- Joined
- May 24, 2016
- Messages
- 339
I heard about sound engine is kinda changed in 1.29+, but I wanna local sound compatible with both 1.26 and modern version, So i'd better do the universal way, or wont play local sound at all.
The current way I'm using is
But I'm not sure. I can't test it myself
The current way I'm using is
JASS:
if IsPlayerInForce(GetLocalPlayer(),HumanForce) then
call PlaySound(gg_snd_MySound)
endif
But I'm not sure. I can't test it myself
Last edited: