- Joined
- Aug 13, 2007
- Messages
- 309
Any advice you guys can give me on how to develop maps efficiently I would appreciate. I have less time now to work on maps...
I am going to set up a medieval mod which will just have a whole lot of custom models imported with custom buttons and everything which I shall use to start my remake of Fort Wars (from WCIII) for SCII.
I have a whole bunch of WoW models someone converted and although they might not be exactly what I need, they're close enough, and should allow me to start creating my game until I can find a modeler/animator to help out.
My game needs a male and female human villager/peasant who can then be customized by changing the model variation to change appearence and equipping armor/tools/weapons/etc to the unit. I will also be making a whole lot of farm animals which I will use with my agricultural system ingame using a WoW model critter pack, and another pack for plants including trees and other things which players will be able to grow.
I'm not sure if I can use scripts made from within my mod, but if I can, I might do that too.
Should I make multiple mods for different things or should I have just one mod with my physics, medieval stuff, and agricultural stuff all together?
I intend to keep my UI scripts map-specific.
Oh and Hammer might help me with setting up data. I still hate the data manager and still don't undestand actor messages much x.x. I have found many ways to avoid the data manager as much as possible though.
I am going to set up a medieval mod which will just have a whole lot of custom models imported with custom buttons and everything which I shall use to start my remake of Fort Wars (from WCIII) for SCII.
I have a whole bunch of WoW models someone converted and although they might not be exactly what I need, they're close enough, and should allow me to start creating my game until I can find a modeler/animator to help out.
My game needs a male and female human villager/peasant who can then be customized by changing the model variation to change appearence and equipping armor/tools/weapons/etc to the unit. I will also be making a whole lot of farm animals which I will use with my agricultural system ingame using a WoW model critter pack, and another pack for plants including trees and other things which players will be able to grow.
I'm not sure if I can use scripts made from within my mod, but if I can, I might do that too.
Should I make multiple mods for different things or should I have just one mod with my physics, medieval stuff, and agricultural stuff all together?
I intend to keep my UI scripts map-specific.
Oh and Hammer might help me with setting up data. I still hate the data manager and still don't undestand actor messages much x.x. I have found many ways to avoid the data manager as much as possible though.