- Joined
- Aug 13, 2007
- Messages
- 309
LOAF
Map Status: WIP
Map Status: WIP
Instead of keeping everything in a document I'll just lose track of I'm going to keep all my development notes here for my map. I haven't actually settled on an official name yet but 'Life of a Farmer' will do for now. I am not finished typing out everything here but this will be a lot LONGER when I'm done summarizing everything in the game.
TL;DR
LOAF is a life simulation game focused on agricultural life. You can raise & breed animals, grow & harvest crops, cut down trees, construct buildings, and compete against other farmers. Your primary goal is to keep your farmers from starvation and to properly manage your natural resources. Everything grows, reproduces, and dies. The buildings are the kind you can actually go inside and which can serve multiple purposes depending on how you outfit it (storage, retail, etc.). You can sell anything and earn high scores. It is inspired by the Warcraft III maps Sheep Farmer 2, Real Life v1.1, and Farming Simulation Beta (FSB).
Setting
Players live in an ecology reminiscent of the Mixedwood plains (temperate forest and grassy plains, like in Southern Ontario). A plague has wiped out most of humanity and continues to keep the global population low, but it is not as much of a problem in rural areas with lower population density such as where our farmers reside. They are colonists who have moved into an area out in the wilderness to farm and be free of the plague. Modern technology is limited but still available at times. The goal of the game is to to survive, reproduce, and profit but there will be multiple game modes which determine various ways of winning. Random scenarios will also play a role.
Lists of Required Models
Red = High Priority, Lemon Chiffon = Done but Inadequate, Lime = Finished, Grey = Model Still Needed
Animal Models
• Sheep
• Chicken
• Pig
• Cow
• Rabbit
• Turkey
• Duck
• Goose
• Goat
• Donkey
• Horse
• Peacock
• Dog (I think Blizzard's model will do fine.)
• Cat
-Any wild forest animal or farm animal not listed can be added upon request.• Chicken
• Pig
• Cow
• Rabbit
• Turkey
• Duck
• Goose
• Goat
• Donkey
• Horse
• Peacock
• Dog (I think Blizzard's model will do fine.)
• Cat
I can use male & female versions of each animal model and multiple skins are desirable too. SCII comes with a 'Sheep' model but to me it looks more like a mountain goat than a sheep & they all have horns which probably means they're all male (it would depend on the breed though). Animals that are used mainly for transport or companionship are less important than animals that are more often used for food but I want to have them in the game too.
List of Building Parts
• Wall
• Wall - Window
• Wall - Door
• Floor (doubles as a Flat Roof)
• Foundation
• Window
• Door
• Roof Part
• Roof - Corner
• Roof - Inward Corner
The building parts are all rather simple models that don't need very many animations. They're nothing but rectangles, squares, cubes, and I guess triangles. If anyone has seen WindexGlow's models that he did for Warcraft III, that's what I have in mind. I don't need one model for each texture though as I can change that around ingame.• Wall - Window
• Wall - Door
• Floor (doubles as a Flat Roof)
• Foundation
• Window
• Door
• Roof Part
• Roof - Corner
• Roof - Inward Corner
Misc
• Wooden Split-Rail Fence
• Chicken-wire Fence
• Wrought-iron Fence
• Fence Gates (1 for all three fence-types)
The split-rail fence is a very important model for my map.• Chicken-wire Fence
• Wrought-iron Fence
• Fence Gates (1 for all three fence-types)
Trees
• Any Deciduous Trees
• Any Evergreen Trees
• Any Temperate Fruit Trees
The trees Blizzard provides suck and as you'll read further on I shall have a fairly awesome forest system that merits these models.• Any Evergreen Trees
• Any Temperate Fruit Trees
Attachments
Tools
• Shovel
• Wood-Axe
• Pick-axe
• Chainsaw
• Stick
• Butcher Knife
• Any other agricultural implement.
Weapons
• Bow
• Crossbow
• Shotgun
• Handgun
• Rifle
• Scoped Rifle
• Gatling Gun
• Assault Rifle
• Flame Thrower
Accessories / Inventory
• Grenade Belt
• Ammo Pouch
• Quiver
• Holster
• Backpack
• Bullet-proof Vest
• Any Clothing
• Any Headwear
For weapons I just need a generic gun model for each weapon-type, like the Konstrukt Marine in Warcraft III had.• Shovel
• Wood-Axe
• Pick-axe
• Chainsaw
• Stick
• Butcher Knife
• Any other agricultural implement.
Weapons
• Bow
• Crossbow
• Shotgun
• Handgun
• Rifle
• Scoped Rifle
• Gatling Gun
• Assault Rifle
• Flame Thrower
Accessories / Inventory
• Grenade Belt
• Ammo Pouch
• Quiver
• Holster
• Backpack
• Bullet-proof Vest
• Any Clothing
• Any Headwear
Humans
The Civilian models are fine but they need a lot more animations. If the clothing, hair, and skin-tone can be made to be any colour I want or maybe team colour clothing that would be better though. I'm not sure how difficult it would be to make them in their underwear and then attach clothing, but if it's too much to do I'll have to do without I guess.
List of Required Animations for Humans
I need the following animations for humans (all of the Konstrukt Marine animations + anything needed to use any attachment):
e.g.
• Shoot (2-hands)
• Shoot (1-hand)
• Reload
• Run
• Punch
• Crouch
• Crawl
• Chop (as in, with an axe)
• Dig (as in, with a spade)
I also need a planting animation (doubles as pick up item & a gather animation), a sitting animation (for inside vehicles, on chair/benches, etc.), and a sleeping animation.• Shoot (1-hand)
• Reload
• Run
• Punch
• Crouch
• Crawl
• Chop (as in, with an axe)
• Dig (as in, with a spade)
Animals System
DarkSlateGray = Not Implemented Yet
The animals system includes mating, growing, various statistics & attributes, genders, gestation periods, genetics, and the food system.
Time modifiers can be applied to increase or decrease the speed at which units grow, reproduce, and mature.
An adult animal yields more meat than an immature one depending on size. Each species has a unique set of attributes. Humans can be bred too but are the slowest to mature and to birth. Cannibalism will probably be possible, but this will cause a shitstorm for the farmers who engage in it. The main way to supplement the ranks of your farmers will probably be by recruiting towns people who come to visit the stores n' such, or by recruiting them via internet/phone (this involves the recruiting system). A great many things can be bought (such as new animals, tools, seeds, etc.) and will be brought into town via horses, donkeys, or other beasts of burden or maybe trucks too.