Hey there,
I'm creating a pirate themed altered melee. I had some Ideas for functions on the map but wasn't sure if they sound like a fun change-up, or just disruptive for gameplay and annoying.
roving creeps - creeps that act more natural and move around the map by themselves (or sharks that appear and attack when there is blood in the water).
whirlpool that sucks in ships harder the closer they get, and damages them when they are in the middle...
these functions on one hand sound kind of cool, but on the other hand sound like it would be annoying to lose a ship full of units to some random PvE stuff you weren't expecting to bump into while being focused on fighting the enemies...
any opinions would be welcome, and if you have experience playing melee, all the more so. thanks!
I'm creating a pirate themed altered melee. I had some Ideas for functions on the map but wasn't sure if they sound like a fun change-up, or just disruptive for gameplay and annoying.
roving creeps - creeps that act more natural and move around the map by themselves (or sharks that appear and attack when there is blood in the water).
whirlpool that sucks in ships harder the closer they get, and damages them when they are in the middle...
these functions on one hand sound kind of cool, but on the other hand sound like it would be annoying to lose a ship full of units to some random PvE stuff you weren't expecting to bump into while being focused on fighting the enemies...
any opinions would be welcome, and if you have experience playing melee, all the more so. thanks!