- Joined
- May 9, 2009
- Messages
- 735
Hello, I want to add more difference between bow and crossbow units in my map. Bows and crossbows are quite different and I was thinking of bringing those differences into the game which would slightly alter how the two weapons could be used.
Bows: Can't be "pre-loaded". Bows should "swallow" their first attack and start shooting only after initially going through their cooldown to represent the time it takes to load and draw a bow.
Crossbows: On the other hand crossbows should shoot normally and only go through their cooldown after the first attack to represent that the crossbow has been "pre-loaded" and is ready to shoot at the pull of a trigger. However, in warcraft 3 units cycle their cooldown time regardless of what they're doing which shouldn't the case with crossbows - you can't reload your crossbow while running away from the enemy. So this could be reflected in a sort of mandatory "stun" time for the unit where it is forced to stay still (or maybe have its movement speed crippled?) after firing for its cooldown duration.
Anyone have any good trigger ideas that could work well with these ideas?
Bows: Can't be "pre-loaded". Bows should "swallow" their first attack and start shooting only after initially going through their cooldown to represent the time it takes to load and draw a bow.
Crossbows: On the other hand crossbows should shoot normally and only go through their cooldown after the first attack to represent that the crossbow has been "pre-loaded" and is ready to shoot at the pull of a trigger. However, in warcraft 3 units cycle their cooldown time regardless of what they're doing which shouldn't the case with crossbows - you can't reload your crossbow while running away from the enemy. So this could be reflected in a sort of mandatory "stun" time for the unit where it is forced to stay still (or maybe have its movement speed crippled?) after firing for its cooldown duration.
Anyone have any good trigger ideas that could work well with these ideas?