🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
If ordering a unit to attack with triggers does not work then it's impossible.
You could make the units play the attack animation though, which might be close enough.
Locust
- removes unit selection.
- removes unit collision.
- removes targetability.
- ignores pathability and collision.
- hides unit UI (health bar, selection circle).
- does not show up in group enumerations by region.
If you only use Locust Swarm with the unit whitout the Locust, they will just appear and work normally, they will not move as when the crypt lord uses his spell and they move around him and attack.
Units with the ability "Locust" are untargetable and unkillable. I don't think you can select them with Unit Groups either (someone correct me if I'm wrong). Therefore, if you want to keep the behavior, they can't be "killable".
..However, they all die if the caster of the Locust Swarm dies.
I think you can create multiple units that all cast a custom Locust Swarm that only creates 1 "Locust" and figure out a way to work around that. It would be difficult for sure.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.