• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[General] local quests

Status
Not open for further replies.
Level 17
Joined
Nov 13, 2006
Messages
1,814
but are you sure you tested it with more people? i also have to test if marking it as complete and changing the text also works

i tested with 2 ppl and enable/diable a quest is working locally.

do something like that:

1. create quest
2. disable lastcreated quest
3.
if GetLocalPlayer() == GetTriggerPlayer() then
enable last created quest //this way show only to triggerplayer
endif
4. save quest to variable or to array where the index or key is the player number
5. u can edit the quest text/change quest mark easily when u want and only who see the quest notice the modification :)
 
Status
Not open for further replies.
Top