looking at the source)
 
Level 7
Joined
May 30, 2013
Messages
210
Yes, obviously. However, it seems (to me at the very least anyways) that it'd cause the crash. May I ask for the complete decay settings, or better yet just a look on the entire source myself :^]
 
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