Hello everyone. I realized that I spend my time here in hive doing nothing and looked on my schedule and found that I have free time. So I decided to make an AoS map. Since it's really hard work, I had only come up with only few hereoes for my map.
Here they are:
Strength - 24 + 3.0
Intelligence - 15 + 1.5
Abilities:
Storm Hammer [T] - Single Target
Description
Range: 750
Cooldown: 9 seconds
Manacost: 120 mana
Notes: The Galvanic Viking imbues his hammer with the power of storm, throwing it at a unit causing damage and stuns for 2 seconds.
Thunder Smash [R] - No Target
Description
Range: N/A
Cooldown: 5 seconds
Manacost: 90 mana
Notes: Slams the ground with the power of thunder, causing nearby units to take damage and slow their movespeed rates by 25% for 4 seconds.
Electrocute [C] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: His unstable lightning energy gives him a chance that an attack will deal bonus damage and stun an opponent for 1 second.
Ultimate:
Lightning Form [F] - No Target
Description
Range: N/A
Cooldown: 115 seconds
Manacost: 150 mana
Notes: His lightning magics allows him to morph into a pure form of energy. At this form, the Galvanic Viking has bonus hit points, has increased armor and is magic immune. Lasts 60 seconds.
Strength - 27 + 2.7
Intelligence - 10 + 1.0
Abilities:
Pulverize [E] - No Target
Description
Range: N/A
Cooldown: 18/17/16/15 seconds
Manacost: 100 mana
Notes: Pulverizes enemy units on every attack, causing a short bash and bonus damage. This also gives you 50% bonus attack speed.
Battle Hunger [R] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The Axe Mangler's insatiable hunger for battle makes him regenerate his hit points every time he attacks.
Battle Born [T] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The Axe Mangler is battle born and is ready for taking huge amounts of punishment. He is also able to return damage to his attacker. Returned damage is equal to 1.5x your strength.
Ultimate:
Rogue Demon [D] - No Target
Description
Range: N/A
Cooldown: 150 seconds
Manacost: 200 mana
Notes: Fills the heart of the Axe Mangler with the blood of a super powerful demon. Increasing hit points, hit point regeneration and damage.
Strength - 25 + 3.0
Intelligence - 19 + 0.7
Abilities:
Fire Breath [F] - Target Ground
Description
Range: 500
Cooldown: 10 seconds
Manacost: 130/140/150/160 mana
Notes: A wave of fire burns his enemies with powerful damage.
Doomed Flame [E] - Single Target
Description
Range: 800
Cooldown: 10 seconds
Manacost: 130/140/150/160 mana
Notes: Burns a unit with immense fire taking a portion of their life points and turning them into ethereal form. While ethereal, they are unable to attack or be attacked and moves more slowly temporarily. Damage is non-lethal.
Volcanic Spark [V] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: Releases volcanic ashes upon every skill cast, burns enemies into flames dealing damage with slight armor decrease.
Ultimate:
Chaos Flames [C] - No Target
Description
Range: N/A
Cooldown: 80(25) seconds
Manacost: 200/250/300 mana
Notes: The inner limitless power of his axe is increased by fire then slams it to the ground to stun nearby enemy units.
Strength - 22 + 2.1
Intelligence - 17 + 1.8
Abilities:
Replenishing Light [T] - Single Target
Description
Range: 800
Cooldown: 12 seconds
Manacost: 110/120/130/140 mana
Notes: A holy replenishing light surrounds your allied target, healing him and dealing damage to every enemy unit near him. Damage is evenly shared by enemies.
Divine Shield [E] - Single Target
Description
Range: 800
Cooldown: 10 seconds
Manacost: 70 mana
Notes: An impenetrable shield surrounds your allied target, tremendously increasing regeneration and reduces damage taken from enemies.
Holy Protection [R] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The presence of the Lifebringer boosts the moral of his allies. Whenever an ally with holy protection is damaged, there is a chance that his attacker will be disarmed for 2 seconds.
Ultimate:
Holy Guardian [D] - Single Target
Description
Range: 800
Cooldown: 120 seconds
Manacost: 200 mana
Notes: Calls your allied target's guardian angel to watch over him. The guardian angel grants your ally invulnerability for a certain duration.
Strength - 28 + 2.7
Intelligence - 16 + 1.8
Abilities:
Leech Seed [E] - Single Target
Description
Range: 700
Cooldown: 15/14/13/12 seconds
Manacost: 115/130/145/160 mana
Notes: Plants a magical seed in a target's body causing pain to him. The seed then grows and entangles your target. Any ally who attacks an entangled unit will have increase in attack speed.
Magic Parasite [R] - Single Target
Description
Range: 700
Cooldown: 11 seconds
Manacost: 100 mana
Notes: Magically puts a parasitic curse against your target. Creates a locust on an enemy unit for 5 seconds. The parasite corrupts the body of its host causing your target to have reduced movespeed and damage.
Forest Protection [C] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: Nature protects all of your allies near a 900 AoE, increasing thier armor and life regeneration.
Ultimate:
Nature's Wrath [W] - Single Target
Description
Range: 850
Cooldown: 60(40) seconds
Manacost: 150/300/450 mana
Notes: A powerful spell is casted upon those who dare threaten the wild. Those under this powerful magic are silenced, will take repeating damage and have its mana burned per second.
Unfortunately, due to a certain problem my PC broke and I had to reformat it along with my map so all the progress I made was lost. So now I am in dire need of someone to help me come up with hero ideas and triggerers to help me code them. I guess it could be hard work but I'm thinking it would be worth it. I haven't come up with a name for the map yet so....
Anyone interested?
Here they are:
GALVANIC VIKING
Attributes:
Agility - 11 + 1.5Strength - 24 + 3.0
Intelligence - 15 + 1.5
Abilities:
Storm Hammer [T] - Single Target
Description
Range: 750
Cooldown: 9 seconds
Manacost: 120 mana
Notes: The Galvanic Viking imbues his hammer with the power of storm, throwing it at a unit causing damage and stuns for 2 seconds.
- [Level 1] - 125 damage
[Level 2] - 200 damage
[Level 3] - 275 damage
[Level 4] - 350 damage
Thunder Smash [R] - No Target
Description
Range: N/A
Cooldown: 5 seconds
Manacost: 90 mana
Notes: Slams the ground with the power of thunder, causing nearby units to take damage and slow their movespeed rates by 25% for 4 seconds.
- [Level 1] - 100 damage
[Level 2] - 150 damage
[Level 3] - 200 damage
[Level 4] - 250 damage
Electrocute [C] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: His unstable lightning energy gives him a chance that an attack will deal bonus damage and stun an opponent for 1 second.
- [Level 1] - 10% chance per attack
[Level 2] - 15% chance per attack
[Level 3] - 20% chance per attack
[Level 4] - 25% chance per attack
Ultimate:
Lightning Form [F] - No Target
Description
Range: N/A
Cooldown: 115 seconds
Manacost: 150 mana
Notes: His lightning magics allows him to morph into a pure form of energy. At this form, the Galvanic Viking has bonus hit points, has increased armor and is magic immune. Lasts 60 seconds.
- [Level 1] - 300 bonus hit points
[Level 2] - 600 bonus hit points
[Level 3] - 900 bonus hit points
AXE MANGLER
Attributes:
Agility - 18 + 1.8Strength - 27 + 2.7
Intelligence - 10 + 1.0
Abilities:
Pulverize [E] - No Target
Description
Range: N/A
Cooldown: 18/17/16/15 seconds
Manacost: 100 mana
Notes: Pulverizes enemy units on every attack, causing a short bash and bonus damage. This also gives you 50% bonus attack speed.
- [Level 1] - 10 damage per attack
[Level 2] - 20 damage per attack
[Level 3] - 30 damage per attack
[Level 4] - 40 damage per attack
Battle Hunger [R] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The Axe Mangler's insatiable hunger for battle makes him regenerate his hit points every time he attacks.
- [Level 1] - 2% of target's current hp + 12% of dealt damage.
[Level 2] - 2% of target's current hp + 14% of dealt damage.
[Level 3] - 2% of target's current hp + 16% of dealt damage.
[Level 4] - 2% of target's current hp + 18% of dealt damage.
Battle Born [T] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The Axe Mangler is battle born and is ready for taking huge amounts of punishment. He is also able to return damage to his attacker. Returned damage is equal to 1.5x your strength.
- [Level 1] - Blocks 10% damage
[Level 2] - Blocks 13% damage
[Level 3] - Blocks 16% damage
[Level 4] - Blocks 19% damage
Ultimate:
Rogue Demon [D] - No Target
Description
Range: N/A
Cooldown: 150 seconds
Manacost: 200 mana
Notes: Fills the heart of the Axe Mangler with the blood of a super powerful demon. Increasing hit points, hit point regeneration and damage.
- [Level 1] - Increases 100 hit points, increased hp regen to +10 per second
[Level 2] - Increases 200 hit points, increased hp regen to +20 per second
[Level 3] - Increases 300 hit points, increased hp regen to +30 per second
FLAME SLAYER
Attributes:
Agility - 11 + 1.0Strength - 25 + 3.0
Intelligence - 19 + 0.7
Abilities:
Fire Breath [F] - Target Ground
Description
Range: 500
Cooldown: 10 seconds
Manacost: 130/140/150/160 mana
Notes: A wave of fire burns his enemies with powerful damage.
- [Level 1] - 100 damage
[Level 2] - 175 damage
[Level 3] - 250 damage
[Level 4] - 325 damage
Doomed Flame [E] - Single Target
Description
Range: 800
Cooldown: 10 seconds
Manacost: 130/140/150/160 mana
Notes: Burns a unit with immense fire taking a portion of their life points and turning them into ethereal form. While ethereal, they are unable to attack or be attacked and moves more slowly temporarily. Damage is non-lethal.
- [Level 1] - Removes 100 hit points.
[Level 2] - Removes 150 hit points.
[Level 3] - Removes 200 hit points.
[Level 4] - Removes 250 hit points.
Volcanic Spark [V] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: Releases volcanic ashes upon every skill cast, burns enemies into flames dealing damage with slight armor decrease.
- [Level 1] - 50 damage and -2 armor reduction
[Level 2] - 65 damage and -4 armor reduction
[Level 3] - 80 damage and -6 armor reduction
[Level 4] - 95 damage and -8 armor reduction
Ultimate:
Chaos Flames [C] - No Target
Description
Range: N/A
Cooldown: 80(25) seconds
Manacost: 200/250/300 mana
Notes: The inner limitless power of his axe is increased by fire then slams it to the ground to stun nearby enemy units.
- [Level 1] - Deals 200(300) damage, stuns for 3.5(4) seconds and 450(500) AoE
[Level 2] - Deals 250(450) damage, stuns for 3.5(4) seconds and 450(500) AoE
[Level 3] - Deals 350(600) damage, stuns for 3.5(4) seconds and 450(500) AoE
*This spell could be upgraded by a specific item. Those in color yellow show the improved values.
LIFEBRINGER
Attributes:
Agility - 13 + 2.2Strength - 22 + 2.1
Intelligence - 17 + 1.8
Abilities:
Replenishing Light [T] - Single Target
Description
Range: 800
Cooldown: 12 seconds
Manacost: 110/120/130/140 mana
Notes: A holy replenishing light surrounds your allied target, healing him and dealing damage to every enemy unit near him. Damage is evenly shared by enemies.
- [Level 1] - Heals for 150 hit points
[Level 2] - Heals for 200 hit points
[Level 3] - Heals for 250 hit points
[Level 4] - Heals for 300 hit points
Divine Shield [E] - Single Target
Description
Range: 800
Cooldown: 10 seconds
Manacost: 70 mana
Notes: An impenetrable shield surrounds your allied target, tremendously increasing regeneration and reduces damage taken from enemies.
- [Level 1] - 10 hp heal per second, blocks 30 damage
[Level 2] - 20 hp heal per second, blocks 50 damage
[Level 3] - 30 hp heal per second, blocks 70 damage
[Level 4] - 40 hp heal per second, blocks 90 damage
Holy Protection [R] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: The presence of the Lifebringer boosts the moral of his allies. Whenever an ally with holy protection is damaged, there is a chance that his attacker will be disarmed for 2 seconds.
- [Level 1] - 10% chance to disarm
[Level 2] - 15% chance to disarm
[Level 3] - 20% chance to disarm
[Level 4] - 25% chance to disarm
Ultimate:
Holy Guardian [D] - Single Target
Description
Range: 800
Cooldown: 120 seconds
Manacost: 200 mana
Notes: Calls your allied target's guardian angel to watch over him. The guardian angel grants your ally invulnerability for a certain duration.
- [Level 1] - Turns an ally invulnerable for 3 seconds
[Level 2] - Turns an ally invulnerable for 4 seconds
[Level 3] - Turns an ally invulnerable for 5 seconds
GROVE KEEPER
Attributes:
Agility - 15 + 1.5Strength - 28 + 2.7
Intelligence - 16 + 1.8
Abilities:
Leech Seed [E] - Single Target
Description
Range: 700
Cooldown: 15/14/13/12 seconds
Manacost: 115/130/145/160 mana
Notes: Plants a magical seed in a target's body causing pain to him. The seed then grows and entangles your target. Any ally who attacks an entangled unit will have increase in attack speed.
- [Level 1] - Deals 110 damage. Provides a 30% attack speed increase to allies who attack your target
[Level 2] - Deals 170 damage. Provides a 50% attack speed increase to allies who attack your target
[Level 3] - Deals 230 damage. Provides a 70% attack speed increase to allies who attack your target
[Level 4] - Deals 290 damage. Provides a 90% attack speed increase to allies who attack your target
Magic Parasite [R] - Single Target
Description
Range: 700
Cooldown: 11 seconds
Manacost: 100 mana
Notes: Magically puts a parasitic curse against your target. Creates a locust on an enemy unit for 5 seconds. The parasite corrupts the body of its host causing your target to have reduced movespeed and damage.
- [Level 1] - 15% damage/movespeed reduction, 20 dps
[Level 2] - 20% damage/movespeed reduction, 30 dps
[Level 3] - 25% damage/movespeed reduction, 40 dps
[Level 4] - 30% damage/movespeed reduction, 50 dps
Forest Protection [C] - Passive
Description
Range: N/A
Cooldown: N/A
Manacost: N/A
Notes: Nature protects all of your allies near a 900 AoE, increasing thier armor and life regeneration.
- [Level 1] - +2 armor, regenerates 1 hp per second
[Level 2] - +3 armor, regenerates 2 hp per second
[Level 3] - +4 armor, regenerates 3 hp per second
[Level 4] - +5 armor, regenerates 4 hp per second
Ultimate:
Nature's Wrath [W] - Single Target
Description
Range: 850
Cooldown: 60(40) seconds
Manacost: 150/300/450 mana
Notes: A powerful spell is casted upon those who dare threaten the wild. Those under this powerful magic are silenced, will take repeating damage and have its mana burned per second.
- [Level 1] - Each second burns 2% of target's mana and 60 damage(then regenerates health and mana to allies near your target) per second. Lasts 9(15) seconds
[Level 2] - Each second burns 3% of target's mana and 75 damage(then regenerates health and mana to allies near your target) per second. Lasts 9(15) seconds
[Level 3] - Each second burns 4% of target's mana and 90 damage(then regenerates health and mana to allies near your target) per second. Lasts 9(15) seconds
*This spell could be upgraded by a specific item. Those in color yellow show the improved values.
Unfortunately, due to a certain problem my PC broke and I had to reformat it along with my map so all the progress I made was lost. So now I am in dire need of someone to help me come up with hero ideas and triggerers to help me code them. I guess it could be hard work but I'm thinking it would be worth it. I haven't come up with a name for the map yet so....
Anyone interested?
Last edited: