- Joined
- Feb 2, 2006
- Messages
- 1,629
Hi,
I am trying to improve the performance of my map which I only play with SD graphics.
First I suspected my scripts, so I removed all JASS except for basic initialization.
However, the FPS is still low and I experience lags.
Just for comparison: The original map World of Warcraft Reborn has about 200 FPS and more for me and this one from 110 down to 50 and random lags.
The original map has almost no custom models, is far smaller with less units and less custom object data.
I guess it is the map size/number of units.
Maybe some custom models have I very high poly count.
How can I improve the performance the most effective way?
Do I have to make the map smaller and place less units or can I just remove some other stuff like models?
The long loading time is because of the number of ability levels of 15 per hero ability and lots of races but this should not affect the performance during the game?
Here you can download the map and try it yourself: wowrstresstest.w3x
I am trying to improve the performance of my map which I only play with SD graphics.
First I suspected my scripts, so I removed all JASS except for basic initialization.
However, the FPS is still low and I experience lags.
Just for comparison: The original map World of Warcraft Reborn has about 200 FPS and more for me and this one from 110 down to 50 and random lags.
The original map has almost no custom models, is far smaller with less units and less custom object data.
I guess it is the map size/number of units.
Maybe some custom models have I very high poly count.
How can I improve the performance the most effective way?
Do I have to make the map smaller and place less units or can I just remove some other stuff like models?
The long loading time is because of the number of ability levels of 15 per hero ability and lots of races but this should not affect the performance during the game?
Here you can download the map and try it yourself: wowrstresstest.w3x
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