• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Looking for a crew for my pirate RPG

Status
Not open for further replies.
Level 11
Joined
Mar 7, 2009
Messages
333
Hi there! If anyone's been looking at the idea factory, you 'might' have noticed my "Ship ahoy!" thread. And now that I'm back from my travels, I'm opening this thread to find see if anyone would be interested in helping me out.
If you'd like to know what the map is going to be all about, here's a link to the idea factory: [ http://www.hiveworkshop.com/forums/idea-factory-462/ship-ahoy-ye-ol-scurvydogs-134705/ ]

What I can handle
I'm capable of terraining, story-writing, texturing, and some more on my own:
-Terrain
-Story-, character background-, quest text-, town/area/place background-, etc etc etc - writing
-Textures (Icons, skins etc)
-Fixing maps (unit & item statitics, map options/prefs/description/loadingscreen/etc, and all of that stuff...)
-Making ideas for unique concepts and systems, spells, boss fights, puzzles, other stuff that relates to triggers (However, I'm not very capable of making the triggers)

The only thing I can't really take care of on my own is triggers. But I would very much like help for the things I can fix, so I don't have to make everything on my own. Cooperating is funnier than working on your own ;)
 
Level 11
Joined
Mar 7, 2009
Messages
333
First and foremost; Triggering. I've got one guy on it, but I don't think he's very active...
I would also love some assistance/support on overall design (what differences the ships should have, puzzles and quests etc...), and what the map should look like (where to place different isles, how many towns/ports should there be, isle size and looks, and all of that stuff)
But only thing I *MUST* have help with is triggers.
Well, if you like doing any of the stuff I mentioned in the post, I'd love your help. :)
 
Level 13
Joined
Feb 8, 2009
Messages
1,194
oo i love pirates lol i can help with terrain or ideas

PS im new 2 terrain thought =]
 
First and foremost; Triggering. I've got one guy on it, but I don't think he's very active...
I would also love some assistance/support on overall design (what differences the ships should have, puzzles and quests etc...), and what the map should look like (where to place different isles, how many towns/ports should there be, isle size and looks, and all of that stuff)
But only thing I *MUST* have help with is triggers.
Well, if you like doing any of the stuff I mentioned in the post, I'd love your help. :)

well, I'm not that good with triggers and I don't do jass
 
Level 11
Joined
Mar 7, 2009
Messages
333
@ Adiktuz: That doesn't matter. I like to focus at what people *are* good at, rather than focusing on what people *aren't* good at...
And I would love some help with other stuff than triggers and jass as well.
Well, what are you good at? I'm sure you're good at something, and I'm sure I would love help with whatever that is. The more, the merrier! :)

@ L2Love: You can post absolutely any idea at the brainstorming page (link on the first post). Got any examples of your terrain that I may see? Would love to see how you're coming along, and maybe get you on the right tracks. I know a bit or two about terraining myself ;)
 
Level 11
Joined
Mar 7, 2009
Messages
333
Hi everyone! Err... Been a while since I checked my subscriptions, so I'm sorry the reply is a little late...

@ theHunt_err: "Some heros, some spells and ideas" ... Seems great!
@ Blaxor: Jack of all trades = Win.
EDIT: @ Onipix: Seems nice as well.

And err... Well, I'm back to school now, so I'll have less time to spend on the WE and stuff, so I'm sorry if starting out goes a little slowly. But you'll hear from me once I've made some progress.
:)
 
Level 6
Joined
Feb 5, 2008
Messages
129
In my opinion, an RPG where all players are part of the same pirate ship would be far better. You would work to plunder, giving it a much more epic feel. You could focus alot on the insides of the ship, with things like eating and sleeping. Keeping up rations, etc.
 
Level 11
Joined
Mar 7, 2009
Messages
333
Yeah, as soon as you get to know what spells and stuff the heroes will have. :p
EDIT: Hopefully you'll hear from me by the end of the weekend. I'm gonna start making like... A map "preview" to see decide where to put different islands, and make up ideas for abilities for different ship and all of that kind of stuff which could be useful to have before starting the project itself.

Can't wait to get this show on the road :thumbs_up:
 
Level 5
Joined
Jul 18, 2009
Messages
145
I was thinking about pirate spells and some spells could be like a shooting one, another could be a sword lunge/ slash, and another could be a passive spell "Enter Ship" to enter a ship to set sail and a "Anchor" to get off.
=P justa thought
 
Level 11
Joined
Mar 7, 2009
Messages
333
Well, some of those are pretty close to my imanginations! :D

-We WILL be needing one to dispatch a group of pirates to fight / solve puzzles on isles.
-We could need some kind of inventory system, if you're able to do that? If not, we'll use one of the thousand inventory systems already uploaded here at THW.

-I'll make a user group called "Ship Ahoy! Pirate Crew" or something like that for those who'll be joining us with the project. I'll be updating the Idea Factory post with more information soon as well. Or just post a new thread. ^^ I've finished a "Pre-alpha" version of the game map. It's just a simple map showing APPROXIMATELY where islands will be. The enitre map will quite likely be changed as we see fit. + I made some mini concept art draweries showing off what some isles will be ^^
 
Level 11
Joined
Mar 7, 2009
Messages
333
Errh... Well, the heroes will pretty much be the vessels only. So here are some of the spells I had in mind:

- Board Ship: "Dispatches a bunch of pirates to board another vessel. Raiding and pillaging, the pirates deals 5/10/15 damage per second to the targeted ship, and gains you 10 gold each 5th second. Lasts for 5/10/15 seconds.

- Laundlubbers: "Sends some of the crew off to land to raid, plunder and hunt for treasure on the mainland."
Level1: Summons [1x Looter], [1x Negotiator], [2x Fighter]
Level2: Summons [2x Looter], [1x Negotiator], [2x Fighter]
Level3: Summons [2x Looter], [1x Negotiator], [3x Fighter]
Level4: Summons [2x Looter], [1x Negotiator], [4x Fighter]

Level5: "It's time to leave the safety of your vessel, and represent the ship yourself."
Summons [2x Looter], [5x Fighter], [1x Pirate Captain]

The Landlubbers spell will be like... A spell you always have no matter what. It will AUTOMATICALLY (if it's possible?) level up each 5th level of your ship. So you'll get [Landlubbers - 2] at lvl 5, and [Landlubbers - 5] at lvl 20.
 
Level 3
Joined
Aug 26, 2009
Messages
36
I have an idea for your RPG. AT first it may sound kind of lame but you can develop it easily. Base it off of One Piece. Instead of basing it off of already made characters though make your own. This allows you to create your own Devil's Fruit abilities as well as create your own lore considering most of One Piece doesn't have its own lore.

If you're interested in developing this idea further contact me and I'll help. If not good luck.
 
Level 11
Joined
Mar 7, 2009
Messages
333
In my projects, there is always room for another triggerer. Unless theHunt_err has anything he would like to say in objection?

Welcome to the crew.
Time to swab the decks, you landlubber! ... Or maybe not. ^^

If you consider yourself further than intermediate in triggering skills, I'd like to ask you to take care of one of the main concepts of this RPG: Switching vessel.
An ability that lets you capture an enemy ship. Something like this?

"Capture Ship"
Open full assault upon an enemy vessel, in hopes you will be able to evict it's current crew, and take the ship for yourself. If all goes well, you take PERMANENT control of the target ship, and sell your old ship to other pirates. If you don't succeed, your crew is defeated, and you will respawn at the nearest spawn point. Your chance of success will be higher if the ranks of your target vessel's crew has been thinned out.
MAY ONLY BE USED ON BOARDED VESSELS. (Gotta use the "Board Ship" ability first) ^^

Basically, this ability is used to switch ship, changing your "character class". To compare it to other WC III RPGs, you could call this a "Repick" option. But you don't have a 100% chance of success, and you have to be in range of an enemy ship to use it. If you've dealt some damage to the target ship, you'll have higher chances of success, as your crew outnumbers the enemy's crew.

Kind of like in Robbepopp's MMRPG (Monster Master RPG), where you have higher chances of catching a pet if it has less remaining health.


... Think you could fix that, or should I go to my room and start whining to myself about getting better triggerers? :p
 
Level 5
Joined
Jul 18, 2009
Messages
145
Map udates

No New News! =P
-------------------------------------------
Team:
Terraining:
-AbstractCreativity * **
-
Units/ Heros/ Spell
-theHunt_errr *
-
Triggers
-Aesthetics
-
-
Items (Needed)
-
-
Ideas (Needed)
-
-
Modelers (Needed)
-
-
(* = Leaders in Type of work) (** = Entire Project leader)
-------------------------------------------
% Complete
Terrain * * * * * * * * * * :)confused:idk about this one)
Units/ Heros/ Spells * * * * * * * * * *
Triggers * * * * * * * * * *
--------------------------------------------
:fp:If you would like to help please contact abtractcreativity.:thumbs_up:
 
Last edited:
Level 11
Joined
Mar 7, 2009
Messages
333
Hehe. Well, I'm the project "leader". You can be my assistant...errh... Or..ehh, project co-manager, if you'd like to ^^

I can do some Units/Heroes. Although I HATE writing statistics, it's got to be done, and can take part. I haven't really gotten to start with the terrain and shit yet. Atm I'm putting a lot of thought into which of the gameplay concepts, ideas etc. will be do-able, and which will really do make the gameplay good. I don't want things to be repetitive (yes, I know absolutely most RPGs are, but I want this to be LESS repetitive).
Oh, and I'll upload my World Map sketch :p
EDIT: Uploaded. Yes, I know I wasn't very creative with the island names and stuff, but all of that can be changed. So what d'ya think of the map? Looks like it could be playable?
 

Attachments

  • Map(SEPIA_COLOURS).png
    Map(SEPIA_COLOURS).png
    184.5 KB · Views: 80
Level 5
Joined
Jul 18, 2009
Messages
145
Playable: Yes
Names: (out of 10) 5.9, We need More creative names.(Idea generators Are good at this) So ill ad 2 o the Project list.
Units+ Hero's: i got this one I can lead the group in the right direction
I can help with the Terrain if you need it like im good with inland Areas and Ports (btw wat tle set were u thinking of?)
*Co-Project manager* =D
 
Level 11
Joined
Mar 7, 2009
Messages
333
Well, I've tried some different stuff on the starting area (around the Starting Port), and well... I just can't make it work like I wanted it! :(

I imagined starting out in some pretty small island, with a small pirate port. And it's supposed to be like... Uhm... Not too fertile, but not like a desert either. A little bit dark and rainy, kind of. ^^ But I haven't found a way of making it look any good :(

And BTW, theHunt_errr... The project isn't called PIRATE RPG. It's called "Ship Ahoy RPG" :p
+ We don't really need any more models than what we have. Well, we could use some more crude-like houses though ;o
Nearly any god damn boat model there is can be found already, here at THW.

And it looks like you're taking it quite seriously. That is GOOD. Will surely make me more concentrated if I know that I'm working in a team, and I have to do my part of the job. :)
 
Last edited:
Level 12
Joined
Dec 28, 2008
Messages
1,149
I will personally send you to Davy Jones if you don't add me to this project.


I can do anything except importing, modelling and texturing. I am a newbie at triggers, but I am processing fast, I am looking forward to learn more things about triggers, and I fell in love with that. I don't know if my skills are enough for this yet though.

but I can ofcourse do terraining (I am not as perfect as ones this forum), stuff in object editor, and I can even try triggery spellmaking (it would be my first try).

Other than that, I have a lots of ideas, but some of them would counter your own thinkings about project, they are good also really hard to make. So, I can keep them myself.

And for last, we have moved to another city and home is not set up yet, (still not set up, crazy) and I won't be able to help until I get in home.

Well, what do you say?
 
Level 11
Joined
Mar 7, 2009
Messages
333
Well, I suppose you can join. I'm not exactly sure (atm) what you'll be working with, but we'll find some use for you.

And btw theHunt_errr, BREAKING NEWS:
First starting area screenie available :]
I've only done the first island, plus "Sandstroll" further to the east.
 

Attachments

  • Starting Port Scrshot.png
    Starting Port Scrshot.png
    793.9 KB · Views: 79
Level 13
Joined
Feb 8, 2009
Messages
1,194
lol I forgot that this thread existed any who how da project going and i mostly only do ideas if someone is stuck on something.
 
Level 12
Joined
Dec 28, 2008
Messages
1,149
Well, I suppose you can join. I'm not exactly sure (atm) what you'll be working with, but we'll find some use for you.

And btw theHunt_errr, BREAKING NEWS:
First starting area screenie available :]
I've only done the first island, plus "Sandstroll" further to the east.

island is looking awesome, and house models are really good. just some more addition on it, and it will be perfect.
 
Level 12
Joined
May 30, 2009
Messages
829
island is looking awesome, and house models are really good. just some more addition on it, and it will be perfect.

In my opinion, the terrain:
looks like shit.


But the houses and mountains look nice :thumbs_up: I'll also work on the spell when I have time. Here's a sample of a trigger that I can do in 2 minutes so you can compare skills:
  • Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Custom script: call GetHost()
      • -------- Color Array --------
      • Set Player_Colors[1] = |cFFFF0000
      • Set Player_Colors[2] = |cFF0000FF
      • Set Player_Colors[3] = |cFF80FFFF
      • Set Player_Colors[4] = |cFF800080
      • Set Player_Colors[5] = |cFFFFFF00
      • Set Player_Colors[6] = |cFFFF8000
      • -------- Quests --------
      • Quest - Create a Required quest titled Objective with the description Figure out who the ..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
      • Quest - Create a Required quest titled Ghosts with the description When you die, you b..., using icon path ReplaceableTextures\CommandButtons\BTNShade.blp
      • Quest - Create a Required quest titled Zombies with the description After returning to ..., using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
      • Quest - Create a Required quest titled Commands with the description Commands: |cFF00C0..., using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollPurple.blp
      • Quest - Create a Optional quest titled Credits with the description Author: |cFFFF0000L..., using icon path ReplaceableTextures\CommandButtons\BTNStaffOfPreservation.blp
      • Quest - Create a quest requirement for (Last created quest) with the description Visit [url]www.sitename[/url]....
      • Quest - Create a Optional quest titled Contact with the description Suggestions, bugs, ..., using icon path ReplaceableTextures\CommandButtons\BTNTransmute.blp
      • Quest - Create a quest requirement for (Last created quest) with the description |cFFFFFF00LokNarash...
      • Quest - Create a Optional quest titled Host with the description (Name of Host), using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
      • Quest - Create a quest requirement for (Last created quest) with the description Your host today is
      • -------- Initialization --------
      • Game - Display to (All players) for 15.00 seconds the text: Please wait 15 seco...
      • Game - Turn the day/night cycle Off
      • Player Group - Add Player 1 (Red) to Temp_Group
      • Player Group - Add Player 2 (Blue) to Temp_Group
      • Player Group - Add Player 3 (Teal) to Temp_Group
      • Player Group - Add Player 4 (Purple) to Temp_Group
      • Player Group - Add Player 5 (Yellow) to Temp_Group
      • Player Group - Add Player 6 (Orange) to Temp_Group
      • Player Group - Pick every player in Temp_Group and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (((Picked player) controller) Not equal to User) or (((Picked player) slot status) Not equal to Is playing)
            • Then - Actions
              • Multiboard - Set the text for (Last created multiboard) item in column 4, row ((Player number of (Matching player)) + 1) to |cFF808080Unused|r
              • Player Group - Remove (Matching player) from Temp_Group
              • Set Temp_UGroup = (Units owned by (Matching player))
              • Unit Group - Pick every unit in Temp_UGroup and do (Actions)
                • Loop - Actions
                  • Unit - Remove (Picked unit) from the game
            • Else - Actions
      • Custom script: call DestroyForce( udg_Temp_Group )
      • Set Temp_Group = (All players controlled by a User player)
      • Set Murderer = (Random player from Temp_Group)
      • Player - Make Player 12 (Brown) treat Murderer as an Ally with shared vision and full shared units
      • Player - Make Murderer treat Player 12 (Brown) as an Ally with shared vision and full shared units
      • Custom script: call DestroyForce( udg_Temp_Group )
      • Custom script: call DestroyTrigger( GetTriggeringTrigger() )
      • Set Temp_Point = (Random point in Create Corpse Rect <gen>)
      • Unit - Create a permanent Fleshy Villager (Male 2) corpse for Neutral Victim at Temp_Point facing (Random angle) degrees
      • Custom script: call RemoveLocation (udg_Temp_Point)
Considering this is my murder map initialization, it's pretty complicated.
 
Level 10
Joined
Sep 6, 2008
Messages
423
Sign me up for some hero/spell making or some triggering. If I'm accepted to the team I would need someone to test out what I trigger since I really can't start wc3 after my graphic cards 3d accelerator died and if hashtables are needed in the triggers I'll need to learn about them first since I've not worked with the world editor for a long time.
 
Level 11
Joined
Mar 7, 2009
Messages
333
Omg slacker alert! >:O
You guys are so not with me on this project anymore! Get lost! And take your miserable triggering shit with you! >:O

... Or maybe not. I was just kidding :)
Well I haven't been slacking. Or maybe a bit, but not as much :p Here's some more terrain screenies :D
Worked more on the starting port island, and made a desert like thingie and a tropical island with... Guess what... A volcano! 0.o
Ooooh scary volcano.
I can tell you a real life fact about you right here, right now: You're still reading this post :D
Anyways here are the screenshots. I'm not done with the desert and volcano isles yet. Keep that in mind.
 

Attachments

  • Terrain - Volcano village.tga
    2.5 MB · Views: 48
  • Terrain - Volcano overlook.tga
    2.6 MB · Views: 35
  • Terrain - Volcano lake.tga
    2.6 MB · Views: 48
  • Terrain - Desert shoreline.tga
    2.7 MB · Views: 43
  • Terrain - Desert Overlook.tga
    2.6 MB · Views: 53
Level 11
Joined
Mar 7, 2009
Messages
333
Starting village new.
As well as some "mini-concepts" quick Paint.NET art :D

+ Sorry for doubelposting. Couldn't attach more than five files ^^
Or well, maybe I could. But anyways it would take fifteen lifetimes to upload all the attachments ROFL ^^

+ I know the cartoonish concept thingies are of CRUDE quality. That's the kinda shit I do in 10 minutes :thumbs_up:
 

Attachments

  • Terrain - Starting village NEW.tga
    2.8 MB · Views: 44
  • Terrain - Starting village street.tga
    2.7 MB · Views: 44
  • Magma Crater(VolcanoIsland).png
    Magma Crater(VolcanoIsland).png
    26.6 KB · Views: 62
  • Offices of the Empire(WaterFort).png
    Offices of the Empire(WaterFort).png
    35.4 KB · Views: 59
  • Kad's Rock(MadmanIsle).png
    Kad's Rock(MadmanIsle).png
    23.4 KB · Views: 50
Last edited:
Level 5
Joined
Jul 18, 2009
Messages
145
I will get to work i geuss i mean i do have to work on this more...... 8 )

-------------------------------------------
Team:
Terraining:
-AbstractCreativity * **
-
Units/ Heros/ Spell
-theHunt_errr *
-
Triggers
-Aesthetics *
-Blaxor
-
Items (Needed)
-
-
Ideas (Needed)
-
-
Modelers (Needed)
-
-
(* = Leaders in Type of work) (** = Entire Project leader)
-------------------------------------------
% Complete
Terrain * * * * * * * * * * :)confused:idk about this one)
Units/ Heros/ Spells * * * * * * * * * *
Triggers * * * * * * * * * *
--------------------------------------------
:fp:If you would like to help please contact abtractcreativity.:thumbs_up:
 
Last edited:
Level 11
Joined
Mar 7, 2009
Messages
333
No no no don't stress it! Although I want to take this a bit serious, we're doing it for fun, right? :)
Besides, I don't expect to be done anytime soon anyways, so let's take our time. When developing games (yeah I know this is just a map, not an entire game...) rushing the dev. process NEVER gets you anywhere. :)

And although I'm making progress with the terrain, don't think I'm working hard on it atm. :p
I'm just chilling out when I'm working on it anyways. And I only do anything when I feel like terraining. If I wanna play some other computer game, I just go do that instead... Lol :)

EDIT: Btw I'm gonna make an AWWWWWEZUMMMMMZ signature for us :thumbs_up:
EDIT2: I found I'm no good at painting ships... Ditching that signature idea I had lol :sad:
EDIT3: I made one after all. CnP can be your friend, sometimes :thumbs_up:
 
Last edited:
Status
Not open for further replies.
Top