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Lol, retards.

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I don't really care, I didn't make this SPECIFICLY to upload to the hive.

I thought I would just for fun, but mainly I made it for a friend who thinks its fine as it is.

Keywords:
Spell pack fire water darkness lightning thunder abilities o.o
Contents

You guys are gay (Map)

Reviews
09:52, 30th Jun 2010 Hanky: Don't try to be funny. Respect the rules of the hiveworkshop.

Moderator

M

Moderator

09:52, 30th Jun 2010
Hanky:
Don't try to be funny. Respect the rules of the hiveworkshop.
 
Level 2
Joined
Jul 21, 2009
Messages
21
Ok the spells looks cool but...

  • S u n s t r i k e
    • Ereignisse
      • Einheit - A unit Startet den Effekt einer Fähigkeit
    • Bedingungen
      • (Ability being cast) Gleich Sunstrike
    • Aktionen
      • Set Damage = (Integer((0.80 x (((Real((Kraft of (Casting unit) (Einschließen bonuses)))) + (Real((Beweglichkeit of (Casting unit) (Einschließen bonuses))))) + (Real((Intelligenz of (Casting unit) (Einschließen bonuses))))))))
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[0] = (Last created special effect)
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[1] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 0.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[2] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 0.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[3] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 180.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[4] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 180.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[5] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 50.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[6] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 50.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[7] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 140.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[8] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 140.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[9] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 230.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[10] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 230.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[11] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 300.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[12] = (Last created special effect)
      • Spezialeffekt - Create a special effect at ((Target point of ability being cast) offset by 150.00 towards 300.00 degrees) using Abilities\Spells\Other\Awaken\Awaken.mdl
      • Set Special[13] = (Last created special effect)
      • Einheitengruppe - Pick every unit in (Units within 300.00 of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Gleich True)) and do (Actions)
        • Schleifen - Aktionen
          • Einheit - Cause (Casting unit) to damage (Picked unit), dealing (Real(Damage)) damage of attack type Chaos and damage type Erweitert
      • Spezialeffekt - Destroy Special[0]
      • Spezialeffekt - Destroy Special[1]
      • Spezialeffekt - Destroy Special[2]
      • Spezialeffekt - Destroy Special[3]
      • Spezialeffekt - Destroy Special[4]
      • Spezialeffekt - Destroy Special[5]
      • Spezialeffekt - Destroy Special[6]
      • Spezialeffekt - Destroy Special[7]
      • Spezialeffekt - Destroy Special[8]
      • Spezialeffekt - Destroy Special[9]
      • Spezialeffekt - Destroy Special[10]
      • Spezialeffekt - Destroy Special[11]
      • Spezialeffekt - Destroy Special[12]
      • Spezialeffekt - Destroy Special[13]
do you want to make jokes???

  • P r o x i m i t y F l a m e
    • Ereignisse
      • Einheit - A unit Startet den Effekt einer Fähigkeit
    • Bedingungen
      • (Ability being cast) Gleich Proximity Flame
    • Aktionen
      • Einheitengruppe - Pick every unit in (Units within 525.00 of (Position of (Casting unit)) matching ((((Matching unit) is Ein Held) Gleich True) and (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Gleich True))) and do (Actions)
        • Schleifen - Aktionen
          • Einheit - Create 1 Dummy_Flame for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Vorgabe für Gebäude-Ausrichtung degrees
          • Einheit - Order (Last created unit) to Angreifen (Picked unit)
You didnt remove the group, that cause leaks.

  • W a t e r D e t o n a t i o n
    • Ereignisse
      • Einheit - A unit Startet den Effekt einer Fähigkeit
    • Bedingungen
      • (Ability being cast) Gleich Water Detonation (Neutral feindlich 2)
    • Aktionen
      • Set DamageII = (Integer((0.80 x (((Real((Kraft of (Casting unit) (Einschließen bonuses)))) + (Real((Beweglichkeit of (Casting unit) (Einschließen bonuses))))) + (Real((Intelligenz of (Casting unit) (Einschließen bonuses))))))))
      • Einheitengruppe - Pick every unit in (Units within 300.00 of (Target point of ability being cast) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Gleich True)) and do (Actions)
        • Schleifen - Aktionen
          • Einheitengruppe - Add (Picked unit) to DamageGroup
          • Einheit - Pause ein (Picked unit)
      • Einheitengruppe - Pick every unit in DamageGroup and do (Actions)
        • Schleifen - Aktionen
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • 'IF'-Bedingungen
              • ((Matching unit) is Ein Gebäude) Gleich False
            • 'THEN'-Aktionen
              • Einheit - Move (Picked unit) instantly to (Target point of ability being cast)
            • 'ELSE'-Aktionen
              • Do nothing
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using war3mapImported\WaterCrumble.mdx
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using war3mapImported\WaterCrumble.mdx
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using war3mapImported\WaterCrumble.mdx
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using war3mapImported\WaterCrumble.mdx
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using war3mapImported\WaterCrumble.mdx
      • Spezialeffekt - Create a special effect at (Target point of ability being cast) using war3mapImported\WaterCrumble.mdx
      • For each (Integer A) from 1 to 26, do (Actions)
        • Schleifen - Aktionen
          • Einheit - Create 1 Blocker for (Owner of (Casting unit)) at ((Target point of ability being cast) offset by 300.00 towards Degrees degrees) facing Vorgabe für Gebäude-Ausrichtung degrees
          • Set Degrees = (Degrees + 15.00)
      • Wait 2.70 seconds
      • Einheitengruppe - Pick every unit in DamageGroup and do (Actions)
        • Schleifen - Aktionen
          • Einheit - Add Krähengestalt to (Picked unit)
          • Einheit - Remove Krähengestalt from (Picked unit)
          • Animation - Change (Picked unit) flying height to 999999.00 at 1800.00
      • Wait 0.50 seconds
      • Einheitengruppe - Pick every unit in DamageGroup and do (Actions)
        • Schleifen - Aktionen
          • Animation - Change (Picked unit) flying height to 0.00 at 1400.00
      • Wait 0.50 seconds
      • Einheitengruppe - Pick every unit in DamageGroup and do (Actions)
        • Schleifen - Aktionen
          • Einheit - Cause (Casting unit) to damage (Picked unit), dealing (Real(DamageII)) damage of attack type Chaos and damage type Erweitert
          • Einheit - Pause aus (Picked unit)
      • Einheitengruppe - Pick every unit in (Units of type Blocker) and do (Actions)
        • Schleifen - Aktionen
          • Einheit - Remove (Picked unit) from the game
You use wait in your triggers that cause leaks and you use "Do Nothing" that cause leaks too.

This spell pack are rejected, because to many leaks and laggs pls look at the tutorials in hiveworkshop. :grin:
 
Level 3
Joined
Jan 11, 2010
Messages
25
Lol, I made theese for a friend, theyre made to have only one person casting at the same time and for it to have cooldown. Go ahead, reject it, I don't really care. And by the way

For my first one, I was GOING to do something else, but I forget what it was. If it matters, DELETE IT.

"P r o x i m i t y F l a m e

Ereignisse

Einheit - A unit Startet den Effekt einer Fähigkeit

Bedingungen

(Ability being cast) Gleich Proximity Flame

Aktionen

Einheitengruppe - Pick every unit in (Units within 525.00 of (Position of (Casting unit)) matching ((((Matching unit) is Ein Held) Gleich True) and (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Gleich True))) and do (Actions)

Schleifen - Aktionen

Einheit - Create 1 Dummy_Flame for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Vorgabe für Gebäude-Ausrichtung degrees
Einheit - Order (Last created unit) to Angreifen (Picked unit)


You didnt remove the group, that cause leaks."

I dont care about that spell. The spell is stupid. I was probly gonna remove that in later vers.


"This spell pack are rejected, because to many leaks and laggs pls look at the tutorials in hiveworkshop."

Yeah, and guesswhat? No where in the rules does it say you have to make a spell leak-free (I don't think so...). If you don't like it, don't post, don't just flame and vote for rejection.

LOL, it got rejected. I couldn't care less. Bye hive, I guess you don't like people who try making spells for a first time.
 
Level 31
Joined
May 3, 2008
Messages
3,155
Lol, I made theese for a friend, theyre made to have only one person casting at the same time and for it to have cooldown.

Fancy effect spells are pointless if they are not code in efficient manners.

And spells with leaks could cause a serious fps drop if it been cast constantly.

If you want to submit this spells for your friends only, you are suppose to use pastebin for it.

http://www.hiveworkshop.com/forums/pastebin.php

By submitting it at resources section, you are given to the public.

Yeah, and guesswhat? No where in the rules does it say you have to make a spell leak-free (I don't think so...).

Such a post show your ignorances and arrogances which makes yourself look foolish in the end.

Rules%201.jpg

Rules%202.jpg

Rules%203.jpg


If you don't like it, don't post, don't just flame and vote for rejection.

Who is the one throwing tantrum and trolling at this moment? He merely explain the flaw of your work.

LOL, it got rejected. I couldn't care less. Bye hive, I guess you don't like people who try making spells for a first time.

Rejection is normal procedure to ensure the resources quality at this site to be decent. Just because it was rejected it does not mean it was rejected permanently if you did the right improvement for it.
 
No, the site doesn't like spam resources that are full of leaks that will cause people's games to significantly slow down over time.

Also don't try and pull off the "too cool and chill for you I don't give a f@#$" persona a lot of people go with when they get their resources rejected for understandable reasons. If all your resources are going to end up like this and you pull out that attitude every time they get rejected good riddance.

Now either read a few tutorials, or don't submit any more spells.
 
LOL, it got rejected. I couldn't care less. Bye hive, I guess you don't like people who try making spells for a first time.

Well, My first system attempt was accepted and all other attempts that followed where also (except my journal system sinse it's not really useful but theres nothing wrong with the code =P), simply because when I made that first attempt I was pretty crappy thus, but I made an effort to fix all that was wrong which took over 3 hours to correct, but it was damn worth it.

Also, whos gonna be perfectly successful on their first try? Nobody. And not being able to accept help from others suggests that you won't improve thus counter-productive to the site, just listen to what others have to say, perfect your work and then you won't have alot of people telling you all these problems.

As you've replaced the file now, theres no way anyone can suggest additional helpful critique as they cannot test the spell, so I don't really have more to say.
 
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