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Lordaeron's Legacy

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The First Campaign in the Tales of the Alliance
Major Update: Two versions are included, one for patch 1.31 and one for the latest Reforged patch. The reforged version is updated with improved AI, maps and overall experience.


The Setting
Set between the events of The Wrath of The Lich King and the Cataclysm, Azeroth has changed much since the Third War. Stormwind are now the primary Human Nation with all the other Seven Kingdoms either destroyed, lost or a shell of their former selves. Lordaeron is split between many factions from the ever expanding Forsaken to the noble Argent Crusade to the Scourge Remnants still clinging to their last holdings.

The Characters

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Lord Candor was once a prominent Lordaeron Noble who ruled his lands sternly but fairly with an unyielding loyalty to his people and the Kingdom of Lordaeron itself. He has been biding his time and power in the Court of Stormwind waiting to launch a bid to retake his ravaged homeland.

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Vanndar Stormpike is the beleagured yet dedicated Commander of the Stormpike Clan leading the offensive in the Northern Eastern Kingdoms against the Horde, They have met stiff resistance and he is running out of options.

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Sylvanas Windrunner is the Banshee Queen of the Forsaken her reach is long, her power is growing and her ruthlessness is legendary. She will spare nothing from the living.

The Campaign's Features
The Campaign has 5 playable missions and 2 interludes. It isn't the longest campaign but I have tried to make it as Blizzard quality as possible. There is a working Game Cache. Lord Candor features a new skillset and the Human tech-tree has been slightly changed. There's also some custom enemy tech-trees and enemy heroes have some custom abilities to fight against.


Gameplay
YetAnotherYoutuber, a youtuber (surprise surprise) was kind enough to play and record my campaign fully. His commentary is humourous and insightful and shows a lot of what the campaign has to offer. The version he played is an old one so bugs will have been updated since then. I highly recommend people give his channel a watch.
Since I last updated this campaign, two more youtubers have been kind enough to give this campaign a playthrough. JayborinoPlays (Jayborino) who spurned on the most recent update has some entertaining commentary and is great fun to watch.
And also ImMike Gaming who I didn't know had played through the campaign until recently, but I'm glad I found it as his playthrough was also entertaining to watch and has given me an insight into where there could be some improvements.
I've also found a couple more youtubers who have been very kind in playing and uploading videos of their playthroughs of this campaign: Silent Viper and Palnai who are both smaller youtubers but who make Warcraft 3 content and are both well worth a watch!

Another YouTuber called WanSaweR has done a story review/breakdown of Lordaeron's Legacy for those who wish to find out the story without necessarily playing it.
A Spanish Youtuber called Nekurrot25 has release a Spanish commentary playthrough of the campaign which is linked below for those from the spanish speaking community.

The first video in each of the youtubers' series is linked in the hidden tag below:




Credits

Hueter
SkriK
Kitabatake
takakenji
Ampharos_222
Mr. Goblin
Deolrin
67chrome
Uljimasa Hojo
Inico
Hawkwing
CloudWolf
Tomoraider
Johnwar
bakr
NFWar
MarcosDAB
Lelling
Svenski
DeathKnight
4eNNightmare
HerrDave
  • If I have missed anyone please inform me and I will rectify it asap!

Reforged Version
  • All Cinematics now skippable
  • New Forsaken tech-tree closer to Lordaeron's Destiny
  • New spells for Lord Candor
  • New spells for enemy Heroes
  • Mission 2 and the Interlude re-terrained
  • New AI for most enemies
  • Revamp of Mission 3's defence, including a new Ogre base
  • Bug fixes and improved cinematics
  • New music during missions

Contents

Lordaeron's Legacy (Campaign)

Lordaeron's Legacy Reforged (Campaign)

Reviews
Anaxie
Actually had time to start it. First off I LOVE the Cata touches of the storylines. Twilights / Dragonmaw/ Ogres. GOOD! Ok terrain is good. Pretty damn GOOD secondly story actually seemed decent now that I did more then browse the final level...
Morris
I have just finished the campaign and I liked it even though it was short an a bit fast-paced but the story is extraordinary The only thing I didn't like was the terrain I think its very normal and nothing special just like a normal Warcraft campaign...
deepstrasz
chap1: -there's a purple coloured Mountauneer to the left of Modi -Spearmen and Brigands look alike -night elves in the Twilight Hammer? -increasing the damage of allied troops doesn't mean base melee damage as the Noble Aura description says for the...
Level 12
Joined
May 13, 2017
Messages
140
I really like your campaign although I never finished the last mission of it. The campaign is extremely solid with new add-ons to it. Many of the add-ons we've never seen in the orinigal Warcraft 3 before, and every one of them serve their specific purposes. Here's my review for the playable maps:

Chapter 1
- The intro cinematic start with a ship. But no, it's town next to the ship! I didn't expected that.
- Spearman is a new unit comparing to the original campaign. Stronger than footman and Defend, nice!
- Wait, every single item has a new model?! That is awesome!
- 'Summoning Firelord in Wetland'. Haha, a little joke that I love.
- I never like Maul of Strength or anything similar which add one stat to your hero. But you have model for every single one of them!?
- I like that the enemy has a variety of troops from many races.
- I love all the new abilities with new icons. Simple, effective yet creative.
- All abilities of Lord Candor are not particularly powerful, but good enough and not out of place by any stretch.
- The Cinematic of looking at the Horizon is beautiful. I usually avoid pointing the camera at the horizon since there's nothing there. You brought a new take to it.

Chaptep 2
- I had to restart this chapter 2 several times since I didn't expect huge waves of attacks.
- The attacks are crazy at first but eventually I figure out how to stop them.
- New units, new models, so many new things here!
- There's the new enemy hero I have never seen before, the blight master!
- There disbution of Tomes in this map is very smart. You bring more option to the players to power up the hero a lot more if they take the time and explore.
- The amount of items scattered around the map is better than Blizzard's since power ups your hero collects truly feels substantial comparing to Blizzard's campaigns.
- The aura of Lord Candor is beautiful. I have never seen that aura before!
- You made dropped items randomized! I love it. It makes the chapters more organic.
- Trees are harder to cut down or destroy. Something I would love to do the same. If we have trees like Blizzard's we may destroy the whole map before finishing the mission.
- Nice detail on how different kind of trees have different amount of health.
- I thought the Grom Hellscream area would be for a cutscene later.
- I thought The Grom Hellscream are I discovered after 'flaring' there would be for a cutscene in the end. But nope, it's not it's a secret area. Had to load my save just for that.
- The fight was good with Crom. Without using Flare it's hard to defeat him.
- Drops on Grom is randomized!? That's awesome!
- Fought him several times to get the Bladeband armor which is suitable for Lord Candor as a tanky Hero.

Chaptep 3
- Nice background, you made it seem natural that we don't see the border of the map during the first cinematic
- Never fought all orges before, this is one unique map of its kind.
- Wow, Ogre Stone Throwers? That's awesome! This greatly reminds me that there're only melee ogres in Warcraft 3.
- With all of the items found in chapter 2. The difference and power you made to the hero seems very substantial here, which W3 failed to do.
- The diversity in gameplay across the maps is amazing. Never seen the concept of protecting all villagers passing the area like this one.

Chaptep 4
- The intro cinematic is impressive! The right use of fog effect truly made the wall great and realistic. The original W3 has never get it down with walls like this one.
- New permanent invisible unit! Wow, the original Warcraft 3 never had this.
- The continuous attacks from enemies really keep the tension going.
- Exploration feels very worth it in this map, with great items and personal quest. The tension of attack waves made me wonder many times whether I should move out to explore or not.
- Winning against the base for the Dwafts to build their base is a huge relief. The feeling good moment on this map is this one.
- The Dwarf castle or something like that? That's beautiful! Wonder how you made that model or if it is a custom one from HIVE.
 
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Deleted member 238589

D

Deleted member 238589

It's awfully polite of the Forsaken to wait for the conversation to end before attacking xD

Anyway, the campaign it pretty good so far, haven't found any major problem so far. If I had one complain, it would be the copy/paste of tomoraider's Forsaken techtree. I'll post again after I complete it.
 

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Haha, that's never occured in any of my tests, funny nonetheless.

Well I felt like rather than go through the effort of creating my own unique Forsaken tech-tree. Tomoraider's amazing one works really well and captures the feel of them better than I could hope to create. I am really grateful they were kind enough to let me use it.
 
so there will be a sequel to it or just making a campaign for fun and entertainment?

Because i'm fine with no pressure or rushing just asking laddie/lass

There is indeed a sequel in the works, however progress on it is slow at the moment due to other work commitments.
 
Level 9
Joined
Aug 26, 2017
Messages
166
I just finished the campaign and I have to say that it's quite loyal to the actual lore of Warcraft, given a few person touches to the story. It was a rather difficult campaign since I was relentlessly assaulted by the Forsaken troops, not a bad thing in the slightest but I admit that I lost more than twice a map because I was careless or because the Forsaken breached my defenses.
The map decorations and design gave me a sense of familiarity (I quit WoW since WOTLK) and when I watched a cinematic or saw a map I had a pleasant feeling and said to myself: "I remember this" or "This is just like in WoW".
The missions were quite fun. A healthy balance of side quests that rewarded you with troops, hidden tomes or items to bulk up Candor (which is a ridiculously tough hero by the end of the campaign if he has Shield of Honor on him and you hunted down the Ravenholdt assassins). I enjoyed the optional quests none the less as well as the main mission.
The last mission was a real ordeal to deal with. I lost that map three times in a row because they breached my sides and those ghouls rushed up the stairs and Candor yelled that it was all lost and everyone should run for the hills.

From the story's point of view it's fairly enjoyable, though a little rushed and a bit flat. Still, it is enjoyable and could have used a touch more polish.
Candor starts off as a noble that tries to flee to Stormwind or Elwyn Forest but ends up staying in Hillsbrad Foothills because the Forsaken devastated Southshore and he missed his chance to leave early when he decided to take on the Forsaken. He saves his fellow countrymen from the Sludge Farms, spared them future experiments at the hands of the Forsaken and attempts to lead them to safety, probably as far away from Lorderon as possible but he knows the people won't survive the trip on the road and Andorhall wasn't an option to stay. He apparently grows more determined to banish the Forsaken from Hillsbrad and fight back instead of running away from their homes.
I expected Candor to proclaim himself a Regent Lord and take charge of what remained of Lorderon's forces and attempt to reclaim the capital. I didn't expect him to declare himself the new King of Lorderon and possibly making an enemy of the Scarlet Crusade in the process. It was an unexpected and strangely pleasant surprise that I didn't quite anticipate.
Judging by the way it ends it might leave a bridge for a sequel considering Candor now has a foothold and said: "Lorderon is a stone's throw away now"; he also seems determined to capture it and considering that current status of WoW's story line it would be the perfect time for him to strike and claim Lorderon once and for all.
 
Thanks for the feedback, yeah the difficulty does get progressively harder with the last mission being the pinnacle. Cannon Towers are my biggest piece of advice for it. I'm glad you enjoyed the story! Though in what ways did you find it rushed and flat?

There will be a sequel which will feature characters from WoW and new characters of my own creation. It'll take place during the Cataclysm but will fit with lore and leave room for more campaigns in the future.
 
Level 6
Joined
Jul 15, 2017
Messages
250
man i really want the campaign longer and enjoyable but also the terrain must be not flat, more secrets that is reward-able, umm put it on a backpack on him hero where you can store items like from malfurion or areggeon(sorry i forgot the name), hero unit (from falric in teomazi- something from enhance human campaign), very interesting story
 
Level 9
Joined
Aug 26, 2017
Messages
166
Thanks for the feedback, yeah the difficulty does get progressively harder with the last mission being the pinnacle. Cannon Towers are my biggest piece of advice for it. I'm glad you enjoyed the story! Though in what ways did you find it rushed and flat?

There will be a sequel which will feature characters from WoW and new characters of my own creation. It'll take place during the Cataclysm but will fit with lore and leave room for more campaigns in the future.

There were a few places during the cut scenes or cinematic where the lines felt flat when Candor was talking to someone or there was an exchange between him and Vandar Stormpike, the story is balanced but in some instances it felt a little bit rushed (like a nudge). Of course this could entirely be my fault where I might be imagining things or overthink a subject. There are more places where I had this feeling but I will give a few examples that I remember more clearly:

-During the cinematic when you start the mission in Alterac Mountains:
"Once we reach it, signal for the Villagers to start making their way forward. It will be dangerous and we'll need to protect them from the threats of this place, especially the Ogres who will try to kill us all."

This line needed a touch more polish and attention. There is a slight oddity in the sentence structure such as: "Once we reach it, signal for the Villagers to start making their way forward" reach what exactly? Candor doesn't specify where they should be headed in the beginning except that they have to pass through the mountains. I would have built the sentence as such: "We'll be cutting our path close. The Crushridge Ogres have taken up residence in the ruins of Alterac and kill anyone for sport. Once we locate the main road out of the mountains and set up our defensive perimeter, signal for the Villagers to move forward. This will be a bloody endeavor."

- After you successfully escort 400 villagers to safety there's an exchange between Candor and two villagers:
"Are you two the last to come?"
"Yes Mi'lord."
"Good, continue." "That went better than expected. On to Strahnbrad."

The conversation feels flat here. Candor doesn't sound like himself or has no emotion. The conversation between him and the two villagers isn't fully fleshed out and is there just for the sake of an exchange. Candor makes no comment about the rampaging ogres or the tough fight they had and says that it went rather well. I was expecting Candor to be a touch more realistic regarding that he probably made an enemy of the Crushridge Ogres and they might not let him be after killing so many of them.

- After Candor and the villagers reach the ruins of Strahnbrad:
"So this is what I return to? After waiting for so long to reclaim my family's land." "Look at this place:It is a ruin. Indefensible, inhospitable and unlivable. These people deserve better; we wouldn't last a year, or a month here."

These lines are a little flat as well. The lines needed a touch more polish to give Candor a little more emotion. I expected him to lose his temper when seeing his family's lands wrecked like that and were probably under Syndicate occupation as well. He also doesn't say anything about the Crushridge Ogres that are fairly close to Strahnbrad and could easily overwhelm everyone if they were to try and stay there for a while.

This is what comes to mind. As I said there were a few times where I had the feeling of the lines and story needed a touch more polish and attention. Just a little bit, not a full story overhaul or remake; that last check from head to toe before saying "it's 100% done".
 
man i really want the campaign longer and enjoyable but also the terrain must be not flat, more secrets that is reward-able, umm put it on a backpack on him hero where you can store items like from malfurion or areggeon(sorry i forgot the name), hero unit (from falric in teomazi- something from enhance human campaign), very interesting story

Thanks for the feedback! As far as I'm aware the terrain isn't flat however if there are any particular examples I'll be sure to try and improve it :) I don't think an extra backpack is necessary however, nor another hero. Vanndar and Candor are enough imo.

@The_Messenger I understand what you mean however it was always my intention for Candor to be a usually dry and reserved person with a brutally blunt disposition, he doesn't really say much that doesn't need said. That said there are times when things get a bit more desperate that he shows a bit of desperation or stain.

In my sequel campaign we'll see how his blunt demeanor contrasts with Commander Istan who is a bit more chatty and Pyraelus who is slightly insane. Thanks for the feedback!
 
Level 6
Joined
Jul 15, 2017
Messages
250
Thanks for the feedback! As far as I'm aware the terrain isn't flat however if there are any particular examples I'll be sure to try and improve it :) I don't think an extra backpack is necessary however, nor another hero. Vanndar and Candor are enough imo.

@The_Messenger I understand what you mean however it was always my intention for Candor to be a usually dry and reserved person with a brutally blunt disposition, he doesn't really say much that doesn't need said. That said there are times when things get a bit more desperate that he shows a bit of desperation or stain.

In my sequel campaign we'll see how his blunt demeanor contrasts with Commander Istan who is a bit more chatty and Pyraelus who is slightly insane. Thanks for the feedback!

So it seem we going to get an crossover or i'm completly forgotten is also part of tales of the alliances series :D
 
Level 10
Joined
Feb 21, 2015
Messages
363
Looks very good and very original. Playing chapter 2 now, and really a lot of +1 stat items!! I even took scrolls of regen instead of those useless +1 stat items, but the modeled items seems nice. Found Grom, right before I destroyed the Sludge fiend's base, because I'm in the habit of using "Iseedeadpeople" right before I finish a chapter, just in case I missed something behind the trees or hidden in terrain, If you know what I mean. But I'm glad that I just missed one secret.

On chapter 4, finding the assassins took a lot of time, but some rewards were worth it.

Chapter 5 is very challenging indeed, as somebody warned me so. 6 more minutes and I might win. A very short campaign too, but one of the best exciting campaigns I have played.
My last stand:
 

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Looks very good and very original. Playing chapter 2 now, and really a lot of +1 stat items!! I even took scrolls of regen instead of those useless +1 stat items, but the modeled items seems nice. Found Grom, right before I destroyed the Sludge fiend's base, because I'm in the habit of using "Iseedeadpeople" right before I finish a chapter, just in case I missed something behind the trees or hidden in terrain, If you know what I mean. But I'm glad that I just missed one secret.

On chapter 4, finding the assassins took a lot of time, but some rewards were worth it.

Chapter 5 is very challenging indeed, as somebody warned me so. 6 more minutes and I might win. A very short campaign too, but one of the best exciting campaigns I have played.
My last stand:

Yeah the item's should be scaled so that mission 1 +1 items, mission 2 maybe +2 items and one unique item mission three still +2s but some more unique items etc. Or at least that's my philosophy with it.

Yeah I like to sprinkle a few secrets around my maps, not too many usually just one or two.

For the Assassin's the reward I think is very fitting for the amount of effort it takes :)

I'm quite happy with the response I've gotten to the last chapter's difficulty since it is the last mission I wanted a really intense battle and it seems it worked. Nice Cannon Tower's they're always the way to go ;)
 
Level 6
Joined
Jul 15, 2017
Messages
250
Yeah the item's should be scaled so that mission 1 +1 items, mission 2 maybe +2 items and one unique item mission three still +2s but some more unique items etc. Or at least that's my philosophy with it.

Yeah I like to sprinkle a few secrets around my maps, not too many usually just one or two.

For the Assassin's the reward I think is very fitting for the amount of effort it takes :)

I'm quite happy with the response I've gotten to the last chapter's difficulty since it is the last mission I wanted a really intense battle and it seems it worked. Nice Cannon Tower's they're always the way to go ;)

Speaking of the last chapter
It's hard to defend u know but luv it
 
Level 9
Joined
Aug 26, 2017
Messages
166
Considering how WoW's status is now in Battle for Azeroth, its safe to say that Candor and his subordinates will have their work cut out for them.
I still theorise that Candor will have to fight it out with the Scarlet Crusade before he'll march towards Lorderon. Not to mention the Forsaken that will hound him all the time and Crushridge Ogres that might want some payback and are probably knocking on his back door.

What would be interesting is what Candor will use as allies this time. I hope to see some Ravenhold Assassins (it would be a sensible thing to do since they would bulk up his spy network) or some Gilnean Riflemen (since Greymane has a score to settle with the Banshee Queen).
 
Considering how WoW's status is now in Battle for Azeroth, its safe to say that Candor and his subordinates will have their work cut out for them.
I still theorise that Candor will have to fight it out with the Scarlet Crusade before he'll march towards Lorderon. Not to mention the Forsaken that will hound him all the time and Crushridge Ogres that might want some payback and are probably knocking on his back door.

What would be interesting is what Candor will use as allies this time. I hope to see some Ravenhold Assassins (it would be a sensible thing to do since they would bulk up his spy network) or some Gilnean Riflemen (since Greymane has a score to settle with the Banshee Queen).

I don't think the Ravenholdt Assassin's will like him very much after he killed several of them in that side quest, also remember Candor is kind of like Judge Dredd in that he's completely unflinching in his sense of law, duty and honour. The Scarlet Crusade and Forsaken will appear and Candor will have some new allies for sure, the next campaign will follow a bit of Cataclysm lore, then after that I don't know what I'll do.
 
Level 9
Joined
Aug 26, 2017
Messages
166
I don't think the Ravenholdt Assassin's will like him very much after he killed several of them in that side quest, also remember Candor is kind of like Judge Dredd in that he's completely unflinching in his sense of law, duty and honour. The Scarlet Crusade and Forsaken will appear and Candor will have some new allies for sure, the next campaign will follow a bit of Cataclysm lore, then after that I don't know what I'll do.

From personal experience I learned that you don't have to like someone to follow their orders or even bend your knee to them. Yes, Candor was kind of absorbed by his duty to Lorderon when he was set on making a foothold so close to the capital and fight the Forsaken right at their doorstep. So I believed that Candor will try to curb his way of judgement and see a benefit by forcing a conscription on the Ravenholdt assassins after he (or his second in command) cuts off the snake's head sort to speak. He would gain a personal network of spies like SI:7 in Stormwind. I also remember that Candor had bandit spear throwers in his army so I assumed those were either conscripted or hired muscle.

Considering Arthas' sister, Calia Menethill, is still alive and has rights to the Lorderon throne by blood, she'd be a problem for Candor if she decides to resurface. It would be embarassing for Candor if that happened after he even declared himself to be the new king. Worst case if Candor doesn't make it (which would devastate me because I like Candor) Calia would be a "Plan B" of sorts and siege Lorderon with a really big Steam Tank then boss fight the Banshee Queen if she doesn't run away when the capital's walls come crashing down.
 
From personal experience I learned that you don't have to like someone to follow their orders or even bend your knee to them. Yes, Candor was kind of absorbed by his duty to Lorderon when he was set on making a foothold so close to the capital and fight the Forsaken right at their doorstep. So I believed that Candor will try to curb his way of judgement and see a benefit by forcing a conscription on the Ravenholdt assassins after he (or his second in command) cuts off the snake's head sort to speak. He would gain a personal network of spies like SI:7 in Stormwind. I also remember that Candor had bandit spear throwers in his army so I assumed those were either conscripted or hired muscle.

Considering Arthas' sister, Calia Menethill, is still alive and has rights to the Lorderon throne by blood, she'd be a problem for Candor if she decides to resurface. It would be embarassing for Candor if that happened after he even declared himself to be the new king. Worst case if Candor doesn't make it (which would devastate me because I like Candor) Calia would be a "Plan B" of sorts and siege Lorderon with a really big Steam Tank then boss fight the Banshee Queen if she doesn't run away when the capital's walls come crashing down.

The Spear-throwers are just levies in the same vein as Footman except trained for ranged combat. Calia may appear and Candor will indeed need to deal with that, how it will be resolved I won't reveal. I will say that Candor does indeed seek to expand his borders and I try to incorporate enemies from the canon (and their deaths) in order to make this a plausible side (fan) canon to the main storyline.
 
Level 9
Joined
Aug 26, 2017
Messages
166
The Spear-throwers are just levies in the same vein as Footman except trained for ranged combat. Calia may appear and Candor will indeed need to deal with that, how it will be resolved I won't reveal. I will say that Candor does indeed seek to expand his borders and I try to incorporate enemies from the canon (and their deaths) in order to make this a plausible side (fan) canon to the main storyline.

Oh. I was convinced they were part of a group Candor hired as muscle to bulk up his forces. Or brigands given a chance to shave off some years of sentence by fighting.

Last time Calia was heard of she was a member of the Argeant Dawn, she's trained as a priest; if my memory serves well. Rumors say that she's not interested in reclaiming her birthright but will do what she can to help restore her home and people. In WoW lore she sort of fell off the grid despite her being the last member of Lorderon's royal blood line. There was this one quest I recall (I quit WoW in WOTLK before CATA was announced) and I remember that she said that she's not comfortable being adressed in a royal manner.
Given Candor made enemies of the Scarlet Crusade he'll have to deal with them in Tyr's Hand if he does seek Calia.

As borders I believe that the most strategic locations Candor can conquer are: The Scarlet Monastery (as a foothold in Lorderon's Forest), Shadowfang Keep (it would serve both Candor and the Gilneans well) and Crushridge Hold (in case the Forsaken try to cross the lake). These places I believe will be sufficient to form a line and Candor can "squeeze" the Forsaken in the capital untill the time's right.

This is the most I can anticipate that he'll do. But then again Candor was fearless enough to lead Lorderon survivors through Ogre infested teritory, so he might be capable of doing something truly unexpected.
 
Level 7
Joined
Dec 17, 2017
Messages
134
Okay, played this upto Chapter 4, and this is really good! Very interesting, too.
Ok, to my review:
Chapter 1 "A Journey Begins" : (FM : 10)
1. First of all, not a really good title, in my opinion, but it is okay.
2. The Terrain is allover okay, and better than average. It provides a soothing relief to the eyes.
3. The Chapter is short and sweet. Loved it!
4. After you destroy the topmost orcish base, the dwarfs are seen to stand there, but do not destroy the buildings. Only one was destroyed, which dropped an item. What about the others? Are the dwarfs getting tired of destroying the buildings? :)
5. I dont understand. Night-elven Archers? Firelord? When did they start helping the Orcs? Am I missing something from the lore?
6. The trees the dwarven peons cut down looked as if they spawned some golems. Wherever did they come from? Were they on the trees? Why didn't they attack the peons? :)
7. Item Models!!!! Love them!!! Good work!!!
8. Candor's Noble Aura is somewhat strange. I don't really get what it does.

Review: 9/10 (Really loved it. Felt like Rexxar Campaign)

Chapter 2 "Ruins of Southshore" (FM : 10)

1. This one is a really hard chapter as compared to before :( Why the sudden rise in difficulty!?
2. What truce!? When did the Forsaken start considering any truce? I knew They are really violent.
3. Grom Hellscream! Nice secret!
4. How did the spearmen hide behind the trees in the north east!? However did they get there?
5. Damn, how they siege your base is insane! Dreadguard = 2 x Footmen
6. Why do the Forsaken take human slaves to do their work?
7. Axe of Ogre Strength? I understand you did not get the model, but Axe of OGRE strength? Really?
8. Wow, whatever are those water like things in the south east?
Review : 7/10 (Okay)

Chapter 3 (FM : 10)
1. I don't know, what is the actual name of this chapter? "Through the Snow" or "Throw the Snow"?
2. Really decent idea, and great chapter.
3. Armoured Ogres have TWELVE armour!? WTF? Greater than a knight!
4. Damn, these Stone-throwers are annoying.
5. Their base can be easily eliminated if not for the invulnerable towers.
6. The Ogre Waves from the East are broken. This is because, I used the vision cheat at the end, and saw 20 or so ogres standing near the cave. Which means there should be two more waves after the first wave (1st wave works well)
7. Blizzard style gameplay.
8. Whatever are these bandits doing there in the snow? But I understand. They are creeps.

Review : 9/10 (Excellent chapter!)

Interlude "Stranhbad" (FM - 5)

Nothing much to say except for the facts that made me laugh :
1. Knight moving his body left and right :)
2. How Candor said "Footman!" and though there were many footmen, a footman understood he was being spoken to.
Also, good terrain.
Review : 5/5
Chapter 4 "Lordaeron's Hope" (FM - 10)

1. Another intense chapter. Damn!
2. The first waves are just unfair. You have not even prepared yourself.
3. The fact that your allies helping you is an optional quest is not that good.
4. The EastPoint Tower has the same HP as a normal guard tower. Make it stronger!
5. After you secure the tower, the Forsaken come and destroy it, and you are helpless if you don't have troops with you. What's the point of securing the tower then?
6. Riflemen trained from Workshops!? Workshops are generally buildings from where machines are trained. (Mortar Teams, Siege Engines, Flying Machines) You can call it "Dwarven Training Grounds" instead.
7. As stated by @deepstrasz , the 5th or so Assassin when killed, brings up the msg "QUEST UPDATE"
on the screen, but does not say how many have been killed. Judging by the fact that he reviewed this three years ago, this means you haven't updated this. Please do so.
8. Good Terrain, again.
Review : 7.5/10

P.S: As I said, please update this. This has the potential to be a great campaign!

EDIT:
Damn! Chapter 5 is too hard. :( Am playing it, and I already lost twice :( The defeat condition is really nasty.
I'll try to beat the chapter.

EDIT 2:
Chapter 5 (FM : 10)
1. Ooofff. Yeah, I just need to sigh. Ooooooff. I reloaded this chapter ~7 times.
2. The terrain is based on the same earlier map, no?
3. Why so many heroes stacked on each other man! Give a break. However your canon tower advice did prove right.
4. Were the artillary catapults set to high range? How were they reaching so far?
5. I must say, your defeat condition is not up to the mark. Why not keep it that if you lose your town hall, you are defeated? Why the naivety of brave Candor once the enemy has reached the stairs? (To make it harder? )
6. Damn, the neutral creeps do drop good treasure!

Review : 6.5/10 (Lol, really hated this :) Joking. Just that this was really difficult)

Interlude : (FM - 5)
Not that I was paying attention much to the interlude. I mean, who can, after beating such a chapter :) Okay, I give you the benefit of marks here

Review : 5/5

Total Review : 49/60 (Very Good)
Rating scale:
55 - 60 - Excellent
45 - 54 - Very Good
35 - 44 - Good
25 - 34 - Okay
10 - 24 - Satisfactory
1 - 9 - Poor

Remarks :
Pros :

- Good idea
- Great Story
- Good Terrain
- Blizzard Style
- Cool Item Models and Spells

Cons :
- Unstable Difficulty (Sometimes Easy, Sometimes really Hard)
- Maybe too short for long map-lovers

I rate this :
49/60 x 5 = 4/5 (approx)

Would love to get another campaign from @Footman16
 
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Thanks for the review, to answer some of the points. The Twilight's Hammer employ people from all the races of Azeroth it's in WoW lore and Candor's noble aura increases attack damage of allied units.

The Forsaken probably don't like doing manual labour themselves if they can help it; again it's in the WoW lore so I saw no reason to change it. Axe of Ogre Strength used to be Gauntlets of Ogre strength.

The Ogre attacks from the east have always been bugged no matter how I try to fix them, it's really annoying. The Chapter is meant to be called Through the Snow but I made it very quickly at the start and ignored the obvious mistake.

I don't really see the point in changing the Workshop, a rifle is a machine as well and Mortar Teams are an organic unit so I don't think it's a problem. If I look at the campaign again I'll see about fixing that message. I thought I'd buffed Eastpoint Tower I will if I ever go back to it :)

Cannon Towers are my best advice for the last chapter ;)

Thanks for the in-depth review I'm glad you really enjoyed the campaign.
 
Level 6
Joined
Jul 15, 2017
Messages
250
Thanks for the review, to answer some of the points. The Twilight's Hammer employ people from all the races of Azeroth it's in WoW lore and Candor's noble aura increases attack damage of allied units.

The Forsaken probably don't like doing manual labour themselves if they can help it; again it's in the WoW lore so I saw no reason to change it. Axe of Ogre Strength used to be Gauntlets of Ogre strength.

The Ogre attacks from the east have always been bugged no matter how I try to fix them, it's really annoying. The Chapter is meant to be called Through the Snow but I made it very quickly at the start and ignored the obvious mistake.

I don't really see the point in changing the Workshop, a rifle is a machine as well and Mortar Teams are an organic unit so I don't think it's a problem. If I look at the campaign again I'll see about fixing that message. I thought I'd buffed Eastpoint Tower I will if I ever go back to it :)

Cannon Towers are my best advice for the last chapter ;)

Thanks for the in-depth review I'm glad you really enjoyed the campaign.

Hello Footman.
I'm been quite a fan of Lordaeron Legacy and i already play it before.
Also my idea of bringing Calia and then Ana- i mean hiveworkshop user
of against it so my dreams of seeing it got crush ;-;.

But anyway What do we expect for the sequel and do you have any plans of making one or leave it there.
 
Hello Footman.
I'm been quite a fan of Lordaeron Legacy and i already play it before.
Also my idea of bringing Calia and then Ana- i mean hiveworkshop user
of against it so my dreams of seeing it got crush ;-;.

But anyway What do we expect for the sequel and do you have any plans of making one or leave it there.

A sequel is in the works set during the Horde-Alliance War (not BfA, Garrosh war) unfortunately my WE didn't update last update so I'm going to need to re-install Warcraft (for the 40th time) before I can continue work; the first 4 maps are already finished though.
 
I really like this campaign, both in concept and execution. Would there ever be a sequel?

If I get a break from work and my World Editor starts working again then yes, as it stands before I was unable to continue work there were about 4 chapters complete with another 2 in progress.
 
Level 2
Joined
Feb 9, 2019
Messages
1
I don't really have the technical insight to accurately comment like others have but i felt like throwing my opinion as a brainless consumer.

I liked the presentation as a whole. The story is unique enough and i love the integration with the WoW story that you did, quite enjoyed seeing places from the MMO in wc3.
Building up on that i'd say that from the dozen custom campaigns i've played i'd say yours had the strongest camera work and presentation during cutscenes and also by far the best dialogue.
Most i've seen usually end up with character just saying basic exposition or talking too casually like normal people, yours hits that sweet spot of warcraft fantasy talk the original campaigns had.
Can't say anything about terrain/map design because i lack any insight on the subject.
One big negative i have though is i found it too hard overall. From Alterac the usual formula is, first wave-perfectly manageable, second wave has at least twice the amount of mobs it should have resulting in heavy loses even with micro managing and third wave and onwards repeats that but with the added bonus of coming way too soon after the previous wave.Wish there was a difficulty setting.

But as a whole i enjoyed it, hope you're still active.
 
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I don't really have the technical insight to accurately comment like others have but i felt like throwing my opinion as a brainless consumer.

I liked the presentation as a whole. The story is unique enough and i love the integration with the WoW story that you did, quite enjoyed seeing places from the MMO in wc3.
Building up on that i'd say that from the dozen custom campaigns i've played i'd say yours had the strongest camera work and presentation during cutscenes and also by far the best dialogue.
Most i've seen usually end up with character just saying basic exposition or talking too casually like normal people, yours hits that sweet spot of warcraft fantasy talk the original campaigns had.
Can't say anything about terrain/map design because i lack any insight on the subject.
One big negative i have though is i found it too hard overall. From Alterac the usual formula is, first wave-perfectly manageable, second wave has at least twice the amount of mobs it should have resulting in heavy loses even with micro managing and third wave and onwards repeats that but with the added bonus of coming way too soon after the previous wave.Wish there was a difficulty setting.

But as a whole i enjoyed it, hope you're still active.

Thanks for the feedback! I'm really glad you enjoyed it.

As for difficulty I'll admit I did strive to make it increasingly challenging as the game went on with Alterac and the last mission being quite hard, this is in part due to the kind of hard balance to strike especially in defence maps where it is very easy to get "comfortable" so to speak. All the maps are quite beatable tho with a bit of micro and planning.
 
So I've been working on Reforging this campaign over past few weeks and it's about 90% done but I've still a lot of polishing work to do. However, I thought I'd just tease with some images of the unfinished rework of the first interlude and the expanded Sludge fields and re-done Southgate (I think it's called) from the second mission which has been re-worked to make it a little less of an unfun slog. The first misison has also been polished a lot but has mainly been left as is in terms of terrain. The third mission has been edited to make it more challenging in some respects but easier in others so that is difficult in a gameplay sense rather than an artificial annoying sense. The Last two missions have largely been untouched other than re-terraining Durnholde slightly but looking over them I actually couldn't find much that needed changing other than the AIs.

MinimapPreview.png

Mission 2 Preview.png
Mission 2 Preview 2.png
 
Level 2
Joined
Dec 13, 2020
Messages
1
Hello, i'm Nightborne. Played and commented on your campaign about a year ago. Lost access to my account. Point is i wanted this comment to be in contrast to my previous one.

So replayed the campaign over the past few days. I must say i have to apologize for complaining about the difficulty last time. This playtrough i was able to handle every mission (other than the last one) pretty well, it was still challenging but i didn't feel like i was losing half my towers and minions every wave like i did from memory the first try, so it must have been entirely on me last time.
It was a very well designed campaign with good optional quests, and awesome cutscenes.
Brought back that...feeling of wonder, that warcraft used to instill in me. Something about your writing really hits that warcraft feel that i used to get from the games. God, i didn't even mention Candor last time, god i love him dearly. Greedily wanting land and power because he's a noble but also saving and helping others, giving them a better life, because united under him he'll consolidate more power. It's beautiful.
To strike that balance of a likable asshole character is something to be proud of and something not many writers can do. And following up on that i loved all the extra effort, the Syndicate quest was unique af, fitting all those World of Warcraft towns and areas together, having Koltira be one of the Forsaken heroes, giving Dun'garok back to the dwarves and they actually HELP you in the mission, just oh god i love this.

Granted i want to talk about negatives again. One minor one was, that on the Alterac map, after i revealed the zone little by little with the Mortar teams, i noticed the Ogres had a Warchief. Out of curiosity i saved, enabled godmode and killed him before loading and finishing the chapter normally. He just dropped a Tome of Strength. I feel like for the almost impossible effort that it would take a player to achieve this normally he should have dropped some legendary item.

But that small gripe aside, the only real negative is the final mission. It's still way too hard, with everything i got i could only make it to around the 10 minute mark. Both the enemies feel overtuned and overabundant, and the fact that majority of them are Dread guards that are immune to magic and Banshees that give a curse that reduces hit chance, means you can't even use your heroes to the fullest to deal with the immense challenge as they counter both the spells and the attacks.
And on top of that, after beating it with cheats, to see more of the story it just...ended. I completely forgot the number of missions is listed, so the ending really caught me by surprise.
Candor went on the quest to reclaim Lordaeron yet settled for one fortress within the kingdom. At most, he rules over the Hillsbrad Foothills, hardly an achievment to call himself king over. Really expected him to go all the way, with a mission culminating at the Capital. I don't want to sound disrespectful, but with how awesome the writing was until this point. It felt like you cut the whole thing short. It could have easily went for another 5 missions at least. Even the scarlet crusade thing felt like a set up for a further chapter.

But with all of this said. I hope you're doing well. I don't know what it is but yours really is my favorite custom warcraft campaign. Saw you're trying to reforge the whole thing. Wish redoing it inspires you to take the reins again and finish the story. Thank you for making this.
 
Hello, i'm Nightborne. Played and commented on your campaign about a year ago. Lost access to my account. Point is i wanted this comment to be in contrast to my previous one.

So replayed the campaign over the past few days. I must say i have to apologize for complaining about the difficulty last time. This playtrough i was able to handle every mission (other than the last one) pretty well, it was still challenging but i didn't feel like i was losing half my towers and minions every wave like i did from memory the first try, so it must have been entirely on me last time.

Yeah the campaign definitely does ramp up in difficulty quite a bit so don't worry about it :) in general there's usually a trick to the harder missions.

It was a very well designed campaign with good optional quests, and awesome cutscenes.
Brought back that...feeling of wonder, that warcraft used to instill in me. Something about your writing really hits that warcraft feel that i used to get from the games. God, i didn't even mention Candor last time, god i love him dearly. Greedily wanting land and power because he's a noble but also saving and helping others, giving them a better life, because united under him he'll consolidate more power. It's beautiful.
To strike that balance of a likable asshole character is something to be proud of and something not many writers can do. And following up on that i loved all the extra effort, the Syndicate quest was unique af, fitting all those World of Warcraft towns and areas together, having Koltira be one of the Forsaken heroes, giving Dun'garok back to the dwarves and they actually HELP you in the mission, just oh god i love this.

These are very kind words, I'm glad you enjoyed it so much I definitely wanted to make sure the writing and dialogue was top notch. Looking back some of it could still use work but the Reforged version should hopefully fix that.

Granted i want to talk about negatives again. One minor one was, that on the Alterac map, after i revealed the zone little by little with the Mortar teams, i noticed the Ogres had a Warchief. Out of curiosity i saved, enabled godmode and killed him before loading and finishing the chapter normally. He just dropped a Tome of Strength. I feel like for the almost impossible effort that it would take a player to achieve this normally he should have dropped some legendary item.

Yeah so the Warchief was originally meant to be involved in attack waves but due to issues with the AI that ended up not happening sadly, in the Reforged version all maps have brand new AI which should greatly improve the quality and make the difficulty a little less cheap :)

But that small gripe aside, the only real negative is the final mission. It's still way too hard, with everything i got i could only make it to around the 10 minute mark. Both the enemies feel overtuned and overabundant, and the fact that majority of them are Dread guards that are immune to magic and Banshees that give a curse that reduces hit chance, means you can't even use your heroes to the fullest to deal with the immense challenge as they counter both the spells and the attacks.

Yeah... the final mission is very hard and purposefully so being the last mission, however again some of the difficulty probably was quite cheap based on my method of spawning in the attack waves but now the enemy have a proper AI so it should make it a little easier in some ways in terms of the timings between attack waves but more difficult in other ways. The advice I always give is cannon towers are broken :p So when reforging the mission I worked out all the timings for every wave and how they'd coincide between each enemy so like I said hopefully when the Reforged version comes out you'll have a better time of it :)

And on top of that, after beating it with cheats, to see more of the story it just...ended. I completely forgot the number of missions is listed, so the ending really caught me by surprise.
Candor went on the quest to reclaim Lordaeron yet settled for one fortress within the kingdom. At most, he rules over the Hillsbrad Foothills, hardly an achievment to call himself king over. Really expected him to go all the way, with a mission culminating at the Capital. I don't want to sound disrespectful, but with how awesome the writing was until this point. It felt like you cut the whole thing short. It could have easily went for another 5 missions at least. Even the scarlet crusade thing felt like a set up for a further chapter.

You're actually completely right about this. When I first made this campaign I had it planned out to only be around 7 missions because I realised my previous campaign works had just been too long, I'd lost interest and they'd ended up not being finished. Also remember Candor's only intention at the start was to retake his family's estate of Strahnbrad which then got out of hand.

However, I did start work on a sequel to this one which would address some of the things brought up like the Scarlet Crusade etc and Candor's plans to retake Lordaeron. Once I release the reforged version of this campaign I'll probably go back to the sequel and see about finishing it, I called it "Lordaeron's Destiny".

But with all of this said. I hope you're doing well. I don't know what it is but yours really is my favorite custom warcraft campaign. Saw you're trying to reforge the whole thing. Wish redoing it inspires you to take the reins again and finish the story. Thank you for making this.

Yeah I've been doing really well, I do intend to continue Candor's story and introduce some new characters as well but this all needs to wait for Custom campaigns to come back to reforged.
 
Level 5
Joined
Nov 29, 2017
Messages
82
Good campaign, I like how you design the terain and the story is good.

Chapter 1: The main quest and side quests are very entertaining, I liked the cult that summoned the fire lord that is a mix of races (humans, horde, night elf and undead under the same color), my only recommendation is to habilitate some sub main quests to help the player, because all is explained during the cutscene, and I couldn't pay attention, sorry :sadpanda:, had to do something else rl related.

Chapter 2: I felt the map a little too big, but all the optional quests are worth it, the map is full of them, one thing I didn't like is that the apothecaries spam stun on my hero, I always like to explore every corner of the map, I liked the Grom Hellscream easter egg and his rewards, I noticed that the loot has some kind of RNG, had to restart several times to get what i want :prazz:, couple of things I noticed is that the dwarf leader says to visit him after you complete the sidequests, I did that but nothing happens, and second is the villager's quests, when I complete the quest he says he will give me a sword, but instead gives me a sobi mask.

Chapter 3: The AI send the ogre waves to soon after each attack, it needs a lot of micromagement to keep my units alive, the ranged ogres always targer my spellcasters, you should put a warning to not lose "X" civilians, I don't know what the limit is of lost civilians, but I lost once I thought it had no limit, maybe a second gold mine could be helpful.

Interlude 1 (Chapter 4): I like how you made the interlude, feels blizzard quality, every unit has its purpose in the scene.

Chapter 5: I really like how you make the side quests, I like the variability of your side quests, but the reward of killing the yellow forsaken was kinda bad according to my opinion, because the reward is to get the brown dwarves that are useless, will only create 3 footmen a 2 spearmen to attack and repear the process indefinitely, the loot is amazing, I managed to get lord Candor to 75 str and 2k life at lvl 8, I felt this chapter a little bit easier than the last one.

Chapter 6: The trees with extra hp are a great idea, it was very useful, also the lumber picking upgrade that is changed to get 30 lumber, I noticed that the purple base won't attack until the last 2 minutes, one thing I didn't like was that I barely destroyed the orange base, but it kept spawning waves of soldiers, and also at an alarming rate.

Ending: It feels you can do more with this campaign, lord Candor reclaims those lands for him, maybe a sequel?

Anymay I liked your campaign, the variety of side quest and main quests were very enjoyable, also the terrain desing is enviable and how almost every item has its own model, even the custom item, hope you continue your series of campaigns.

Played on v1.27b, didn't find bugs 4/5

EDIT: after reading some comments and visiting your profile page, I noticed that you are still very active, would you just reforge this campaign, or continue to make your "Tales of the alliance" series of campaigns on reforged?.
 
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@Ricox19 Thanks for the very in depth review :) a lot of the issues mentioned have been fixed by my reforged version so once reforged adds custom campaigns I'll release along with a version of the classic version with all issues fixed.

I still plan to release more campaigns that are all a part of the tales of the Alliance but campaigns take a long time to make so it'll be a while. As for whether they'll be reforged or classic depends upon what I feel would work better. For example the sequel to this campaign will definitely be classic graphics.
 
Level 12
Joined
Mar 4, 2014
Messages
204
This custom campaign was Short and Sweet! I played this on War3 version 1.29
~ Chapter I

- Items have skins when they are on the ground, oww beautiful!
- Spearman have defend as well? nani, never seen a ranged unit to have defend before, but it makes total sense since they do have shields in their hands lol, pretty ingenious!
- This chapter was pretty smooth and clean, loved it.

~ Chapter II

- wooh, this was a long one, while i was playing this mission it just hit me that i actually played this campaign in the past and i remembered this exact mission, :D

- Loved all the sidequests and secrets, What was Grom doing there anyway? lol


~ Chapter III

- Overall good chapter, my only problem with this one was the fact that some enemy watch towers were invulnerable and im not sure why, i really wanted to make a full blown attack on the ogre base.. but... those annoying watch towers kinda stopped me.

~ Chapter IV

- Liked this one as well, nothing much to say, liked the sidequests with the assassins, at first i didn't even know what was attacking me i thought it was some kind of glitch lol, but then i realized it was an invisible unit attacking me hehe.

~ Chapter V

- Holy damn, i think i restarted this mission 5 times in total, it was brutal, in the end i came up with a nice strategy to build towers in the middle and hold that position instead of holding 3 and spreading my army.
This mission was one of the hardest missions i've played, pretty nice, loved the challenge! :D

~ Suggestions:

- Players should beable to skip cinematics by pressing esc, in case they need to replay some missions so they don't need to wait.

~ Overall this was a sweet and short custom campaign, the dialogues and the story were great, same with the fights, some of them were legit challenging which was great, my only problem was that it ended too fast :D

I will give this campaign an ~-._A_.-~

I saw you plan to work again on this campaign and others "when reforged adds custom campaigns future" but i am not sure they will do that any time soon :D, i hope i'm wrong, but yea... i would not put my trust in the current Blizzard, most people like me just download the older versions of War3 like { 1.29 ; 1.30 and 1.31 } so we can still use those to play any custom campaigns we want, anyway, i hope u will come back and work again on these beautiful custom campaigns, you got lots of potential! :infl_thumbs_up:
[/SPOIER]
 
This custom campaign was Short and Sweet! I played this on War3 version 1.29

~ Chapter I

- Items have skins when they are on the ground, oww beautiful!
- Spearman have defend as well? nani, never seen a ranged unit to have defend before, but it makes total sense since they do have shields in their hands lol, pretty ingenious!
- This chapter was pretty smooth and clean, loved it.

Yeah the item models was one of the few things I decided to add to see how it would look and whether it would prove worthwhile. It was an absolute pain so I don't think I'll do it again lol.

~ Chapter II

- wooh, this was a long one, while i was playing this mission it just hit me that i actually played this campaign in the past and i remembered this exact mission, :D

- Loved all the sidequests and secrets, What was Grom doing there anyway? lol

Yeah to contrast the first mission I thought I'd make quite a large mission just to kind of give plenty of time to soak in the atmosphere and setting. Grom is just an easter egg joke, and he has no bearing on any lore or story at all and should not be taken seriously :)


~ Chapter III

- Overall good chapter, my only problem with this one was the fact that some enemy watch towers were invulnerable and im not sure why, i really wanted to make a full blown attack on the ogre base.. but... those annoying watch towers kinda stopped me.

Yeah in this version the Ogre attacks are a bit weak and underwhelming but obviously it is a defence mission hence the invulnerable towers to stop you from attacking.

In the Reforged version the attacks should be a bit more dynamic and the difficulty more fine tuned (hopefully).

~ Chapter IV

- Liked this one as well, nothing much to say, liked the sidequests with the assassins, at first i didn't even know what was attacking me i thought it was some kind of glitch lol, but then i realized it was an invisible unit attacking me hehe.

Yeah, thought I'd add something unique which takes a bit of figuring out to work out where the damage is coming from; I'm glad people were able to deduce that the source of the mystery damage was an invisible unit.

~ Chapter V

- Holy damn, i think i restarted this mission 5 times in total, it was brutal, in the end i came up with a nice strategy to build towers in the middle and hold that position instead of holding 3 and spreading my army.
This mission was one of the hardest missions i've played, pretty nice, loved the challenge! :D

As befitting the last mission, it is tough, my biggest recommendation is cannon towers since the enemy doesn't use any air but in the Reforged version this mission has been improved in some ways.

~ Suggestions:

- Players should beable to skip cinematics by pressing esc, in case they need to replay some missions so they don't need to wait.

~ Overall this was a sweet and short custom campaign, the dialogues and the story were great, same with the fights, some of them were legit challenging which was great, my only problem was that it ended too fast :D

Yeah the reason they're not skippable is because I could not get the triggers to work properly for skippable cinematics but maybe I'll add them at some point, otherwise they would be.

The whole reason this campaign is so short was because I found myself losing motivation for projects before completion by keeping the campaign confined to 7 missions I wasn't at risk of that happening.

I will give this campaign an ~-._A_.-~

I saw you plan to work again on this campaign and others "when reforged adds custom campaigns future" but i am not sure they will do that any time soon :D, i hope i'm wrong, but yea... i would not put my trust in the current Blizzard, most people like me just download the older versions of War3 like { 1.29 ; 1.30 and 1.31 } so we can still use those to play any custom campaigns we want, anyway, i hope u will come back and work again on these beautiful custom campaigns, you got lots of potential! :infl_thumbs_up:

Well I'm currently working on the sequel which is already longer than Lordaeron's Legacy. Unfortunately since I've used the Reforged editor on the campaign it won't appear in older versions, so for the sequel you will have to wait for reforged to re-add the functionality unfortunately :(

As for Lordaeron's Legacy I've updated it for HD graphics but perhaps I'll then work backwards and make it compatible for SD graphics with all the new updates.[/SPOILER]
 
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