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- Nov 2, 2004
- Messages
- 2,229
Conjurer WIP:
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I wanted to, but I'd have to scale it down too much, it would look weirdThats awesome! Add some horses there
I don't really enjoy it as much anymore, and it takes too much time I should probably be spending on other thingsWhy last man? You should make more, you re good at it.
Mounted Gavinrad the Dire and unmounted General (Gilneas) under Human heroes, both edits of other models; and Cleric & Conjurer Training icons.Any new stuff?
Hmm, I will have to take a look at that at some point.I notice there's something wrong with the texture of model, I open in Magos Mdl editor doesn't look good including WE, but except for Mdlvis.
Thanks =) Yeah I think I'm done with the WC1 stuff, I had a quick look at the water elemental but I don't see how I could do it ^^Are you finished all WC1 model content or are you considering to make them later? I see you are making WC2 models (which we are lack of resources about WC2, except the author @Red XIII's WC2 building models although some building models are still lacking). I understand modeling is so much work but you can break for a while when you tired of modeling. Good luck.
I tried to create a Water Elemental (WC1) model back in the day, but it didn't quite turn out the way I wanted. I'm sharing the model I created with you to give you an idea.Thanks =) Yeah I think I'm done with the WC1 stuff, I had a quick look at the water elemental but I don't see how I could do it ^^
Hmm maybe I'll try something when I'm finished with the WC2 Town Hall ^^I tried to create a Water Elemental (WC1) model back in the day, but it didn't quite turn out the way I wanted. I'm sharing the model I created with you to give you an idea.
View attachment 547154
They're inexistent, right? Those black/dark ones are just textures?Ok, uhm, the crenelations here look pretty bad right? Or is it ok? Feedback appreciated xD
Yeah, it's just textures. I edited my previous post with some more info, i'm afraid if I want it to look the way I want it's gonna be A LOT of extra work xDThey're inexistent, right? Those black/dark ones are just textures?
Can't those parts simply be deleted?Yeah, it's just textures. I edited my previous post with some more info, i'm afraid if I want it to look the way I want it's gonna be A LOT of extra work xD
Mm not really ^^Can't those parts simply be deleted?
IMO the gray in the second as the same whitish one simply visually clutters on your view especially from a higher perspective camera.Edit: hmmm which ground texture is better for the upper floor? (pic 2 or other?)
Hmm yeah you're right. I've found another texture for both keep and castle, I think this is better now. So aside from fixing the castle animations I think it's finishedIMO the gray in the second as the same whitish one simply visually clutters on your view especially from a higher perspective camera.
Yeah, my original plan was to import some geosets from infernal and sorceress or something intothe elementals (hence the ones I uploaded), but now I'm thinking of doing it the other way around and basically reskinning the infernal/sorceress into fire/water and adjusting the meshes and animations as necessary. Golem might be a good idea too. I'm not sure if the result would be any good though, might be a huge waste of time xDFor the fire elemental you could use the golems and infernal models but fuse their parts and add a water elemental like animated texture over them. With the Water Elemental you could do a similar thing but make it more feminine.
And/or you could go from where @Kotol started and use model parts (from the game or custom ones on HIVE) and add such a texture over the whole fused model.
This is what I have so far. Any suggestions?I shared the model I created as an example but there are some visual flaws in the model. Also, the Sorceress model's hair doesn't match the WC1 Water Elemental model. If you can find another model with floating hair and animation, use that model. As far as I know, the Banshee model is a better model for hair, but when I used it, I encountered some texture issues. You can also check the Dawn of Chaos (DoC) mod for Water Elemental but it is a reskin of Banshee model.
I think you should use the Banshee model for the hair, the Sorceress model for the chest, and the vanilla Water Elemental model for the base model. Maybe you could also use the slime model for the feet.This is what I have so far. Any suggestions?
That seems way too difficult lol, at least in terms of animation.I think you should use the Banshee model for the hair, the Sorceress model for the chest, and the vanilla Water Elemental model for the base model. Maybe you could also use the slime model for the feet.
Spooky.This is what I have so far. Any suggestions?
xD I'm out of ideas though. There's gotta be a way to edit the banshee model to look more like a water elemental and less like a banshee, without splicing a bunch of different models together. The WC1 sprite doesn't give you much to work with either.Spooky.
Here is the Remastered onexD I'm out of ideas though. There's gotta be a way to edit the banshee model to look more like a water elemental and less like a banshee, without splicing a bunch of different models together. The WC1 sprite doesn't give you much to work with either.
Looks worse IMO, plaster straight chested redesign.Here is the Remastered one
Blue Slime...Here is the Remastered one
I agree with you.Looks worse IMO, plaster straight chested redesign.
It looks more like WC1 Water Elemental model now. Good work mateTrying the sludge thing, it is not going well xD
Animation is really bad though lol, not sure if I can fix it.It looks more like WC1 Water Elemental model now. Good work mate. You should give her team-colored arm band imo addition to team-colored shoulder pad.
