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[Strategy / Risk] Lordaeron: the Aftermath

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Well that actually makes no sense at all.

Going New Dalaran is a necessary move before getting Wyrmrest accord. In lore, it's right after New Dalaran was taken to Northrend to fight against the Lich King that Malygos, leader of the Blue dragonflight, declared war on mortal spellcasters. The Kirin Tor sought Alexstrasza and gained her support, as well as that of the Wyrmrest accord, shortly thereafter. In a map when you start as "Dalaran remnants", it actually sounds pretty good to first rebuild Dalaran, then enlist the dragons' support.

Once again, New Dalaran and Wyrmrest accord need to be powerful, in case purple no longer has allies. You might not have played purple a lot or at least not as much as I have: I can't remember how many games I ended on my own, with light blue going Scarlet crusade (and often instantly leaving after he lost his heroes and turned Argent crusade), Blood Elves going their way and, as of pre-v1.15, a noob/leaver yellow (as of now, yellow going Dark Iron). Back in pre-v1.15, I stood nearly no chance to win on my own (I did it only once, and it was still a pain against Twilights and Legion/Forsaken).

Now, New Dalaran has the proper power to make it alone, which is a good thing as long as, as I've already said, Wyrmrest accord event can't be triggered before New Dalaran is actually alone.

All fair and valid point except when alliance sticks together which always seems to happen when they don't suck. In which case dalaran is just overkill. And again I'll mention that this game has OPEN ALLIANCE . Who cares if he's left alone? If he wants allies that badly he can easily seek them out, such as scourge or twilight. Not to mention Scarlet is still fairly unpopular, most people who go scarlet either end up quitting or going argent as soon as 20 rolls around, making the two unbeatable.

And one last time, even if he ends up solo in some strange twist of fate (again my experience is that this is rare and when it does happen he usually seeks out other allies or leaves) does that justify him being able to slaughter what would otherwise be strong foes? Arthas, Kil'Jaeden, Deathwing, all pale in comparison to Dalaran's might.

And another reminder, most people that share my idea's (ones I speak to ingame) aren't complaining about wyrmcrest as you for some reason keep misreading, it's New dalaran's raw power. Hell how many games do people even get wyrmcrest while the game is still up? My experience is that New Dalaran is already so powerful they don't bother with wyrmcrest as the damn dragon is a pain in the ass to kill.
 
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Level 2
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________________________________________
Dalaran
• Rhonin’s Arcane Summons ability has been replaced with Blizzard.
• Kirin Tor’s Blizzard replaced with Spell Steal.
• EVENT: If Malygos is destroyed and his Focusing Iris brought before the Wyrmrest Accord, Ambassador Kalecgos will join Dalaran as Alexandras representative. While he is active new Wyrmrest Accord units will be available.
• Rune Ward spell now has increased cooldown and mana cost.
• New Starting base: The Mystic Ward in Ironforge city.
• Dalaran Dungeon clearing event has been removed (It was dull and buggy)
• Kadgar’s Arcane Cage spell now has a cooldown.
• Dalaran Agents now have Resistant Skin ability and can not be Charmed.
• Dalaran Agents now named to Tirisfal Agents and have the Magic Sentry ability replacing Detection.
• Maive’s Arcane Vortex Hero stun duration has been decreased.

Well I fail to see any huge buffs here. It's fun how nobody ever felt New Dalaran was too strong pre-v1.15 and are now whining all they can about how OP it's supposed to have become. The only actual buff New Dalaran received is Wyrmrest accord. Rhonin loosing Arcane Summons is a nerf, dudes.

As a side note, I, along with others, already mentioned the fact that open alliances easily ruined the game both from a lore and a gameplay point of view. Marshmalo made it clear it was not a possibility to ever be removed from the game, which I don't agree with but, hey, that's his map and I personnally enjoy it anyway.

Back to the main point, as Cult or Forsaken, I usually have no problem to crush New Dalaran's so-called "imba super-might". That is, when I get good allies, which happens fairly often as I mostly play with friends. It is a tough opponent, sure, but not one that other powerful factions, Forsaken and Twilight's Hammer coming to mind, can't beat.

One thing is sure, if you attack any alliance stronghold without the proper back up and good teamwork, you will most probably get crushed by New Dalaran teleporting in and claim he's OP. How can you even consider, in a game with such a good balance, to destroy for example Tyr's Hand on your own against light blue and purple? As Cult, I always wait for Scourge to be ready to attack it, or else how could I possibly handle those two strong factions alone? Another trick I use is to attack New Dalaran so he has to come defend it, while Scourge goes for another juicy Alliance stronghold. See, it's not that hard. It just requires a bit of strategy, which is what you're supposed to be doing in a strategy map.

Once again, I really fail to see where this pointless discussion is leading us to in terms of the map's betterment.
 
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Hi guys, you may have noticed I've been very quiet on here lately. I took a small break from LTA modding for afew weeks as I got so angry and frustrated at all the hacked versions being released I needed a break.

I'm back now and continueing to improve the map, I can't guarantee what will be in V1.16 in terms of new events but I will see what I can add.

The main focus of next version is to address bugs and balance issues.

I will also be taking steps to limit the impact of people hacking into the map and creating fake versions and will be making people more wary of playing unofficial maps which may contain game destroying cheat codes.

I never put cheat in any of my maps, as people who have played with me and seen me loose on any ocasions can attest.

Thanks again to all the support and ideas put farward but as mentioned earlier I don't know what new content will be making its way into the next version.

There is alot of talk of Dalaran being OP, I've been looking into this myself and I actualy believe the OPness comes from the powerful combination of auto casting Polymorph/Arcane Summons, easy teleportation abilities allowing him to protect large areas of map and caster units with a high amount of HP.

With upgrades Dalaran can get his casters to around 800 hp, when you factor in that Knights have 950 hp thats actualy quite high for low costing caster units. To counter this and hopefuly restore some dalance all Dalaran's caster units have had thier base HP reduced by 100, this makes them much more reliable on their magic and Golems for protection. I'm not a fan of the idea to limit Dalarans Wyrmrest event to solo dalaran only as I don;t like putting limits on players actions. Lets see how this change effets Dalaran gameplay in next version :)

When report what you believe are balance issues it makes it alot clearer if you can send a replay for me to view so I can see what specificaly is causing the imbalance.
 
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Ok so I'm gonna take a break from hating on dalaran, and go for some more lore accuracy (was reading a bunch of lore stuff and I noticed this inaccuracy).

I suggest removing Tirion as a silverhand hero (can later become present as an Argent hero), at this point in time he was expelled from the Silverhand for attempting to save Eitrigg (though he would later suceed). For his replacement, either Ballador the Bright (One of three paladin's guarding Terenas's urn, others being Gavirnad the Dire and Uther the Lightbringer but only Ballador survived) or Alexandros, as his death was near the beginning or the cause of the beginning of the Scarlet Crusade. In the meantime Ashbringer was forged near the start of the Scourge in Lordaeron so this should work nicely within the timeline. This would also mean replacing Isillien with Fairbanks, as Fairbanks was with Alex during the forging, and I'm not sure how many people cared about isillien before he founded the Crusade (alongside Abbendis). Isillien could remain as a character for Scarlet Crusade (not let what would now be Fairbank's levels go to waste when he dies). This would also be fairly accurate as it seems Fairbanks was by Alex's side from the Forging of Ashbringer until the death of Alexandros.

Also, would you be willing to change the name from Argent Dawn to Agrent Crusade? This is just what I feel is correct as the Northrend incursion was by the Crusade, Dawn became the Crusade before setting out for Northrend.

This leads me to an idea: when the Sliverhand Falls, perhaps allow the player to choose between either becoming the Agrent Dawn or the Scarlet Crusade (the Dawn was formed perhaps a year or two apart from the Crusade's formation so not too inaccurate). Scarlet would clearly be more powerful with their over-zealous crusaders and still split from the alliance (this may require them to get a buff or perhaps an event related to Stratholme), and have the potential to become Risen later. Heroes would be Saiden, Alex, and Isillien (Saiden and Isillien would be revivable). Aregnt Dawn would be the weaker path, perhaps being limited to only a few strong units (Argent Dawn was not large, but the few devout followers were strong), but be allowed to stay in the alliance. This is good for players who want to stay with their teammates but also bad for the alliance as they lose one of their main armies (compared to silverhand). Their heroes would be Raymond George, Maxwell Tyrosus, and possibly one other (I wanna say Darion but he's so overused) Lastly, either path can go Argent Crusade by killing Undead Alex (as Alex's death triggered Argent dawn, he would automatically become an undead if player chose that path) and letting 10 minutes pass (15-20 if gray left and Alex auto-dies).
 
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Kogan this map takes place after the third war, hence the aftermath part of the name. At this point Arthas has already taken the Urn of King Terenas long before. Your right about Tirion though, it looks like he wasn't actually part of the silverhand at the end of the third war.

I could always use one of the Paladins that arthas, Sylvanas and Kel'thuzad fight when they try to destroy the human survivors in the expansion campaign, but those Paladins are such minor characters most people will not recognize them.

Tirion was involved in the creation of the Ashbringer so if I remove him it that would remove the event where silverhand gets to forge it (I know the Ashbringer was forged during the third war but I want to include this as an event).

Its funny you should mention Etigg, I am thinking of including him as an event hero for Horde, any ideas on an event for Horde where he can gain Etigg?

Your right about the name change for Argent Dawn, I will see to that. I want to also add that Argent Dawn are supposed to represent not just the human Paladins but also other factions within the Alliance such as the Dreani and High Elves.

I actually like the way Scarlet Crusade and Silverhand transition now, done your way players will just suicide Silverhand heroes and go Argent Dawn. Being kicked out the alliance gives them more incentive to keep heroes alive.

Argent Dawn (or should I say Argent Crusade) will have an ultimate objective now in next version: The reformation of Lordaeron. As well as many bonuses for achieving this event their name will also change to: New Lordaeron. Tirion will be the only one who can trigger this event.
 
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I got your idea.
So, when Isillien dies (and who will be the replace for Tirion), player will have to chose from two factions the Argent Dawn and the Scarlet Crusade.
The Argent Dawn will have Fairbanks, Darion and Maxwell Tyrosus, when the player chose Argent Dawn, undead Alex will spawn for gray, if the player killed undead Alex he will get DK Darion and go Argent Crusade, remove the Draenei, and replace them with DKs and DK Darion and give Ashbringer to Tirion.
If the player choose Scarlet Crusade, he will get Alex, Isillien and General Abbendis.
If Alex and Abbendis died he will go as Argent Crusade, and will get the Draenei, and the Ashbringer with Tirion (DKs are only if the player choose the Argent Dawn and he wont get the Draenei).
 
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Kogan this map takes place after the third war, hence the aftermath part of the name. At this point Arthas has already taken the Urn of King Terenas long before. Your right about Tirion though, it looks like he wasn't actually part of the silverhand at the end of the third war.

I could always use one of the Paladins that arthas, Sylvanas and Kel'thuzad fight when they try to destroy the human survivors in the expansion campaign, but those Paladins are such minor characters most people will not recognize them.

Tirion was involved in the creation of the Ashbringer so if I remove him it that would remove the event where silverhand gets to forge it (I know the Ashbringer was forged during the third war but I want to include this as an event).

Its funny you should mention Etigg, I am thinking of including him as an event hero for Horde, any ideas on an event for Horde where he can gain Etigg?

Your right about the name change for Argent Dawn, I will see to that. I want to also add that Argent Dawn are supposed to represent not just the human Paladins but also other factions within the Alliance such as the Dreani and High Elves.

I actually like the way Scarlet Crusade and Silverhand transition now, done your way players will just suicide Silverhand heroes and go Argent Dawn. Being kicked out the alliance gives them more incentive to keep heroes alive.

Argent Dawn (or should I say Argent Crusade) will have an ultimate objective now in next version: The reformation of Lordaeron. As well as many bonuses for achieving this event their name will also change to: New Lordaeron. Tirion will be the only one who can trigger this event.

Forgive the wall of text, these idea's just kept expanding as I was writing them.

I know it takes place after the third war, the whole mention of the Urn was to clarify for those who have no idea who Ballador is, which I assumed was damn near everyone (to be curt, I think you skimmed that because I thought it was very clear, but if I somehow didn't explain it properly I applogize). And the whole reason for him is that all the good paladin's weren't really present or already dead at this exact point in the lore if you choose not to replace Tririon with Alex. Meanwhile Ballador somehow survived his first encounter with Arthas despite that Gavrinad and Uther died, which means he could make a decent filler hero as not many can make that claim. I'm just doing this to try and be as lore accurate as possible.

As for the Crusade, didn't they accept anyone willing to set aside their differences and fight their common foe? Their members ranged from Humans, to Orcs, to Tauren, to Forsaken. If you wanted to represent them as I think you want to, you basically need one unit from every race. Unless you're speaking of the Dawn, in which case the Draenei weren't there for it's formation as that I know of they didn't become very prominent members until the time of the Crusade. Though yousef brought up an interesting point: the Crusade did have the Death Knights of the Ebon Blade present didn't they? Personally I like the Crusade better without having to worry about undead units but it is something to consider.

Also are you sure Tirion had anything to do with the Ashbringer? He was exiled from the Silverhand before the Third war, so technically wouldn't he have had nothing to do with it? Also this is a quote Directly from the Wiki:
"Mograine and Fairbanks traveled to Ironforge, where King Magni Bronzebeard forged the blade himself upon The Great Anvil, infusing it with rage and vengeance for his brother Muradin Bronzebeard whom was believed to have fallen before Frostmourne."
I don't see any note of Tirion, and if Fairbanks got note I'd think a big name like Tirion would have, but wouldn't be the first time someone got left out. I also did some research on Tirion Fordring himself, but I couldn't find mention of him being with them on that trip.

This makes me think Lb could be without 2 heroes at first, and have Alex Arrive with the Ashbringer and Fairbanks after 5 minutes at Tyr's Hand. This will give him a reason not to abandon it. If Tyr's falls before then, either they automatically die, something about being ambushed and killed upon arrival or having one of the lesser paladins spawn as a booby prize, saying that Alexandros went off to slay undead himself. This is also why I considered the branching path a good possibility as it prevents things from getting too lore messy while still allowing many prominent figures to make their appearances. Also, the whole reason I suggested my idea for paths is that as it stands people are still very eager to suicide Silverhand heroes once the 20 min mark comes around. Yes they don't want to give up Ashrbinger, but this is a small price to pay for how powerful the Argent Crusade is.


On the note of Eitrigg, he was adviser to Thrall and then Gorrash, so maybe he could be tied into the Warsong offensive event as an objective for Green? Or much less lore accurate idea, perhaps if green captures Stratholme, it can be something like "Stratholme has fallen to the Horde, while scouring the area for remaining undead, Orc forces stumble upon Eitrigg who came in search of his old friend Tirion. While he continues to search for his blood brother, he happily agrees to help the Shamanistic Horde in their fight" (I chose my words carefully there in an attempt to justify things, such as why the hell he's there to begin with). There is one more idea for him, which would be he joins the Argent Crusade if they destroy the Warsong offensive, however I assume you want him as a Horde hero.

I got your idea.
So, when Isillien dies (and who will be the replace for Tirion), player will have to chose from two factions the Argent Dawn and the Scarlet Crusade.
The Argent Dawn will have Fairbanks, Darion and Maxwell Tyrosus, when the player chose Argent Dawn, undead Alex will spawn for gray, if the player killed undead Alex he will get DK Darion and go Argent Crusade, remove the Draenei, and replace them with DKs and DK Darion and give Ashbringer to Tirion.
If the player choose Scarlet Crusade, he will get Alex, Isillien and General Abbendis.
If Alex and Abbendis died he will go as Argent Crusade, and will get the Draenei, and the Ashbringer with Tirion (DKs are only if the player choose the Argent Dawn and he wont get the Draenei).

Let me start by saying that seems like you're own idea and if that's what you're expressing I apologize and disregard the following. However I will respond assuming it's a misunderstanding of my idea. To make an addendum, this is all under the assumption that Garithos and Galen are removed or given to someone else because lets be frank, they're forced and IMO, Galen sucks and Garithos belongs with Dalaran.

Yes and no, The starting Silverhand heroes would be Alex, Fairbanks, and Saiden (all prominent and active members of the Silverhand during and after the Third War). When they all die the player makes the choice. As Argent they would have Maxwell, Raymond, and MAYBE Darion (considering how Cliche he is at this point). I would say keep the two heroes. The point of being able to stay allied here is that he becomes MUCH weaker, less heroes, and a much smaller army, maybe only able to make 20-30 expensive troops as the Dawn was NOT a well funded group that could recruit many members. This coupled with the grand task of Killing undead Alex would likely be too much if the team isn't doing well so it might encourage them to choose the very underused Scarlet path. The Scarlet path would have Alex, Isillien (nobody cares about Fairbanks during scarlet), and Saiden. Saiden remains present for the sake of being able to gain Bal and go risen. As I said before, this may require Scarlet getting a buff, perhaps some method of healing besides Saiden (I don't count the paladins because their holy light isn't fantastically strong and their mana pool only allows them to cast it twice before requiring regen).

Expanding on the Scarlet idea, how about giving them an event besides risen? The idea is simple, all they have to do is fight their way over to the Trisfal Monestary and gain Renault, Herod, or Sally. You could decide to include one, or more, or make a few demi's, or hell even do a lottery like you did yellow's items as to which "survived the onslaught of the undead" but this idea would likely require that Trisfal be made invulm until the event as that thing never survives. Also perhaps give it three total paths which rely on a few conditions. First is clearly the Risen, and second there were some members which jumped ship and formed the Argent Crusade so that still works, but how about the Scarlet Onslaught? This third path can occur if Tyr's Hand falls. They gain the base of New Hearthglen on Northrend, as well as the new heroes, Admiral Barean Westwind and Brigitte Abbendis. If you wanted to get real freaky, this third option could have Mal'ganis as a potential hero, at the price of Brigitte (This would have an activation button on the character's ability window much like the one on Balnazzar, except it would be something like "reveal himself" on Barean).

I know you're not keen on the split path's idea for LB, but at least consider the options to spice up Scarlet, because Alex is too easy to kill compared to Tirion and he's basically the only reason people use Scarlet besides to Risen which is also fairly lackluster ATM.

I'm also aware you like Sliverhand as it is Marsh, but it's such a linear path for them, just depends on where they feel like trying to stop, but ultimately they usually end up in the same place. My idea's are here just to stay as loyal to the lore as possible, as thus far nobody has restored Lordaeron, the best they've done so far is Restoring Hearthglen.

P.S. Marsh I hope you're reading this, I've narrowed down the upgrades that cause the priest bug. I'm pretty confident it involves either the final or second HP upgrade for mana casters. Not sure if you know this one too, but the bug also seems to work on Scarlet priests, but not the Draenei ones for some reason.
 
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Level 7
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Everything what Koganesaga wrote :)

It is true that Silverhand is very questionable. I personally like the idea of ​​the restoration of Lordaeron.

It is also true that we could argue about the possibilities Silverhand to infinity. There are many questions about Garithos, Trolbane, Alexandros and others. I'm not here to write their views on these things because it could Marshmalo bored and as a result would not have this forum to read and work without "advices" written here.

The fact remains that few people want to play Silverhand for long time and want Argent Dawn. A restoration of Lordaeron (only for original Silverhand) could change this opinion.
Scarlet Crusade also not very funny and is only a condition for Rissen.

Otherwise, Argent Dawn is great and I hope you will continue in this direction.
 
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I was thinking, why not change the event to become risen and puts it to the burning legion, and as the legion has many interesting event would be something for them. For not all of the scarlet crusade turned risen. Also makes a little sense to Balnazzar possess Saidan,and to make more followed the lore, you can only do this when Balnazzar dies, then he becomes a soul, as Kel'Thuzad,to possess Saidan.

PS: and with this, the legion does not win the other dreadlord Mephistroth when balnazzar, cause he even appear in war or wow.
 
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if there is one thing i want to see improved on this map its the terrain for each faction's base. stratholme is a joke atm and so is lordaeron city. Faction main bases should have a little more detail to make them worthy of their name.
 
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Bug report, Jil'jaeden has two left over skill points at lvl 25 and he can't get the final level of hellfire because you set the lvl requirement to 30, which nobody that I'm aware of can reach.
Also someone went Worgen (I know holy shit right?) and he claimed the Beastial Rage aura doesn't work.

P.S. Opinion, it is considered lame if you build spirit towers around the fel keepers to prevent someone form charging in and aiming them down? Bear in mind there is an opening to each them, just can't quite surround them. Also at no point is access to the neather limited, they can send however many units they want in no portal blocking what so ever.
 
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Level 13
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Agreed, you should change the terrain of Stratholme, its just a sqaur, and improve Tyr's Hand's terrain.
 
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Hey, I have two suggestion for you,

- You could make the Naxxramas somehow equal to Dalaran Ruins. I mean, transform it in a portal to the inside of the temple, where there's a Cult's base. but obviously don't make it fly all around the map.

- You could put Garithos has a Dalaran's hero (but unrevivable).
 
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The repair costs on sherdders is stupidly high, I could make 5 more for the cost to fix one.

P.S. I don't know if this works with other factions like forsaken and legion, but if you type the player's name you can bypass the ice troll and horde forced alliance split and re-ally.
 
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I played the game yesterday and I got an idea. When a player plays for the blood elves and Dalaran is restored, Sunreavers might be able to take Dalaran for themselves. (Aetheas Sunreaver in Pandaria (for lore)) But once is destroyed Violet cidatel, it's useless.

I think it might be interesting to Violet Citadel capturable as Gilneas palace or Stratholme palace.

I really like the idea for turning on/off the Light bridge and when is Dalaran citadel destroyed its not possible to use the bridge anymore
 
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I'm stalking you Azothan.

Jk. I just came by to say that the terrain and scenery is beautiful in this map. It pulls of a dark setting better than other maps. Even though it's a little flat in some areas, you guys are doing great.

EDIT: A host bot on Bnet would be nice too.
 
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Green can make 10 shredders instead of the posted 6, the shredders get stuck behind the goblin observatory, I don't see a way to make more Observatories, and any priests spawns from light's hope get stuck behind it, even when it dies.
 
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So for the Silver Hand there should be if the Silver hand defeats Teal at lordaeron Captial. Maybe they find Calia Menethil in the dungeons of the under city and reinstate lordaeron and become a nation again? (except you Need Highlord Tirion or the Arch Bishop alive, so before the scarlet crusade) I mean there is no record of her dying. So yeah...

Also they currently have a single support unit, and no other caster units, it makes it very difficult due to the fact that the priests heal about literally drains all of their mana, (also wierd glitch with scarlet healers dying immedately when they are trained. Might be a glitch, also shouldn't paladins become Templars? Or maybe templars become trainable and all paladins are removed?)

This race needs a benefit of a different selection of units, maybe a stromguarde unit and a new support unit? There are three different paths like Risen, Argent Dawn, and Scarlet Crusade, but eh. Whatever.

Blood Elves Are managed, they have a lot of units to choose from. But only two heroes ;.;, every race has like +3, and blood elves have two... I mean they have a demi all the way out in northrend, but seriously he dies in like the first 5 minutes. That is the first unit that red loses. How about making the sunreavers rescue-able?

Dwarves are fun and incredibley diverse. And very balanced.

Dalaran Kind of overpowered if you get everything with them, they are powerful.

Twilights Hammer my only irk is that it is the same color as Dalaran. But eh. I can't look the gift horse in the mouth. Race is great to use and has a very good start point.

Orcs incredibly diverse and fun race to play. They have many events that benefit them.

Scourge I have no irks with them, Evil race that follows lore.

Cult of the Damned Okay, I love this race, everytime I play it, I feel like I am an evil master mind of umbrella, its loads of fun to play. I don't remember but if you do not have the Ebon Blade represented in this. The Cult needs it. And if you defeat or destroy tyrs hand they need to leave and become part of the forsaken.

Trolls: I have no complaints. I mean the Soul Flayer is a demigod, and a pain to kill. No irks and no problems with this race.

Legion: Extremely durable race, and centrally located too ^.^. They have a very defensible position and have a load of events they can do.

Forsaken: Powerful jerks, that I absolutely hate being on the wrong side of.

(I Think that is all of them)

Overall I love the map, Terrains are beautiful (Except for Stratholme! It needs some love :B), map is somewhat balanced, Heroes are fun to use, My biggest irks is that there isn't more support units, but eh. Maybe its just me being a stinker.

Anyway continue the great work and developing of this fantastic game.
 
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So I was wondering, today was the first day I got Miaev where red didn't leave shortly afterwards, and holy shit he's hard to kill within that timespan. He went to the island so I sailed there with ship, by the time I got there he fled to Quel, and by the time I got to Quel he ran through troll land and out to sea. I know she's suppose to be hard to keep, but it seems impossible if red isn't completely ignorant of his surroundings. Maybe as long as you attack some of the Illdari things, buildings units, heroes, Illidan or otherwise, it adds time to her countdown? After all if she's making progress she wouldn't suddenly abandon the force when Illidan is within her grasp.

Also I've come up with an idea regarding New Dalaran, to make getting it a bit more fun/challenging than just buying a scroll and teleporting to Northrend. As most of us know, New Dalaran is literally the old city of Dalaran ripped out of the ground and teleported to Northrend. How about you re-instate the dungeon clearing event, this time purple must clear our the ruins so the mages can begin work on New Dalaran. After it's clear, a barrier appears over the city (as in lore) for a short period of time, say 5 minutes while the mages rebuild. There of course within this grace period red can still run in(no other factions including purple himself, all his troops would be teleported outside) and try to perform the Illdari event. Frankly he shouldn't be able to do that all game. I know you want players to have freedom, but frankly the blood elves are one of the few factions that have so many paths present at any point in the game. Make them actually have a timed choice; do I stay with my allies and hope they will do well, or go on my own, be alone but know I'll be strong. As for the skull, it could be sent somewhere randomly around the map, that damn artifact seems to get around anyway (see lore).

When time is up, the whole city is teleported to it's place on Northrend as is, and in place of old Dalaran, leave just a massive crater. Of course the dungeon would have more creeps which are more powerful to pose a challenge. If the creeps are hard enough, a player might have to decide if it's worth it to try and restore Dalaran or take the slightly easier path of conquering Gilneas and spreading the Worgen curse. No Cps would be present in the dungeon so purple doesn't have a permanent safe source of income. Again the idea here is to spice up the New Dalaran, because even with the new Worgen events, once people see them, odds are they'll slink back to New Dalaran.
 
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Hey, Marshmalo, you should protect the map with another protect program, because today I found 1.5c.
 
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You mean 1.15c? By Amhesa? I posted about that earlier.

Also, some dumbfuck called "Darthnox" uploaded a "1.15f" version, hacked obviously. These shitheads are getting really annoying with uploading all these hacked versions and claiming they're "new" versions. Darth kicked me from the hacked version he was hosting when I tried to tell everyone that Marsh never released a 1.15f.


Oh I played a game with him. Explains why the game crashed.
 
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People will find a way to crack any map; the best option is just to ignore them and give them no respect or acknowledgement. Obviously it isn't fair to those who worked hard on the maps that people find a way to hack and butcher; but it's ridiculous to think that calling them names on a forum thread will really do anything. The best course of option is just to host official versions and leave it at that while leaving this thread to discuss core game aspects and design theories.
 
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People will find a way to crack any map; the best option is just to ignore them and give them no respect or acknowledgement. Obviously it isn't fair to those who worked hard on the maps that people find a way to hack and butcher; but it's ridiculous to think that calling them names on a forum thread will really do anything. The best course of option is just to host official versions and leave it at that while leaving this thread to discuss core game aspects and design theories.

I left a few.

I think the Book of Medivh might be bugged.

So... The following happened.
1. Deathwing summoned. Frosaken destroyed, Argent Dawn somehow survives. Dwarves destroyed.
2. Balnazzar survived and killed deathwing (After absorbing the sunwell)
3. Balnazzar kills basically everyone. (it was kind of funny, I teleported in with an army and killed the entirety of the twilight clan)
4. I summon the Legion and then! The game crashed just when I was about to summon it.
 
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People will find a way to crack any map; the best option is just to ignore them and give them no respect or acknowledgement. Obviously it isn't fair to those who worked hard on the maps that people find a way to hack and butcher; but it's ridiculous to think that calling them names on a forum thread will really do anything. The best course of option is just to host official versions and leave it at that while leaving this thread to discuss core game aspects and design theories.
Who said it would make a difference, it's just fun.

The following rant is in the name of me wanting to use Maiev in more than once every 4 games

A note on Maiev, I'vet noticed that she's the only hero dependent upon another player making a choice to get, besides Galen for purple but as I've said before he is just the essence of bland and I don't care about him. I should also specify that by dependent on other I don't mean heroes that you have to earn from another player, as those are present almost all game or are guaranteed at some point (Alex for gray excluded due to bug, and Vari for pink because that global tele). To elaborate further as people seem to misunderstand me quite a bit, Maiev only appears if red makes a special path choice, which is not chosen often and unlike Vari and Alex, Maiev is not guaranteed once the player leaves, which means she is the only hero who may never make an appearance. I know she's there to hunt Illidan, but it's not like he's not there chilling in Dalaran. Maybe if 10 minutes pass and red has decided not to go Illdari, she can show up and you can bring here there to kill him and earn her that way? Yeah it's much easier but goddammit I want her in game!

So in the name of fairness, maybe let her be triggered some other way or add maybe 1 hero dependent on the actions of others.
 
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People will find a way to crack any map; the best option is just to ignore them and give them no respect or acknowledgement. Obviously it isn't fair to those who worked hard on the maps that people find a way to hack and butcher; but it's ridiculous to think that calling them names on a forum thread will really do anything. The best course of option is just to host official versions and leave it at that while leaving this thread to discuss core game aspects and design theories.

Hi, are you still working on this map?
 
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Drahga summons fel guards which is intended but the fel guards don't benefit from any of twilight's upgrades, maybe make it so he summons zealots or make some fel guards that use twilight upgrades? Also the fire elementals summoned by Deathwing don't benefits from their upgrades either.
 
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Based on all I've seen, I have one question, how on Earth do you fit all those imports into the one map without going over 8MB? Do you compress the resources yourself or do you find only low kb models?

Edit: I've found a pretty big issue. I was just B.net when I found a game being hosted. I've seen it here so I though I'd give it a try. It was loading fine up until the end where after it had finished it went a black screen and I had to restart the computer. It was v1.15a.
 
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Edit: I've found a pretty big issue. I was just B.net when I found a game being hosted. I've seen it here so I though I'd give it a try. It was loading fine up until the end where after it had finished it went a black screen and I had to restart the computer. It was v1.15a.
Is the map maker even here? People keep hosting hacked fake version. Please do something about this!!! Or at least make an update so people can start hosting the real version!!!!
C'mon guys just look a few pages back and you'll see this problem as been addressed to the best of the map makers ability until they invent technology to garote crackers through the internet. All versions besides 1.15 are false and ideally would not be hosted. I've noticed those bastards at ENT continue to host despite my proding the people who host so I've made a post on their forum, we'll see how that goes. In the mean time just don't play any versions besides 1.15 and assume if they're hosting any other version, you're playing with someone who knows what's broken about it and how to exploit it.
 
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The version I played wasn't hacked mine is a game/map issue.
The version you claimed to play was 1.15a which is a hacked version Go to page 19 post 3 on the forum thread to see marsh denounce such versions himself. So while it potentially a map issue, it is also very likely something to do with said hacked version.
 
The hosts name was Sildarion (I think) if I spelt it right or Syldarion, Syldarian maybe. If he's a known map hacker then sure but I think it might be a compatibility issue with macs.

Thanks for the heads-up either way. I'll be sure to try and make sure I keep up with the latest version.
 
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C'mon guys just look a few pages back and you'll see this problem as been addressed to the best of the map makers ability until they invent technology to garote crackers through the internet. All versions besides 1.15 are false and ideally would not be hosted. I've noticed those bastards at ENT continue to host despite my proding the people who host so I've made a post on their forum, we'll see how that goes. In the mean time just don't play any versions besides 1.15 and assume if they're hosting any other version, you're playing with someone who knows what's broken about it and how to exploit it.

I kept telling people not to play them, but I got banned from their games because I was telling everyone the games they were hosting were fake hacked versions. Maybe people are doing this on purpose.
 
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