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Local files

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Is there any way, how to enable Warcraft to use files, which I have stored in war3 directory preferentially instead of files in war3.mpq and wa3x.mpq.

For example I wont to use my edited file with name "GlobalStrings.fdf" which is originally stored in war3.mpq (UI\FrameDef\GlobalStrings.fdf).

I wont to avoid editing mpq archives directly.
 
Add 'Allow Local Files' DWORD with value 1 in the registry (next to InstallPath etc.).

Then you can put files in the Warcraft III folder
Like
.....\Warcraft III\Units\Demon|Mannoroth\Mannoroth.blp

I work like this for 3 months and it OWNS, because I can change whatever I can fast. If I don't like the change, I simply remove the file or change its name.
 
I wonder if it would make a problem
I know that it wont if you just put a different font or etc but different sound or model...
Model could be dangerus coz of animation names... or not since wc3 wont sync anything about it :P
and Sounds might be coz of KillSoundWhenDone so sounds will have different durations and will be killed in different times but I dont even think that function does something actually

meh so much talk
 
How to disable local files then? My Warcraft 3 is "slow" (I said it because having decent speed at all-low video settings. This laptop I'm using isn't an extreme master race gaming rig) when tried Allow Local Files it became slower and after didn't like the change, I just deleted the files but my WC3 copy remains slower. How can I make it back to "slow" (decent speed) ?
 
How to disable local files then?
Turn the option off in the registry.

My Warcraft 3 is "slow" (I said it because having decent speed at all-low video settings. This laptop I'm using isn't an extreme master race gaming rig) when tried Allow Local Files it became slower and after didn't like the change, I just deleted the files but my WC3 copy remains slower. How can I make it back to "slow" (decent speed) ?
This makes little sense. Adding any number of files will not reduce in game frame rate unless the files are used and are not optimized assets. Additionally after the files are loaded once any slow I/O performance should be masked by the file cache.

You might want to explain what you mean by "slower".
 
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