- Joined
- May 13, 2017
- Messages
- 163
I really like your campaign although I never finished the last mission of it. The campaign is extremely solid with new add-ons to it. Many of the add-ons we've never seen in the orinigal Warcraft 3 before, and every one of them serve their specific purposes. Here's my review for the playable maps:
Chapter 1
- The intro cinematic start with a ship. But no, it's town next to the ship! I didn't expected that.
- Spearman is a new unit comparing to the original campaign. Stronger than footman and Defend, nice! - Wait, every single item has a new model?! That is awesome! - 'Summoning Firelord in Wetland'. Haha, a little joke that I love. - I never like Maul of Strength or anything similar which add one stat to your hero. But you have model for every single one of them!? - I like that the enemy has a variety of troops from many races. - I love all the new abilities with new icons. Simple, effective yet creative. - All abilities of Lord Candor are not particularly powerful, but good enough and not out of place by any stretch. - The Cinematic of looking at the Horizon is beautiful. I usually avoid pointing the camera at the horizon since there's nothing there. You brought a new take to it. |
Chaptep 2
- I had to restart this chapter 2 several times since I didn't expect huge waves of attacks.
- The attacks are crazy at first but eventually I figure out how to stop them. - New units, new models, so many new things here! - There's the new enemy hero I have never seen before, the blight master! - There disbution of Tomes in this map is very smart. You bring more option to the players to power up the hero a lot more if they take the time and explore. - The amount of items scattered around the map is better than Blizzard's since power ups your hero collects truly feels substantial comparing to Blizzard's campaigns. - The aura of Lord Candor is beautiful. I have never seen that aura before! - You made dropped items randomized! I love it. It makes the chapters more organic. - Trees are harder to cut down or destroy. Something I would love to do the same. If we have trees like Blizzard's we may destroy the whole map before finishing the mission. - Nice detail on how different kind of trees have different amount of health. - I thought the Grom Hellscream area would be for a cutscene later. - I thought The Grom Hellscream are I discovered after 'flaring' there would be for a cutscene in the end. But nope, it's not it's a secret area. Had to load my save just for that. - The fight was good with Crom. Without using Flare it's hard to defeat him. - Drops on Grom is randomized!? That's awesome! - Fought him several times to get the Bladeband armor which is suitable for Lord Candor as a tanky Hero. |
Chaptep 3
- Nice background, you made it seem natural that we don't see the border of the map during the first cinematic
- Never fought all orges before, this is one unique map of its kind. - Wow, Ogre Stone Throwers? That's awesome! This greatly reminds me that there're only melee ogres in Warcraft 3. - With all of the items found in chapter 2. The difference and power you made to the hero seems very substantial here, which W3 failed to do. - The diversity in gameplay across the maps is amazing. Never seen the concept of protecting all villagers passing the area like this one. |
Chaptep 4
- The intro cinematic is impressive! The right use of fog effect truly made the wall great and realistic. The original W3 has never get it down with walls like this one.
- New permanent invisible unit! Wow, the original Warcraft 3 never had this. - The continuous attacks from enemies really keep the tension going. - Exploration feels very worth it in this map, with great items and personal quest. The tension of attack waves made me wonder many times whether I should move out to explore or not. - Winning against the base for the Dwafts to build their base is a huge relief. The feeling good moment on this map is this one. - The Dwarf castle or something like that? That's beautiful! Wonder how you made that model or if it is a custom one from HIVE. |
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