there is runes that stop shining when someone get a hero of the town. I think an easier way to do would be to simply remove those runes

.
Oh. I didn't realize that. I remember seeing them now. I just thought there were more than 2 types of runes. Now I will be able to explain faster. Yeah. Removing the runes might help.
each would, at the beggining, choose if they want this kind of help (which would include a message to make them go to level 2, or even maybe a box 'Do you want to go to Level 2' "Yes" "No"; it would even tell them to build a fishing port etc...).
That should help. Allow them to start or stop the help anytime, so they can change their minds. Also, if a dialogue box pops up while you are chatting, it's possible to make a choice accidentally.
in the last versions, you can now get a LOT of money a a LOT of weapons since the beggining. With this, since level 2, you can already attack strong creeps and also other players.
I like those options very much. Usually, I like to play maps in normal mode, but now I always play "quick mode" to speed up the beginning. I guess I didn't consider how someone with a different play style could use those resources.
some of the sheep pen doesnt work well

I've to work on that.
I'm pretty sure it happens with all pens. I'm trying to fix this bug now. I spent about 2 hours looking at it, asked people a couple of questions, and I still haven't figured it out.
By the way, Maker said:
These kind of enumerations leak, add bj_wantDestroyGroup before them:
-
(Number of units in (Units in MilkingOudIlaz <gen> matching ((Unit-type of (Matching unit)) Equal to Sheep 1))) Equal to 0
I notice that you have quite a few of those in the milking triggers (and maybe others too).
Although it take a little bit away from the variety of details, since the regions are square, you might want to make the pens square. It would be nice if the pens not located inside the player towns could produce milk too. It seems like you partially worked on those.
You might be interested in an "offer". As you might have seen, I couldn't make a lot of new versions this year, I work too much

(. You could lead the map progress, not a new one as you wanna do, but this one, as co-creator. 2.8 is finished but has a little bug I must fix, but then I could send you the map and you could make 2.9 with implementing your ideas

. This would have one drawback for u : for each major change (like removing the level system), I should agree, but for all other things, you would to have a free hand .
Tell me what you think about it
I am very honored by your offer. Kobas made a similar offer (for his Vampire Clan Wars map), but I haven't even fixed any of the bugs yet. To be honest, I have to admit that I am pretty lazy, so I can't commit to helping you release new versions. However, I have spent some time working on a couple of the bugs, so I think it's more realistic if I help out as I find the motivation to do so. I want to fix some of the bugs. I can easily fix some of the grammar and spelling for you after you finish 2.8, if you want. Maybe eventually I can help you implement some of your ideas. I think people would prefer if the map remains true to your vision rather than being taken over by someone else, but as a creator, I realize that you might prefer for your map to live on even after you stop working on it. I told my wife that if I die, one of my last wishes is to have her come here and see if someone will finish my map. haha
My dream is to be a game designer, and I am trying to motivate myself to work on my map more. I've spent quite a bit of time on it, and my goal is to finish by the end of the year. The sooner the better, so more people are still playing Warcraft III. I've never finished anything like that, so that would be a big accomplishment for me and one step on my journey to being a game designer. Then I'm going to make a website for the game and start designing web-based games. Anway, I identify myself as a game player first. I've been hooked ever since I put a quarter in a Space Invaders arcade game when I was a kid. I spend about 3-4 hours a day playing your map. I probably wouldn't have made so many suggestions if more people would stay during the games. I probably would have just brought some of the bugs to your attention.
I prefer to upgrade it to level 4 only after the first creep attack not to be overcrowded with my two warriors

.
haha I do the same thing. I noticed that attacks are stronger at level 4, but I didn't have enough time/resources to build additional defenses to compensate. So, now I just wait until after the attack. I also put off quests, so I can use my forces to help defend against that first attack. It's usually a fierce battle.
The other drawback would be that new players wouldn't understand why there town suddenly changed and why now they can make new buildings whereas they havnt done anything.
Well, some players seem completely clueless, so anything you can do to help them would be good. If you really like this idea, you could give them a message (and even play a sound effect), but it would probably be a good idea to keep the upgrade button too, so players could see it. Alternatively, you could spread around info that the town will be upgraded automatically. However, it probably is easier just to give the player more information and help.
EDIT: Ow Btw Desktop, rate the map, it will help !!
Oh sure! 5/5 of course.
And btw this map also need a better terrain, don't you think ??
Although, I saw some people make negative comments about your terrain, I will not be one of them. Having to create terrain is what I find most intimidating about making a map (certainly skins and models would be worse, but at least those are optional). Although I think I'm a very creative person, I'm not very artistic, and making terrain seems very artistic to me. Personally, I like your terrain. I feel like there is a lot of variety, and some things are quite clever. I love your mountains, and I'm going to use some of your methods.
I was going to use rock chunk models for my mining system, but now I'm going to use rock models similar to the ones you used for your quarry (and sprinkled around your mountains). I was already using one of the smaller ones for ore, so not only will it look better your way, it will be more uniform too.
Anyway, some other people in this thread like your terrain, and some players have commented during the game that they like it too. I just think that some people at this site may be very good artists and have very high standards. So, don't feel bad about it. I am much more concerned with game play than graphics when I play games, and a lot of other people are the same. Your map has great game play.
2 NEW THINGS
The ability where the hero can disappear into units and they explode afterwards doesn't work as intended. After the unit explodes the ability creates a permanent, invulnerable (and possibly invisible) unit (which is actually quite useful for scouting but I'm sure that's not what you wanted).
Also in the new version, when the trading post is too close to the warehouse, it is annoying because then I have to manually select the packhorse every time I want to load goods. I don't build barracks and similar buildings next to the warehouse for that reason.
I hope the long posts are not annoying. Your map is worth talking a lot about.
