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Locust question

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I never really messed around with the score screen (doesn't look like there's any actions for it either). Is the issue that Locusts are counting towards total Units Produced for a player?

And if so, perhaps create the Locust units for a computer like Neutral Passive instead. And if they need to belong to a player, maybe changing their ownership to the desired player will work?
 
Is the issue that Locusts are counting towards total Units Produced for a player?
Yes.
And if so, perhaps create the Locust units for a computer like Neutral Passive instead. And if they need to belong to a player, maybe changing their ownership to the desired player will work?
I tried this, but they're still counted.

Oh well, I guess I'll have to forget about having an accurate score screen when I'm using dummy units.
 
Hmm, yeah, would probably require a custom function to replace the use of your Expiration Timers.

Something like this:
KillDummy(time, dummy)

And inside the function:
Wait time seconds
Change owner of dummy to Neutral Passive
Remove dummy from the game
 
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