- Joined
- Oct 14, 2010
- Messages
- 100
Hi,
Since my map is not near completion at all, I don't really have any opportunities of testing it online.
And neither do I want to spend an aweful lot of time on features that won't actually work in multiplayer either.
I'm looking for a list of problems that cause desynchronisation, more specifically related to programming.
Now, I've searched for this and I've only found very specific problems.
There are, of course, obvious problems such as creating units locally, but there are still plenty of things not entirely clear to me.
If you don't want or can't give me a list, then please provide an answer to these more specific questions:
- Quests? Can they be created / updated locally? I.e. unique quests for specific players. If this causes desync, would it be a possible solution to create quests globally, but enable them only for 1 player?
- Preload functions? More specifically preloading local files, if local files are enabled
- AddSpecialEffectOnUnit ? I'd say this shouldn't cause any problems because it has no effect on gameplay?
Since my map is not near completion at all, I don't really have any opportunities of testing it online.
And neither do I want to spend an aweful lot of time on features that won't actually work in multiplayer either.
I'm looking for a list of problems that cause desynchronisation, more specifically related to programming.
Now, I've searched for this and I've only found very specific problems.
There are, of course, obvious problems such as creating units locally, but there are still plenty of things not entirely clear to me.
If you don't want or can't give me a list, then please provide an answer to these more specific questions:
- Quests? Can they be created / updated locally? I.e. unique quests for specific players. If this causes desync, would it be a possible solution to create quests globally, but enable them only for 1 player?
- Preload functions? More specifically preloading local files, if local files are enabled
- AddSpecialEffectOnUnit ? I'd say this shouldn't cause any problems because it has no effect on gameplay?