512 x 512 - a tga image which must be converted to a blp image via wc3 image extractor
Naahh.. Making screens like that is not a good ideago to google.com and type down "Download World Editor Unlimited" and find version 1.20! It will not work for advanced triggers if your using a better WE version, but it will work for loadscreens and minimap screens for sure
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Don't, 99% of hives users agree that it's a bad program to use.
It can easily corrupt your maps,
It isn't compatible with new wc3 as far as I know.
It does not help you make loadinscreens and minimaps as far as I know.
If you must use a third party editor then you should use JassNewGen.
Just.. Don't.. Use.. WEU.. It sucks.
What is not mentioned however is that the size of them should be saved as followed:First, if you open the map in the editor and then go to the Map properties screen, make sure that "use default loading screen" is checked.
(Make sure all 4 parts of the loading screen are using .blp format)
When you import the parts, make sure you replace the parts to the following parts
UI\Glues\Loading\Multiplayer\[replaceable name here].blp
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Now, the paths I've underlined will always contain on every screen, no matter what race you have chosen. The other ones are changing determinated on that.
To fix this easily, you could
A) change all the "playing" players races to have the same one at the beginning.
B) override all the parts with same corresponding images, but it will probably end up by taking too much space of your map.