Do you have any ideas or feedback for my custom map? It is not meant to be something huge, just for some fun with some friends.
So far I've brain stormed and come to this:
You and your fellow players are defending a castle, which is guarded by allied NPC's. The goal is to keep the king alive from the enemy waves of units.
The enemy waves will become increasingly stronger and the longer inside the castle you are forced, the stronger the allied NPC's will become.
You spawn randomly within the castle as a normal citizen, being generated a random role of the castle (Villager, Footman, Wizard, Medic, Peasent etc).
From there you decide to go to arms in order to aid your city.
Outside the castle are several camps formed by the enemy forces, in which you will have quests to destroy to being able to withstand the push.
Camps will respawn after a duration.
One camp is the main source of the push and may not be prevented.
Players and most NPC's will be the 40 animation villager with attachable animation items.
Most units have items equipped.
All items drops upon death.
Items expire after being dropped for 60 seconds.
Items may be found in loot chests and have randomly generated content.
The same goes for several bosses and allied NPC's.
If you attack allied NPC's, you will become enemy of the faction for an amount of time.
This way you will have a hard time assassinating NPC's. Also if you manage to do so, you have to hide until you no longer are wanted.
Abilities will be customized from the start or somehow through-out ingame choices. Any ideas on this one?
So far I've brain stormed and come to this:
You and your fellow players are defending a castle, which is guarded by allied NPC's. The goal is to keep the king alive from the enemy waves of units.
The enemy waves will become increasingly stronger and the longer inside the castle you are forced, the stronger the allied NPC's will become.
You spawn randomly within the castle as a normal citizen, being generated a random role of the castle (Villager, Footman, Wizard, Medic, Peasent etc).
From there you decide to go to arms in order to aid your city.
Outside the castle are several camps formed by the enemy forces, in which you will have quests to destroy to being able to withstand the push.
Camps will respawn after a duration.
One camp is the main source of the push and may not be prevented.
Players and most NPC's will be the 40 animation villager with attachable animation items.
Most units have items equipped.
All items drops upon death.
Items expire after being dropped for 60 seconds.
Items may be found in loot chests and have randomly generated content.
The same goes for several bosses and allied NPC's.
If you attack allied NPC's, you will become enemy of the faction for an amount of time.
This way you will have a hard time assassinating NPC's. Also if you manage to do so, you have to hide until you no longer are wanted.
Abilities will be customized from the start or somehow through-out ingame choices. Any ideas on this one?
Last edited: