my problem when game start its lag cuz i preload lot effect and do alot things at initialization i wonder if there anyway i could remove control of evry1 and stopping the game while the int finish
I played a game 3 month ago, when the game int, evry1 cant do none and u see loading in middle of screen
im not very familar with this i wonder if its possible
if i pause all unit the game time continuing >.> and it seems noobly made maybe some1 already got a loading system for int ?
my int code
i dont think my int lag, maybe the preload causing most lag
I played a game 3 month ago, when the game int, evry1 cant do none and u see loading in middle of screen
im not very familar with this i wonder if its possible
if i pause all unit the game time continuing >.> and it seems noobly made maybe some1 already got a loading system for int ?
my int code
i dont think my int lag, maybe the preload causing most lag
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Normal Initialization
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Events
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Map initialization
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Conditions
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Actions
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Hashtable - Create a hashtable
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Set Ameratsu_Hash = (Last created hashtable)
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Sound - Play war3mapImported_Herecomeback3 <gen>
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-------- vvvvvvvvvvSPECIAL EFFECT INITIALIZATIONVVVVVV --------
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Custom script: call Preload( "Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl")
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Custom script: call Preload("Abilities\\Spells\\Human\\FlakCannons\\FlakTarget.mdl")
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Custom script: call Preload("Objects\\Spawnmodels\\Other\\NeutralBuildingExplosion\\NeutralBuildingExplosion.mdl")
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Custom script: call Preload( "Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl")
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Custom script: call Preload( "Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathMissile.mdl")
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Custom script: call Preload("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl")
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-------- ----------------------------------------------------------------------------------- --------
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Custom script: call Preload( "NuclearExplosion.mdl")
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Custom script: call Preload("NuclearExplosionBlue2.mdl")
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Custom script: call Preload("NewMassiveEX.mdl")
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Custom script: call Preload( "!Amaterasu.mdl")
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Custom script: call Preload("Units\\NightElf\\Wisp\\WispExplode.mdl")
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Custom script: call Preload("KatonItachi.mdl")
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Custom script: call Preload("Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl")
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Custom script: call Preload("Abilities\\Weapons\\Bolt\\BoltImpact.mdl")
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Custom script: call Preload("ApocalypseCowStomp.mdl")
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-------- NARUTO INT STATSVVVVVVVVVVVVVVVV --------
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Set unit31 = Naruto 0019 <gen>
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Set reals01[1] = 1.00
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Set reals01[2] = 1.00
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Set reals02[1] = 1.00
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-------- NARUTO INT STATS^^^^^^^^^^^^^^ --------
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-------- HEAL INT VALUE OF SAKURAvvvvvvvvvvvvv --------
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Set SAKR[1] = 1.00
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-------- HEAL INT VALUE OF SAKURA^^^^^^^^^^^^^^ --------
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Quest - Create a Required quest titled Credits with the description |cc6A5ACDDTerrain C..., using icon path ReplaceableTextures\CommandButtons\BTNNarutoKyubi.blp
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Quest - Create a Optional quest titled Prologue with the description Welcome in the worl..., using icon path ReplaceableTextures\CommandButtons\BTNNarutoKyubi.blp
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Quest - Create a Optional quest titled HELP? COME HERE with the description What you need 2 kno..., using icon path ReplaceableTextures\CommandButtons\BTNNarutoKyubi.blp
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Game - Turn the day/night cycle On
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Set LeakPoint[(Integer A)] = ((Player((Integer A))) start location)
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Melee Game - Use melee time of day (for all players)
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Camera - Set (Player((Integer A)))'s camera Height Offset to 800.00 over 0.00 seconds
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Camera - Pan camera for (Player((Integer A))) to LeakPoint[(Integer A)] over 0.00 seconds
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Custom script: call RemoveLocation(udg_LeakPoint[GetForLoopIndexA( )])
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Wait 20.00 seconds
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Game - Display to (All players) the text: CAMERA SYSTEM Exemp...
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
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