my problem when game start its lag cuz i preload lot effect and do alot things at initialization i wonder if there anyway i could remove control of evry1 and stopping the game while the int finish
I played a game 3 month ago, when the game int, evry1 cant do none and u see loading in middle of screen
im not very familar with this i wonder if its possible
if i pause all unit the game time continuing >.> and it seems noobly made maybe some1 already got a loading system for int ?
my int code
i dont think my int lag, maybe the preload causing most lag
I played a game 3 month ago, when the game int, evry1 cant do none and u see loading in middle of screen
im not very familar with this i wonder if its possible
if i pause all unit the game time continuing >.> and it seems noobly made maybe some1 already got a loading system for int ?
my int code
i dont think my int lag, maybe the preload causing most lag
-
Normal Initialization
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Hashtable - Create a hashtable
-
Set Ameratsu_Hash = (Last created hashtable)
-
Sound - Play war3mapImported_Herecomeback3 <gen>
-
-------- vvvvvvvvvvSPECIAL EFFECT INITIALIZATIONVVVVVV --------
-
Custom script: call Preload( "Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl")
-
Custom script: call Preload("Abilities\\Spells\\Human\\FlakCannons\\FlakTarget.mdl")
-
Custom script: call Preload("Objects\\Spawnmodels\\Other\\NeutralBuildingExplosion\\NeutralBuildingExplosion.mdl")
-
Custom script: call Preload( "Abilities\\Spells\\Human\\Thunderclap\\ThunderClapCaster.mdl")
-
Custom script: call Preload( "Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathMissile.mdl")
-
Custom script: call Preload("Abilities\\Weapons\\ZigguratFrostMissile\\ZigguratFrostMissile.mdl")
-
-------- ----------------------------------------------------------------------------------- --------
-
Custom script: call Preload( "NuclearExplosion.mdl")
-
Custom script: call Preload("NuclearExplosionBlue2.mdl")
-
Custom script: call Preload("NewMassiveEX.mdl")
-
Custom script: call Preload( "!Amaterasu.mdl")
-
Custom script: call Preload("Units\\NightElf\\Wisp\\WispExplode.mdl")
-
Custom script: call Preload("KatonItachi.mdl")
-
Custom script: call Preload("Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl")
-
Custom script: call Preload("Abilities\\Weapons\\Bolt\\BoltImpact.mdl")
-
Custom script: call Preload("ApocalypseCowStomp.mdl")
-
-------- NARUTO INT STATSVVVVVVVVVVVVVVVV --------
-
Set unit31 = Naruto 0019 <gen>
-
Set reals01[1] = 1.00
-
Set reals01[2] = 1.00
-
Set reals02[1] = 1.00
-
-------- NARUTO INT STATS^^^^^^^^^^^^^^ --------
-
-------- HEAL INT VALUE OF SAKURAvvvvvvvvvvvvv --------
-
Set SAKR[1] = 1.00
-
-------- HEAL INT VALUE OF SAKURA^^^^^^^^^^^^^^ --------
-
Quest - Create a Required quest titled Credits with the description |cc6A5ACDDTerrain C..., using icon path ReplaceableTextures\CommandButtons\BTNNarutoKyubi.blp
-
Quest - Create a Optional quest titled Prologue with the description Welcome in the worl..., using icon path ReplaceableTextures\CommandButtons\BTNNarutoKyubi.blp
-
Quest - Create a Optional quest titled HELP? COME HERE with the description What you need 2 kno..., using icon path ReplaceableTextures\CommandButtons\BTNNarutoKyubi.blp
-
Game - Turn the day/night cycle On
-
For each (Integer A) from 1 to 12, do (Actions)
-
Loop - Actions
-
Set LeakPoint[(Integer A)] = ((Player((Integer A))) start location)
-
-
-
Melee Game - Use melee time of day (for all players)
-
For each (Integer A) from 1 to 12, do (Actions)
-
Loop - Actions
-
Camera - Set (Player((Integer A)))'s camera Height Offset to 800.00 over 0.00 seconds
-
-
-
For each (Integer A) from 1 to 12, do (Actions)
-
Loop - Actions
-
Camera - Pan camera for (Player((Integer A))) to LeakPoint[(Integer A)] over 0.00 seconds
-
Custom script: call RemoveLocation(udg_LeakPoint[GetForLoopIndexA( )])
-
-
-
Wait 20.00 seconds
-
Game - Display to (All players) the text: CAMERA SYSTEM Exemp...
-
Custom script: call DestroyTrigger(GetTriggeringTrigger())
-
-
Last edited: