Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hello there!
In my map I am using a GetLocalPlayer block to play a sound locally. The sound I'm playing is a music piece for one of the towns in my upcoming map Bosses of Warcraft.
I'm creating an on/off command for the city music so that players can decide if they want to listen to it or have it muted and I would appreciate some help on the subject.
My questions are:
- Can I stop a globally played sound locally without any desyncs?
- Can I stop a locally played sound locally without any desyncs?
Thanks for reading my thread! Have a nice day
+4 rep to all helpers
Kitten picture attatched for extra request powwwahhh!
In my map I am using a GetLocalPlayer block to play a sound locally. The sound I'm playing is a music piece for one of the towns in my upcoming map Bosses of Warcraft.
I'm creating an on/off command for the city music so that players can decide if they want to listen to it or have it muted and I would appreciate some help on the subject.
My questions are:
- Can I stop a globally played sound locally without any desyncs?
- Can I stop a locally played sound locally without any desyncs?
Thanks for reading my thread! Have a nice day
+4 rep to all helpers
Kitten picture attatched for extra request powwwahhh!
