- Joined
- Aug 9, 2006
- Messages
- 2,384
Well, there is a myth floating around that a wait which is set to below 0.27 is set to 0.27... but thats wrong, I created a test map which can prove that, the map has 3 small triggers which simulate a timer-oriented loop with a changeable time, the map supports up to 1 second.
The Map should prove that waits can be under 0.27 and work (but not really accurate).
For the Map:
Use the only Command: -start XXXX (XXXX can be from 1.000 to 0.000 any number, 1.000 is 1 second and shouldn't be used, it returns exactly zero, because the events delay it a tiny bit.)
All the calculations with this map are not 100% exact, but they show that you can put waits under 0.27...
I tried it with 0.01 and 0.27... maybe you should try that by yourself, I hope you like this small project of mine.
This Stuff is only tested in single player, and that rumor was spread all over the hive, I read it many times, so I tried to prove that myth wrong, I did it in single player, but I could not test it in multiplayer yet.
The Map should prove that waits can be under 0.27 and work (but not really accurate).
For the Map:
Use the only Command: -start XXXX (XXXX can be from 1.000 to 0.000 any number, 1.000 is 1 second and shouldn't be used, it returns exactly zero, because the events delay it a tiny bit.)
All the calculations with this map are not 100% exact, but they show that you can put waits under 0.27...
I tried it with 0.01 and 0.27... maybe you should try that by yourself, I hope you like this small project of mine.
This Stuff is only tested in single player, and that rumor was spread all over the hive, I read it many times, so I tried to prove that myth wrong, I did it in single player, but I could not test it in multiplayer yet.
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