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Looking for someone to help me

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Level 8
Joined
Apr 16, 2013
Messages
351
Hello everyone. I realized that I spend my time here in hive doing nothing and looked on my schedule and found that I have free time. So I decided to make an AoS map. Since it's really hard work, I had only come up with only few hereoes for my map.

Here they are:


GALVANIC VIKING

Attributes:

Agility - 11 + 1.5
Strength - 24 + 3.0
Intelligence - 15 + 1.5

Abilities:
skill-0.jpg

Storm Hammer [T] - Single Target
Description
Range: 750
Cooldown: 9 seconds
Manacost: 120 mana
Notes: The Galvanic Viking imbues his hammer with the power of storm, throwing it at a unit causing damage and stuns for 2 seconds.
  • [Level 1] - 125 damage
    [Level 2] - 200 damage
    [Level 3] - 275 damage
    [Level 4] - 350 damage

images

Thunder Smash [R] - No Target
Description
Range: N/A
Cooldown: 5 seconds
Manacost: 90 mana
Notes: Slams the ground with the power of thunder, causing nearby units to take damage and slow their movespeed rates by 25% for 4 seconds.
  • [Level 1] - 100 damage
    [Level 2] - 150 damage
    [Level 3] - 200 damage
    [Level 4] - 250 damage

images

Electrocute [C] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: His unstable lightning energy gives him a chance that an attack will deal bonus damage and stun an opponent for 1 second.
  • [Level 1] - 10% chance per attack
    [Level 2] - 15% chance per attack
    [Level 3] - 20% chance per attack
    [Level 4] - 25% chance per attack

icon.JPG

Ultimate:
Lightning Form [F] - No Target
Description
Range: N/A
Cooldown: 115 seconds
Manacost: 150 mana
Notes: His lightning magics allows him to morph into a pure form of energy. At this form, the Galvanic Viking has bonus hit points, has increased armor and is magic immune. Lasts 60 seconds.
  • [Level 1] - 300 bonus hit points
    [Level 2] - 600 bonus hit points
    [Level 3] - 900 bonus hit points



AXE MANGLER

Attributes:

Agility - 18 + 1.8
Strength - 27 + 2.7
Intelligence - 10 + 1.0

Abilities:
skill-0.gif

Pulverize [E] - No Target
Description
Range: N/A
Cooldown: 18/17/16/15 seconds
Manacost: 100 mana
Notes: Pulverizes enemy units on every attack, causing a short bash and bonus damage. This also gives you 50% bonus attack speed.
  • [Level 1] - 10 damage per attack
    [Level 2] - 20 damage per attack
    [Level 3] - 30 damage per attack
    [Level 4] - 40 damage per attack

skill-1.gif

Battle Hunger [R] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The Axe Mangler's insatiable hunger for battle makes him regenerate his hit points every time he attacks.
  • [Level 1] - 2% of target's current hp + 12% of dealt damage.
    [Level 2] - 2% of target's current hp + 14% of dealt damage.
    [Level 3] - 2% of target's current hp + 16% of dealt damage.
    [Level 4] - 2% of target's current hp + 18% of dealt damage.

skill-2.gif

Battle Born [T] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The Axe Mangler is battle born and is ready for taking huge amounts of punishment. He is also able to return damage to his attacker. Returned damage is equal to 1.5x your strength.
  • [Level 1] - Blocks 10% damage
    [Level 2] - Blocks 13% damage
    [Level 3] - Blocks 16% damage
    [Level 4] - Blocks 19% damage

skill-3.gif

Ultimate:
Rogue Demon [D] - No Target
Description
Range: N/A
Cooldown: 150 seconds
Manacost: 200 mana
Notes: Fills the heart of the Axe Mangler with the blood of a super powerful demon. Increasing hit points, hit point regeneration and damage.
  • [Level 1] - Increases 100 hit points, increased hp regen to +10 per second
    [Level 2] - Increases 200 hit points, increased hp regen to +20 per second
    [Level 3] - Increases 300 hit points, increased hp regen to +30 per second




FLAME SLAYER

Attributes:

Agility - 11 + 1.0
Strength - 25 + 3.0
Intelligence - 19 + 0.7

Abilities:
icons_15543_btn.jpg

Fire Breath [F] - Target Ground
Description
Range: 500
Cooldown: 10 seconds
Manacost: 130/140/150/160 mana
Notes: A wave of fire burns his enemies with powerful damage.
  • [Level 1] - 100 damage
    [Level 2] - 175 damage
    [Level 3] - 250 damage
    [Level 4] - 325 damage

icons_13547_btn.jpg

Doomed Flame [E] - Single Target
Description
Range: 800
Cooldown: 10 seconds
Manacost: 130/140/150/160 mana
Notes: Burns a unit with immense fire taking a portion of their life points and turning them into ethereal form. While ethereal, they are unable to attack or be attacked and moves more slowly temporarily. Damage is non-lethal.
  • [Level 1] - Removes 100 hit points.
    [Level 2] - Removes 150 hit points.
    [Level 3] - Removes 200 hit points.
    [Level 4] - Removes 250 hit points.

icons_15609_pas.jpg

Volcanic Spark [V] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: Releases volcanic ashes upon every skill cast, burns enemies into flames dealing damage with slight armor decrease.
  • [Level 1] - 50 damage and -2 armor reduction
    [Level 2] - 65 damage and -4 armor reduction
    [Level 3] - 80 damage and -6 armor reduction
    [Level 4] - 95 damage and -8 armor reduction

icons_13989_btn.jpg

Ultimate:
Chaos Flames [C] - No Target
Description
Range: N/A
Cooldown: 80(25) seconds
Manacost: 200/250/300 mana
Notes: The inner limitless power of his axe is increased by fire then slams it to the ground to stun nearby enemy units.
  • [Level 1] - Deals 200(300) damage, stuns for 3.5(4) seconds and 450(500) AoE
    [Level 2] - Deals 250(450) damage, stuns for 3.5(4) seconds and 450(500) AoE
    [Level 3] - Deals 350(600) damage, stuns for 3.5(4) seconds and 450(500) AoE

    *This spell could be upgraded by a specific item. Those in color yellow show the improved values.




LIFEBRINGER

Attributes:

Agility - 13 + 2.2
Strength - 22 + 2.1
Intelligence - 17 + 1.8

Abilities:
skill-0.gif

Replenishing Light [T] - Single Target
Description
Range: 800
Cooldown: 12 seconds
Manacost: 110/120/130/140 mana
Notes: A holy replenishing light surrounds your allied target, healing him and dealing damage to every enemy unit near him. Damage is evenly shared by enemies.
  • [Level 1] - Heals for 150 hit points
    [Level 2] - Heals for 200 hit points
    [Level 3] - Heals for 250 hit points
    [Level 4] - Heals for 300 hit points

images

Divine Shield [E] - Single Target
Description
Range: 800
Cooldown: 10 seconds
Manacost: 70 mana
Notes: An impenetrable shield surrounds your allied target, tremendously increasing regeneration and reduces damage taken from enemies.
  • [Level 1] - 10 hp heal per second, blocks 30 damage
    [Level 2] - 20 hp heal per second, blocks 50 damage
    [Level 3] - 30 hp heal per second, blocks 70 damage
    [Level 4] - 40 hp heal per second, blocks 90 damage

images

Holy Protection [R] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The presence of the Lifebringer boosts the moral of his allies. Whenever an ally with holy protection is damaged, there is a chance that his attacker will be disarmed for 2 seconds.
  • [Level 1] - 10% chance to disarm
    [Level 2] - 15% chance to disarm
    [Level 3] - 20% chance to disarm
    [Level 4] - 25% chance to disarm

skill-3.gif

Ultimate:
Holy Guardian [D] - Single Target
Description
Range: 800
Cooldown: 120 seconds
Manacost: 200 mana
Notes: Calls your allied target's guardian angel to watch over him. The guardian angel grants your ally invulnerability for a certain duration.
  • [Level 1] - Turns an ally invulnerable for 3 seconds
    [Level 2] - Turns an ally invulnerable for 4 seconds
    [Level 3] - Turns an ally invulnerable for 5 seconds




GROVE KEEPER

Attributes:

Agility - 15 + 1.5
Strength - 28 + 2.7
Intelligence - 16 + 1.8

Abilities:
root.gif

Leech Seed [E] - Single Target
Description
Range: 700
Cooldown: 15/14/13/12 seconds
Manacost: 115/130/145/160 mana
Notes: Plants a magical seed in a target's body causing pain to him. The seed then grows and entangles your target. Any ally who attacks an entangled unit will have increase in attack speed.
  • [Level 1] - Deals 110 damage. Provides a 30% attack speed increase to allies who attack your target
    [Level 2] - Deals 170 damage. Provides a 50% attack speed increase to allies who attack your target
    [Level 3] - Deals 230 damage. Provides a 70% attack speed increase to allies who attack your target
    [Level 4] - Deals 290 damage. Provides a 90% attack speed increase to allies who attack your target

skill-4.jpg

Magic Parasite [R] - Single Target
Description
Range: 700
Cooldown: 11 seconds
Manacost: 100 mana
Notes: Magically puts a parasitic curse against your target. Creates a locust on an enemy unit for 5 seconds. The parasite corrupts the body of its host causing your target to have reduced movespeed and damage.
  • [Level 1] - 15% damage/movespeed reduction, 20 dps
    [Level 2] - 20% damage/movespeed reduction, 30 dps
    [Level 3] - 25% damage/movespeed reduction, 40 dps
    [Level 4] - 30% damage/movespeed reduction, 50 dps

images

Forest Protection [C] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: Nature protects all of your allies near a 900 AoE, increasing thier armor and life regeneration.
  • [Level 1] - +2 armor, regenerates 1 hp per second
    [Level 2] - +3 armor, regenerates 2 hp per second
    [Level 3] - +4 armor, regenerates 3 hp per second
    [Level 4] - +5 armor, regenerates 4 hp per second

images

Ultimate:
Nature's Wrath [W] - Single Target
Description
Range: 850
Cooldown: 60(40) seconds
Manacost: 150/300/450 mana
Notes: A powerful spell is casted upon those who dare threaten the wild. Those under this powerful magic are silenced, will take repeating damage and have its mana burned per second.
  • [Level 1] - Each second burns 2% of target's mana and 60 damage(then regenerates health and mana to allies near your target) per second. Lasts 9(15) seconds
    [Level 2] - Each second burns 3% of target's mana and 75 damage(then regenerates health and mana to allies near your target) per second. Lasts 9(15) seconds
    [Level 3] - Each second burns 4% of target's mana and 90 damage(then regenerates health and mana to allies near your target) per second. Lasts 9(15) seconds

    *This spell could be upgraded by a specific item. Those in color yellow show the improved values.



Unfortunately, due to a certain problem my PC broke and I had to reformat it along with my map so all the progress I made was lost. So now I am in dire need of someone to help me come up with hero ideas and triggerers to help me code them. I guess it could be hard work but I'm thinking it would be worth it. I haven't come up with a name for the map yet so....

Anyone interested?
 
Last edited:
Level 6
Joined
Mar 9, 2013
Messages
189
Your hero ideas are solid, but what exactly will be unique to this AoS? I mean, there are so many DotA clones out there! A way to increase the uniqueness of the map is to, for example, focus on the heroes upgrading creep spawns and taking over map points, instead of having them focus on upgrading themselves and killing heroes.

Here's a hero idea!

Ranger General

Ranger General

Attributes:

Agility - 28 + 2.6
Strength - 13 + 1.3
Intelligence - 18 + 1.5

Abilities:
BTNTrueShot.png

Trueshot Aura [T] - Aura
Description
Range: 600
Cooldown: N/A
Manacost: N/A
Notes: The Ranger General commands nearby ranged units to fire perfect shots. Nearby ranged units will never miss and deal increased attack damage.
  • [Level 1] - 5% damage bonus
    [Level 2] - 10% damage bonus
    [Level 3] - 15% damage bonus
    [Level 4] - 20% damage bonus

BTNMarksmanship.png

Mark Shot [R] - Unit Target
Description
Range: 900
Cooldown: 8 seconds
Manacost: 100 mana
Notes: Aims at an enemy for 3 seconds, during which the target has increased armor, then fires an aimed shot that deals heavy damage.
  • [Level 1] - 150 damage, -3 armor
    [Level 2] - 220 damage, -5 armor
    [Level 3] - 290 damage, -7 armor
    [Level 4] - 360 damage, -9 armor

BTNPoisonArrow.png

Viper Shot [C] - Unit Target
Description
Range: 1200
Cooldown: 18 seconds
Manacost: 125
Notes: The Ranger General fires a long-ranged arrow coated in Viper poison, crippling the target to make it miss on some attacks and reducing its movement speed. Lasts 10(5) seconds.
  • [Level 1] - 40% chance to miss, -20% movement
    [Level 2] - 50% chance to miss, -30% movement
    [Level 3] - 60% chance to miss, -40% movement
    [Level 4] -70% chance to miss, -50% movement

BTNScout.png

Ultimate:
Hawkeye [F] - No Target
Description
Range: N/A
Cooldown: 120 seconds
Manacost: 125 mana
Notes: The Ranger General calls her most powerful hawk to circle above her. The hawk can not be controlled, follows the Ranger General, grants full vision like a flying unit as well as detection around it, and increases the movement and attack speed of nearby allies. The hawk is invulnerable and lasts 12 seconds.
  • [Level 1] - 1200 sight area, 400 detection area, 10% MS + AS boost
    [Level 2] - 1500 sight area, 500 detection area, 15% MS + AS boost
    [Level 3] - 1800 sight area, 600 detection area, 20% MS + AS boost

    ITEM UPGRADE: The Hawk can now be ordered to move. It will no longer just follow the Ranger General around.
 
Level 8
Joined
Apr 16, 2013
Messages
351
But what exactly will be unique to this AoS?

I didn't mention it didn't I? Well there will be different game modes. Such as a neutral demi-god hero killing anything and anyone standing in his way. More unique items and others. Many more ideas will come to me. Well for your hero I think it would cream any opponent it meets. A few tweaks ought to do it.
 
Last edited:
Level 8
Joined
Apr 16, 2013
Messages
351
If I could get some gameplay idea's through (no ideas yet, but will surely come with time :p) i could do your terrain :)

theres an example of my mapping attached. Its a 3v3 LOTR MORIA map from a previous project.

PS: only if you are really behind your project and dont throw it away bec of no motivation.

Actually my ideas are coming short that's why I am needing some help. I'm still planning on doing this. Thanks for the terrain. I haven't viewed it yet because my editor is kinda broke.
 
Level 8
Joined
Apr 16, 2013
Messages
351
Well I'm an idealist that never runs out of ideas

Well would you mind if you can help me? Pleeeeeease? :ogre_hurrhurr:

The Mountain King is pretty default. I suggest his ult increase attack speed as well for some sort of drawback.

Yes it is default because I saw its potential for AoS. But let me see if I can adjust your suggestion to the Mountain King.
 
Level 8
Joined
Apr 16, 2013
Messages
351
There's still a blackout here in our place so I can't really post the other ideas here. I'm just using mobile. I've compiled all the hero ideas in my private folder and I'll post them as soon as possible.

Edit: The Lifebringer is kinda OP due to his ultimate :3
 
Level 6
Joined
Apr 3, 2009
Messages
113
Is this still active? If it is then I would gladly join the team for making this. I've been a Hero and Item Designer for a couple of successful aos maps and currently searching for a new project to start working on. I have a few ideas for this aos in mind if you want me to help ^^
 
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